Submitted Scenarios
Moderators: Peter Fisla, Paullus
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
Simple Equation
Simple Equation
ASL Scenario S3
Aachen, Germany 12 October 1944: The battle for the city of Aachen had
been raging since October 10th. A complicated series of maneuvers designed to
encircle the city from both the north and the south had been occupying the atten-
tion of the American command. these few units committed to the frontal assault
on Aachen had some tough going. Not only were the Aachen defenders numeri-
cally superior, but they were fighting on their home soil for one of the cherished
Nazi symbols: Aachen, home of the First Reich.
Units Human Players
German: Squads, HMG, LMG
American: Squads, MMG, FT
Maps: Two Maps
Terrain: Suburban/Urban
Scenario Length: 6.5 Game Turns
Victory objective: The Americans win by taking VL's. The British win by holding the VL's.
Adapted by: genesismwt
ASL Scenario S3
Aachen, Germany 12 October 1944: The battle for the city of Aachen had
been raging since October 10th. A complicated series of maneuvers designed to
encircle the city from both the north and the south had been occupying the atten-
tion of the American command. these few units committed to the frontal assault
on Aachen had some tough going. Not only were the Aachen defenders numeri-
cally superior, but they were fighting on their home soil for one of the cherished
Nazi symbols: Aachen, home of the First Reich.
Units Human Players
German: Squads, HMG, LMG
American: Squads, MMG, FT
Maps: Two Maps
Terrain: Suburban/Urban
Scenario Length: 6.5 Game Turns
Victory objective: The Americans win by taking VL's. The British win by holding the VL's.
Adapted by: genesismwt
- Attachments
-
- Simple Equation.zip
- (23.86 KiB) Downloaded 472 times
The game is afoot!
Mike
Mike
RE: Simple Equation
I can't seem to find "Soldier of Destruction" and "The Road to Wiltz (adapted from ASL P, maulin version)" from the list of scenarios. Are they removed?
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Simple Equation
Soldiers of Destruction is the second entry down on page 2.
Elsewhere in the forums, I have posted a zip of my entire scenario folder. It can be found there too. My last two scenario posts are in there as beta versions with no .txt files.
Elsewhere in the forums, I have posted a zip of my entire scenario folder. It can be found there too. My last two scenario posts are in there as beta versions with no .txt files.
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
FIREFIGHT 1-PARTISANS
"Comrades, this is a main supply route for the Germans. We will mine the road and ambush the next convoy that comes from the
south. Take out as many trucks as you can and then melt away to the east. We will rendezvous at camp." -- Victor, partisan
leader 17 Oct, 1941. Remnants of cut-off Soviet infantry units, scattered after the fall of Kiev, have begun partisan activities.
A heavily armed group of partisans operating near Priluki has been tracked by soldiers from the German 161st Inf. Div. sent
to clean up the area. Worse for the Soviets, a detached squad of SS trackers are trailing a group of partisan reinforcements
arriving from the east. Germans and Russians must fight for control over the victory hex at the crossroads. German infantry and
machine gun units enter along the western edge of the map on round one. Additional Soviet rifle squads join the fight on round two,
entering along the road to the east. On round three, the Germans receive a pioneer squad as reinforcements, entering at the
north-east corner of the map.
Russian : Squads, MMG
German : Squads, LMG
Maps: One map
Terrain: Forest, Road
Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Conflict of Heroes ]
"Comrades, this is a main supply route for the Germans. We will mine the road and ambush the next convoy that comes from the
south. Take out as many trucks as you can and then melt away to the east. We will rendezvous at camp." -- Victor, partisan
leader 17 Oct, 1941. Remnants of cut-off Soviet infantry units, scattered after the fall of Kiev, have begun partisan activities.
A heavily armed group of partisans operating near Priluki has been tracked by soldiers from the German 161st Inf. Div. sent
to clean up the area. Worse for the Soviets, a detached squad of SS trackers are trailing a group of partisan reinforcements
arriving from the east. Germans and Russians must fight for control over the victory hex at the crossroads. German infantry and
machine gun units enter along the western edge of the map on round one. Additional Soviet rifle squads join the fight on round two,
entering along the road to the east. On round three, the Germans receive a pioneer squad as reinforcements, entering at the
north-east corner of the map.
Russian : Squads, MMG
German : Squads, LMG
Maps: One map
Terrain: Forest, Road
Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Conflict of Heroes ]
- Attachments
-
- Firefight..artisans.zip
- (19.37 KiB) Downloaded 371 times
RE: Submitted Scenarios
Especially for Baloo7777 [;)]
PARTISANS
"Comrades, this is a main supply route for the Germans. We will mine the road and ambush the next convoy that comes from the
south. Take out as many trucks as you can and then melt away to the east. We will rendezvous at camp." -- Victor, partisan
leader 17 Oct, 1941. Remnants of cut-off Soviet infantry units, scattered after the fall of Kiev, have begun partisan activities.
