Submitted Scenarios
Moderators: Peter Fisla, Paullus
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Seoul Brothers
I think a dedicated thread about the AI "psychology" would be very interesting, but it's 3.45 AM here [>:]. Let's talk about it tomorrow [;)]
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Seoul Brothers
In the scenario as posted, I only have the AI controlled units set to defend the hex with the AI special command defend.
I just adjusted the scenario locally to have more units set to defend the hex, namely the top leader. He did not set up in the hex, and it only led to him getting caught out in the street trying to move an MMG and a squad to take the hex back. I did not necessarily want to make him set up in the hex as the Americans do have LOS to it at the start. When I play the defender, I usually have him back a hex, for rallying in that first turn, but will move him up later.
By limiting the set up hexes and giving the AI only units the defend the hex command is how I go the AI to scenario to its present state.
I just adjusted the scenario locally to have more units set to defend the hex, namely the top leader. He did not set up in the hex, and it only led to him getting caught out in the street trying to move an MMG and a squad to take the hex back. I did not necessarily want to make him set up in the hex as the Americans do have LOS to it at the start. When I play the defender, I usually have him back a hex, for rallying in that first turn, but will move him up later.
By limiting the set up hexes and giving the AI only units the defend the hex command is how I go the AI to scenario to its present state.
The game is afoot!
Mike
Mike
The Front in Flames
The Front in Flames
20 km south of Kharkov, USSR 1943-08-22
As Kharkov fell for the final time, front lines became unclear. Observation posts and defensive lines were held briefly, then
abandoned as the Soviets advanced. The front began to stabilize around the Mosh River as units of the Soviet 57th Army clashed
with German XI Corps troops for commanding terrain; such terrain as the church of the "Rollbahn" to Dnepropetrovsk.
Russian --><-- German
Scenario Length: 4 Game Turns - LOS (14 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario R214 ]
20 km south of Kharkov, USSR 1943-08-22
As Kharkov fell for the final time, front lines became unclear. Observation posts and defensive lines were held briefly, then
abandoned as the Soviets advanced. The front began to stabilize around the Mosh River as units of the Soviet 57th Army clashed
with German XI Corps troops for commanding terrain; such terrain as the church of the "Rollbahn" to Dnepropetrovsk.
Russian --><-- German
Scenario Length: 4 Game Turns - LOS (14 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario R214 ]
- Attachments
-
- TheFrontinFlames.zip
- (22.23 KiB) Downloaded 358 times
Henderson Field
Henderson Field
09/14/1942
The Battle of Edson's Ridge, also known as the Battle of the Bloody Ridge, Battle of Raiders Ridge, and Battle of the Ridge,
was a land battle of the Pacific campaign of World War II between Imperial Japanese Army and Allied (mainly United States
Marine Corps) ground forces. It took place from 12–14 September 1942, on Guadalcanal in the Solomon Islands, and was the second
of three separate major Japanese ground offensives during the Guadalcanal Campaign.
In the battle, U.S. Marines, under the overall command of U.S. Major General Alexander Vandegrift, repulsed an attack by the
Japanese 35th Infantry Brigade, under the command of Japanese Major General Kiyotake Kawaguchi. The Marines were defending the
Lunga perimeter that guarded Henderson Field on Guadalcanal, which was captured from the Japanese by the Allies in landings on
Guadalcanal on 7 August 1942. Kawaguchi's unit was sent to Guadalcanal in response to the Allied landings with the mission of
recapturing the airfield and driving the Allied forces from the island.
Underestimating the strength of Allied forces on Guadalcanal—about 12,000— Kawaguchi's 6,000 soldiers conducted several
nighttime frontal assaults on the U.S. defenses. The main Japanese assault occurred around Lunga ridge south of Henderson
Field, manned by troops from several U.S. Marine Corps units, primarily troops from the 1st Raider and 1st Parachute Battalions
under U.S. Marine Corps Lieutenant Colonel Merritt A. Edson. Although the Marine defenses were almost overrun, Kawaguchi's
attack was ultimately defeated, with heavy losses for the Japanese.
Because of the key participation by Edson's unit in defending the ridge, the ridge was commonly referred to as Edson's ridge in
historical accounts of the battle in Western sources. After Edson's Ridge, the Japanese continued to send troops to Guadalcanal
for further attempts to retake Henderson Field, affecting Japanese offensive operations in other areas of the South Pacific.
Japanese -->[ American
Scenario Length: 12 Game Turns - LOS (10 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Blitzkrieg'Men [ Cough Rico ]
09/14/1942
The Battle of Edson's Ridge, also known as the Battle of the Bloody Ridge, Battle of Raiders Ridge, and Battle of the Ridge,
was a land battle of the Pacific campaign of World War II between Imperial Japanese Army and Allied (mainly United States
Marine Corps) ground forces. It took place from 12–14 September 1942, on Guadalcanal in the Solomon Islands, and was the second
of three separate major Japanese ground offensives during the Guadalcanal Campaign.
In the battle, U.S. Marines, under the overall command of U.S. Major General Alexander Vandegrift, repulsed an attack by the
Japanese 35th Infantry Brigade, under the command of Japanese Major General Kiyotake Kawaguchi. The Marines were defending the
Lunga perimeter that guarded Henderson Field on Guadalcanal, which was captured from the Japanese by the Allies in landings on
Guadalcanal on 7 August 1942. Kawaguchi's unit was sent to Guadalcanal in response to the Allied landings with the mission of
recapturing the airfield and driving the Allied forces from the island.
Underestimating the strength of Allied forces on Guadalcanal—about 12,000— Kawaguchi's 6,000 soldiers conducted several
nighttime frontal assaults on the U.S. defenses. The main Japanese assault occurred around Lunga ridge south of Henderson
Field, manned by troops from several U.S. Marine Corps units, primarily troops from the 1st Raider and 1st Parachute Battalions
under U.S. Marine Corps Lieutenant Colonel Merritt A. Edson. Although the Marine defenses were almost overrun, Kawaguchi's
attack was ultimately defeated, with heavy losses for the Japanese.
Because of the key participation by Edson's unit in defending the ridge, the ridge was commonly referred to as Edson's ridge in
historical accounts of the battle in Western sources. After Edson's Ridge, the Japanese continued to send troops to Guadalcanal
for further attempts to retake Henderson Field, affecting Japanese offensive operations in other areas of the South Pacific.
Japanese -->[ American
Scenario Length: 12 Game Turns - LOS (10 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Blitzkrieg'Men [ Cough Rico ]
- Attachments
-
- HendersonField.zip
- (31.15 KiB) Downloaded 361 times
Kharkov
Kharkov
02/15/1943
The Soviets enter the suburbs of Kharkov. General Hausser, at the head of the 22nd Armored Corps SS gives the order of
withdrawal to Poltava, west of Kharkov, to avoid being encircled inside the city that Hitler had given him order to defend.
The departure of the SS-Panzerkorps and the 231st Sich.Div. takes place in order. Units in the eastern position retreat slowly
from 5 pm, allowing sappers to sabotage or trap several depots and bridges. The bulk must have left Kharkov before dark, the
320th ID winning West and South West of the city, on the river Udy, to facilitate the withdrawal of the SS and the GD. The Das
Reich provides the bulk of the cover forces ahead of Kazakov and Rybalko and, with the effective support of the PaKs and StuGs
of the division, succeeds in a brilliant fight of delay. The SS-Pz.Rgt.2 tanks reportedly ambushed the 15th Corps point,
eliminating 15 armored vehicles. However, as of the evening of the 15th, a good part of the city is in the hands of the Soviets
who interpret the German maneuvers as so many new indicators of a decline on the Dnieper and prepare a pursuit. In Kharkov, the
infantry and armored fights continue during the night in the light of the fires ignited by the Germans or resulting from the
bombings. In the north, riflemen from the 183rd Rifle Division infiltrate through the lines of the GD and surprise Pioneers
posing explosives. Hoernlein and his officers resort to treasures of improvisation and initiative to build small reserves on
the axes of withdrawal and, at the dawn of February 16, almost all the garrison has stalled and opposes a line of defense
roughly consistent with the Voronezh Front.