A heavily armed group of partisans operating near Priluki has been tracked by soldiers from the German 161st Inf. Div. sent
to clean up the area. Worse for the Soviets, a detached squad of SS trackers are trailing a group of partisan reinforcements
arriving from the east. Germans and Russians must fight for control over the victory hex at the crossroads. German infantry and
machine gun units enter along the western edge of the map on round one. Additional Soviet rifle squads join the fight on round two,
entering along the road to the east. On round three, the Germans receive two pioneer squads as reinforcements, entering at the
north-east corner of the map.
Russian : Squads, MMG
German : Squads, LMG
Maps: One map
Terrain: Forest, Road
Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Conflict of Heroes ]
PARTISANS
"Comrades, this is a main supply route for the Germans. We will mine the road and ambush the next convoy that comes from the
south. Take out as many trucks as you can and then melt away to the east. We will rendezvous at camp." -- Victor, partisan
leader 17 Oct, 1941. Remnants of cut-off Soviet infantry units, scattered after the fall of Kiev, have begun partisan activities.
A heavily armed group of partisans operating near Priluki has been tracked by soldiers from the German 161st Inf. Div. sent
to clean up the area. Worse for the Soviets, a detached squad of SS trackers are trailing a group of partisan reinforcements
arriving from the east. Germans and Russians must fight for control over the victory hex at the crossroads. German infantry and
machine gun units enter along the western edge of the map on round one. Additional Soviet rifle squads join the fight on round two,
entering along the road to the east. On round three, the Germans receive two pioneer squads as reinforcements, entering at the
north-east corner of the map.
Russian : Squads, MMG
German : Squads, LMG
Maps: One map
Terrain: Forest, Road
Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Conflict of Heroes ]
- Attachments
-
- Partisans.zip
- (19.33 KiB) Downloaded 348 times
RE: Submitted Scenarios
TOTENKOPF
August 1941, Main highway from Narwa to Riga: Army Group North was engaged in a fierce fight for Estonia. The goal--cut off the
Red Army forces in Estonia by reaching the baltic Sea east of Riga. Stavka recognised the danger and desperately tried to
stabilise its ruptured front. The German 18th Army would have none of it, and relentlessly pushed on in the face of
diminishing resistance. Local counterattacks, trying to check the overextended German advance guards were still a danger.
German : Squads, HMG, LMG, ATR, MTR, AT, OBA, AFV
Russian : Squads, HMG, MTR, AFV
Maps: Two maps
Terrain: Road, Forest, Hills
Scenario Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men[Combat Mission 2 Barbarossa to Berlin]
August 1941, Main highway from Narwa to Riga: Army Group North was engaged in a fierce fight for Estonia. The goal--cut off the
Red Army forces in Estonia by reaching the baltic Sea east of Riga. Stavka recognised the danger and desperately tried to
stabilise its ruptured front. The German 18th Army would have none of it, and relentlessly pushed on in the face of
diminishing resistance. Local counterattacks, trying to check the overextended German advance guards were still a danger.
German : Squads, HMG, LMG, ATR, MTR, AT, OBA, AFV
Russian : Squads, HMG, MTR, AFV
Maps: Two maps
Terrain: Road, Forest, Hills
Scenario Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men[Combat Mission 2 Barbarossa to Berlin]
- Attachments
-
- Totenkopf.zip
- (22.06 KiB) Downloaded 443 times
RE: Submitted Scenarios
ORIGINAL: Big Ivan
ORIGINAL: rico21
Dedicated to Big Ivan and to all Ambushers!
AMBUSH!
A small force of German troops is heading into the village to capture the town hall and party offices. Your partisans are
poised to ambush them. Kill as many of the invaders as you can before escaping via the north road!
Russian : Squads, LMG, ATR, DC
German : Squads, LMG, AFV
Maps: One map
Terrain: Village
Campaign Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Lock 'n Load Heroes of Stalingrad ]
Thank you for the dedication rico21!
Got a tear in my eye, I'm touched! Appreciate it!!!
I've downloaded Ambush, definitely give this one a try next. Full book report when I'm finished.
Cheers!
Big Ivan
Well Rico, good scenario my friend!
Played as the Russians and promptly got my fanny handed to me[:@]
Killed five German squads, one leader and two German AFV's {PSW-222 & MkIV F1]. But what hurt my cause, I was locked
a few turns in Melee with the AFV's I killed. This allowed the rest of the German leaders and squads to go to work
capturing the right victory hex.
Fun quick scenario Rico, I liked it![:)]
Big Ivan
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Simple Equation