Russian -->[--> German
Scenario Length: 8 Game Turns - LOS (8 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Battle Academy'Men [ Battle Academy 2 ]
02/15/1943
The Soviets enter the suburbs of Kharkov. General Hausser, at the head of the 22nd Armored Corps SS gives the order of
withdrawal to Poltava, west of Kharkov, to avoid being encircled inside the city that Hitler had given him order to defend.
The departure of the SS-Panzerkorps and the 231st Sich.Div. takes place in order. Units in the eastern position retreat slowly
from 5 pm, allowing sappers to sabotage or trap several depots and bridges. The bulk must have left Kharkov before dark, the
320th ID winning West and South West of the city, on the river Udy, to facilitate the withdrawal of the SS and the GD. The Das
Reich provides the bulk of the cover forces ahead of Kazakov and Rybalko and, with the effective support of the PaKs and StuGs
of the division, succeeds in a brilliant fight of delay. The SS-Pz.Rgt.2 tanks reportedly ambushed the 15th Corps point,
eliminating 15 armored vehicles. However, as of the evening of the 15th, a good part of the city is in the hands of the Soviets
who interpret the German maneuvers as so many new indicators of a decline on the Dnieper and prepare a pursuit. In Kharkov, the
infantry and armored fights continue during the night in the light of the fires ignited by the Germans or resulting from the
bombings. In the north, riflemen from the 183rd Rifle Division infiltrate through the lines of the GD and surprise Pioneers
posing explosives. Hoernlein and his officers resort to treasures of improvisation and initiative to build small reserves on
the axes of withdrawal and, at the dawn of February 16, almost all the garrison has stalled and opposes a line of defense
roughly consistent with the Voronezh Front.
Russian -->[--> German
Scenario Length: 8 Game Turns - LOS (8 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Battle Academy'Men [ Battle Academy 2 ]
- Attachments
-
- Kharkov.zip
- (33.05 KiB) Downloaded 369 times
RE: Kharkov
Wow, three new scenarios. Happy Christmas, Rico, and good health in the new year.
RE: Submitted Scenarios
Name: First Battle of El Alamein
Date: 5:00am 1st July, 1942
Location: Guarding the Western Side of El Alamein
History: On 30 June, Rommel's Panzerarmee Afrika approached the Alamein position. The Axis forces
were exhausted and understrength. Rommel had driven them forward ruthlessly, being confident that,
provided he struck quickly before Eighth Army had time to settle, his momentum would take him through
the Alamein position and he could then advance to the Nile with little further opposition. Supplies
remained a problem because the Axis staff had originally expected a pause of six weeks after the capture
of Tobruk. German air units were also exhausted and providing little help against the RAF's all-out
attack on the Axis supply lines which, with the arrival of United States Army Air Forces USAAF) heavy
bombers, could reach as far as Benghazi. While captured supplies proved useful, water and ammunition
were constantly in short supply while a shortage of transport impeded the distribution of the supplies
that the Axis forces did have.
Axis plan of attack:
Rommel's plan was for the 90th Light Division and the 15th and 21st Panzer divisions of the Afrika Korps
to penetrate the Eighth Army lines between the Alamein box and Deir el Abyad (which he believed was defended).
The 90th Light Division was then to veer north to cut the coastal road and trap the defenders of the Alamein
box (which Rommel thought was occupied by the remains of the 50th Infantry Division) and the Afrika Korps
would veer right to attack the rear of XIII Corps. An Italian division was to attack the Alamein box from
the west and another was to follow the 90th Light Division. The Italian XX Corps was to follow the Afrika
Korps and deal with the Qattara box while the 133rd Armoured Division Littorio and German reconnaissance
units would protect the right flank. Rommel had planned to attack on 30 June but supply and transport
difficulties had resulted in a day's delay, vital to the defending forces reorganising on the Alamein line.
On 30 June, the 90th Light Division was still 15 miles (24 km) short of its start line, 21st Panzer Division
was immobilised through lack of fuel and the promised air support had yet to move into its advanced airfields.
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, OBA, AFV
British: Squads, LMG, Piat, AT Guns, AFV
Special Scenario Rules:
1) This is an early dawn assault by the Germans so the maximum sight range is 12 hexes.
2) Each British squad represents about 20 commandos.
Maps: Four Full Maps
Terrain: Open desert with some hills and a few buildings
Scenario Length: 12 Full Game Turns
Victory Objective: The side with the most Victory Points at the end is the winner. Both sides gets VPs for
controlling Victory Objectives.
Scenario Designer: IDJESTER
Date: 5:00am 1st July, 1942
Location: Guarding the Western Side of El Alamein
History: On 30 June, Rommel's Panzerarmee Afrika approached the Alamein position. The Axis forces
were exhausted and understrength. Rommel had driven them forward ruthlessly, being confident that,
provided he struck quickly before Eighth Army had time to settle, his momentum would take him through
the Alamein position and he could then advance to the Nile with little further opposition. Supplies
remained a problem because the Axis staff had originally expected a pause of six weeks after the capture
of Tobruk. German air units were also exhausted and providing little help against the RAF's all-out
attack on the Axis supply lines which, with the arrival of United States Army Air Forces USAAF) heavy
bombers, could reach as far as Benghazi. While captured supplies proved useful, water and ammunition
were constantly in short supply while a shortage of transport impeded the distribution of the supplies
that the Axis forces did have.
Axis plan of attack:
Rommel's plan was for the 90th Light Division and the 15th and 21st Panzer divisions of the Afrika Korps
to penetrate the Eighth Army lines between the Alamein box and Deir el Abyad (which he believed was defended).
The 90th Light Division was then to veer north to cut the coastal road and trap the defenders of the Alamein
box (which Rommel thought was occupied by the remains of the 50th Infantry Division) and the Afrika Korps
would veer right to attack the rear of XIII Corps. An Italian division was to attack the Alamein box from
the west and another was to follow the 90th Light Division. The Italian XX Corps was to follow the Afrika
Korps and deal with the Qattara box while the 133rd Armoured Division Littorio and German reconnaissance
units would protect the right flank. Rommel had planned to attack on 30 June but supply and transport
difficulties had resulted in a day's delay, vital to the defending forces reorganising on the Alamein line.
On 30 June, the 90th Light Division was still 15 miles (24 km) short of its start line, 21st Panzer Division
was immobilised through lack of fuel and the promised air support had yet to move into its advanced airfields.
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, OBA, AFV
British: Squads, LMG, Piat, AT Guns, AFV
Special Scenario Rules:
1) This is an early dawn assault by the Germans so the maximum sight range is 12 hexes.
2) Each British squad represents about 20 commandos.
Maps: Four Full Maps
Terrain: Open desert with some hills and a few buildings
Scenario Length: 12 Full Game Turns
Victory Objective: The side with the most Victory Points at the end is the winner. Both sides gets VPs for
controlling Victory Objectives.
Scenario Designer: IDJESTER
- Attachments
-
- ElAlamein1942.zip
- (5.04 MiB) Downloaded 376 times
RE: Submitted Scenarios
Thanks for sharing, ID.[&o]
RE: Submitted Scenarios
Wizna
09/10/1939.
The Battle of Wizna was fought between September 7 and September 10, 1939, between the forces of Poland and Germany during the
initial stages of Invasion of Poland. According to Polish historian Leszek Moczulski, between 350 and 720 Poles defended a
fortified line for three days against more than 40,000 Germans. Although defeat was inevitable, the Polish defence stalled the
attacking forces for three days and postponed the encirclement of Independent Operational Group Narew fighting nearby.
Eventually the tanks broke through the Polish line and German engineers eliminated all the bunkers one by one. The last bunker
surrendered around midday on September 10.
Because the battle consisted of a small force holding a piece of fortified territory against a vastly larger invasion for three
days at great cost before being annihilated, Wizna is sometimes referred to as Polish Thermopylae in Polish culture. One of the
symbols of the battle is Captain Wladyslaw Raginis, the commanding officer of the Polish force, who swore to hold his position
as long as he was alive. When the last two bunkers under his command ran out of ammunition, he ordered his men to surrender
their arms and committed suicide by throwing himself on a live grenade.
German ->] Polish
Scenario Length: 5 Game Turns - LOS 7 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Axis&Allies'Men [ Wizna ]
Fixed!
09/10/1939.
The Battle of Wizna was fought between September 7 and September 10, 1939, between the forces of Poland and Germany during the
initial stages of Invasion of Poland. According to Polish historian Leszek Moczulski, between 350 and 720 Poles defended a
fortified line for three days against more than 40,000 Germans. Although defeat was inevitable, the Polish defence stalled the
attacking forces for three days and postponed the encirclement of Independent Operational Group Narew fighting nearby.
Eventually the tanks broke through the Polish line and German engineers eliminated all the bunkers one by one. The last bunker
surrendered around midday on September 10.
Because the battle consisted of a small force holding a piece of fortified territory against a vastly larger invasion for three
days at great cost before being annihilated, Wizna is sometimes referred to as Polish Thermopylae in Polish culture. One of the
symbols of the battle is Captain Wladyslaw Raginis, the commanding officer of the Polish force, who swore to hold his position
as long as he was alive. When the last two bunkers under his command ran out of ammunition, he ordered his men to surrender
their arms and committed suicide by throwing himself on a live grenade.
German ->] Polish
Scenario Length: 5 Game Turns - LOS 7 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Axis&Allies'Men [ Wizna ]
Fixed!
- Attachments
-
- Wizna.zip
- (23.95 KiB) Downloaded 341 times
RE: Submitted Scenarios
Rico, the attachment is only a jpg.
RE: Submitted Scenarios
Fixed, thanks Seagles!
Dacha
Dacha
03/10/1943, Dergatschi, North of Kharkov, Ukraine.
Just a few short weeks ago we(LSSAH) were retreating from Kharkov and the Bolshevik hordes. Now the tables have turned. If we can move fast enough, Kharkov can be captured with a coup de main. We are close now, and only the town of Dergatschi stands between our forces and the goal.
It is hard to say what is out there. This battle is so fluid that we have run into supply columns and armored units within minutes of each other. Smoke has been rising from the nearby Dacha; it is occupied, but by whom?
German ->] Russian
Scenario Length: 6 Game Turns - LOS 16 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [CMBB Dergatschi Roadblock (1st battle) ]
03/10/1943, Dergatschi, North of Kharkov, Ukraine.
Just a few short weeks ago we(LSSAH) were retreating from Kharkov and the Bolshevik hordes. Now the tables have turned. If we can move fast enough, Kharkov can be captured with a coup de main. We are close now, and only the town of Dergatschi stands between our forces and the goal.
It is hard to say what is out there. This battle is so fluid that we have run into supply columns and armored units within minutes of each other. Smoke has been rising from the nearby Dacha; it is occupied, but by whom?
German ->] Russian
Scenario Length: 6 Game Turns - LOS 16 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [CMBB Dergatschi Roadblock (1st battle) ]
- Attachments
-
- Dacha.zip
- (21.9 KiB) Downloaded 349 times
A Ranger Challenge
A Ranger Challenge
06/06/1944, D-Day.
The 5th Ranger Battalion was activated on 1 September 1943 at Camp Forrest, Tennessee. During the Battle of Normandy, the
battalion landed on Omaha Beach along with companies A, B and C of the 2nd Ranger Battalion, where elements of the 116th
Regiment of the 29th Infantry Division were pinned down by murderous machinegun fire and mortars from the heights above. It was
there that the situation was so critical that General Omar Bradley was seriously considering abandoning the beachhead, instead
of sending more men to die. And it was then and there that General Norman Cota, Assistant Division Commander of the 29th
Infantry Division, gave the now famous order that has become the motto of the 75th Ranger Regiment: "Rangers, Lead The Way!".
The 5th Battalion Rangers broke across the sea wall and barbed wire entanglements, and up the pillbox-rimmed heights under
intense enemy machine-gun and mortar fire and with A and B Companies of the 2nd Battalion and some elements of the 116th
Infantry Regiment, advanced four miles (6 km) to the key town of Vierville-sur-Mer, thus opening the breach for supporting
troops to follow up and expand the beachhead.
American -->[ German
Scenario Length: 6 Game Turns - LOS 26 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : CMBO'Men [ Combat Mission Beyond Overlord ]
06/06/1944, D-Day.
The 5th Ranger Battalion was activated on 1 September 1943 at Camp Forrest, Tennessee. During the Battle of Normandy, the
battalion landed on Omaha Beach along with companies A, B and C of the 2nd Ranger Battalion, where elements of the 116th
Regiment of the 29th Infantry Division were pinned down by murderous machinegun fire and mortars from the heights above. It was
there that the situation was so critical that General Omar Bradley was seriously considering abandoning the beachhead, instead
of sending more men to die. And it was then and there that General Norman Cota, Assistant Division Commander of the 29th
Infantry Division, gave the now famous order that has become the motto of the 75th Ranger Regiment: "Rangers, Lead The Way!".
The 5th Battalion Rangers broke across the sea wall and barbed wire entanglements, and up the pillbox-rimmed heights under
intense enemy machine-gun and mortar fire and with A and B Companies of the 2nd Battalion and some elements of the 116th
Infantry Regiment, advanced four miles (6 km) to the key town of Vierville-sur-Mer, thus opening the breach for supporting
troops to follow up and expand the beachhead.
American -->[ German
Scenario Length: 6 Game Turns - LOS 26 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : CMBO'Men [ Combat Mission Beyond Overlord ]
- Attachments
-
- ARangerChallenge.zip
- (25.02 KiB) Downloaded 374 times
Dergatschi Roadblock
Dergatschi Roadblock
03/10/1943, Dergatschi, North of Kharkov, Ukraine.
March 1943: After relinquishing the city in February, the SS Panzer Korps counterattacked and drove on Kharkov from the north.
About 10 km from the outskirts of Kharkov lay the town of Dergatschi, the last major barrier short of the city itself. Soviet
forces hastily dug in here, in a desperate attempt to forestall the SS spearhead(LSSAH).
German ->] Russian
Scenario Length: 11 Game Turns - LOS 16 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [CMBB Dergatschi Roadblock ]
03/10/1943, Dergatschi, North of Kharkov, Ukraine.
March 1943: After relinquishing the city in February, the SS Panzer Korps counterattacked and drove on Kharkov from the north.
About 10 km from the outskirts of Kharkov lay the town of Dergatschi, the last major barrier short of the city itself. Soviet
forces hastily dug in here, in a desperate attempt to forestall the SS spearhead(LSSAH).
German ->] Russian
Scenario Length: 11 Game Turns - LOS 16 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [CMBB Dergatschi Roadblock ]
- Attachments
-
- DergatschiRoadblock.zip
- (31.93 KiB) Downloaded 371 times
The Bruneval Raid
The Bruneval Raid
CHANNEL COAST, February 28th 1942: At Bruneval, north of Le Havre, the Germans had installed an example of the Wurzburg radar
system for air defense. British paratroopers were to drop into France, steal as much of the equipment as possible and bring it
back to England. Flight Sergeant C.W.H. Cox, a R.A.F. radar expert, was detailed to accompany the mission.
British -->] German
Scenario Length: 8 Game Turns - LOS 6 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WWW Scenario 87 ]
CHANNEL COAST, February 28th 1942: At Bruneval, north of Le Havre, the Germans had installed an example of the Wurzburg radar
system for air defense. British paratroopers were to drop into France, steal as much of the equipment as possible and bring it
back to England. Flight Sergeant C.W.H. Cox, a R.A.F. radar expert, was detailed to accompany the mission.
British -->] German
Scenario Length: 8 Game Turns - LOS 6 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WWW Scenario 87 ]
- Attachments
-
- TheBrunevalRaid.zip
- (26.69 KiB) Downloaded 363 times
The Streets Of Kharkov
The Streets Of Kharkov
Kharkov, Russia 1943-03-13.
The Russians captured Kharkov in mid-February, and Hitler himself immediately ordered a counter-offensive to regain the city.
Von Manstein put together the plan that would use the 1st SS Panzer Korps as the spearhead in the assault. Circling around the
perimeter of the city for more than a week, the SS troops fought skirmishes in many villages in the suburbs around the city.
Then in the second week of March, Lieutenant General Paul Hausser, commander of the SS-Panzer Korps, went with his gut
instincts and delivered the ‘Backhand Blow’, crashing into the city from the north and west.
Russian -->] German
Scenario Length: 6 Game Turns - LOS 14 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ (Dispatches from the Bunker #33 ID:DB092) ]
Kharkov, Russia 1943-03-13.
The Russians captured Kharkov in mid-February, and Hitler himself immediately ordered a counter-offensive to regain the city.
Von Manstein put together the plan that would use the 1st SS Panzer Korps as the spearhead in the assault. Circling around the
perimeter of the city for more than a week, the SS troops fought skirmishes in many villages in the suburbs around the city.
Then in the second week of March, Lieutenant General Paul Hausser, commander of the SS-Panzer Korps, went with his gut
instincts and delivered the ‘Backhand Blow’, crashing into the city from the north and west.
Russian -->] German
Scenario Length: 6 Game Turns - LOS 14 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ (Dispatches from the Bunker #33 ID:DB092) ]
- Attachments
-
- TheStreet..Kharkov.zip
- (25.4 KiB) Downloaded 381 times
TOTENKOPF 2
TOTENKOPF 2
August 1941, Main highway from Narwa to Riga: Army Group North was engaged in a fierce fight for Estonia. The goal--cut off the
Red Army forces in Estonia by reaching the baltic Sea east of Riga. Stavka recognised the danger and desperately tried to
stabilise its ruptured front. The German 18th Army would have none of it, and relentlessly pushed on in the face of
diminishing resistance. Local counterattacks, trying to check the overextended German advance guards were still a danger.
Russian -->[ German
Scenario Length: 10 Game Turns - LOS 16 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]
August 1941, Main highway from Narwa to Riga: Army Group North was engaged in a fierce fight for Estonia. The goal--cut off the
Red Army forces in Estonia by reaching the baltic Sea east of Riga. Stavka recognised the danger and desperately tried to
stabilise its ruptured front. The German 18th Army would have none of it, and relentlessly pushed on in the face of
diminishing resistance. Local counterattacks, trying to check the overextended German advance guards were still a danger.
Russian -->[ German
Scenario Length: 10 Game Turns - LOS 16 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]
- Attachments
-
- Totenkopf2.zip
- (24.01 KiB) Downloaded 355 times
High Danger for Fuselex
High Danger
HISTORICAL ACCOUNT
LOCATION: 10 miles west of El Alamein
DATE: 31 October 1943
COMMENTARY: As the 9th Australian Division advanced westwards, a German-held salient in the north projected into their lines.
To hold Rommel’s attention, it was decided that the division would advance nothwards to the sea to pinch out the salient. After
heavy fighting, they were stopped just short of the coast, leaving a narrow tapering salient running north to south. At 1230
hours, elements of the 21st Panzer Division attacked, hoping to eliminate the threat. Advance elements of the 21st Panzer
Division soon overran B Company of the 2/32nd Battalion, destroying it as a fighting force, but then Valentines from the 40th
Royal Tank Regiment intervened, hoping to stop the slaughter. By days end, the 40th RTR had driven the 21st Panzer Division
from the field, but had lost 25 tanks in the porcess. October 31st 1942 is recalled by those who survived it as a day of
"High Danger".
German -->] Australian
Scenario Length: 6 Game Turns - LOS 12 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ V 100 ]
HISTORICAL ACCOUNT
LOCATION: 10 miles west of El Alamein
DATE: 31 October 1943
COMMENTARY: As the 9th Australian Division advanced westwards, a German-held salient in the north projected into their lines.
To hold Rommel’s attention, it was decided that the division would advance nothwards to the sea to pinch out the salient. After
heavy fighting, they were stopped just short of the coast, leaving a narrow tapering salient running north to south. At 1230
hours, elements of the 21st Panzer Division attacked, hoping to eliminate the threat. Advance elements of the 21st Panzer
Division soon overran B Company of the 2/32nd Battalion, destroying it as a fighting force, but then Valentines from the 40th
Royal Tank Regiment intervened, hoping to stop the slaughter. By days end, the 40th RTR had driven the 21st Panzer Division
from the field, but had lost 25 tanks in the porcess. October 31st 1942 is recalled by those who survived it as a day of
"High Danger".
German -->] Australian
Scenario Length: 6 Game Turns - LOS 12 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ V 100 ]
- Attachments
-
- HighDanger.zip
- (24.32 KiB) Downloaded 358 times
RE: High Danger for Fuselex
Rico it's scenario V 1 that is the VFTT scenario High Danger [:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus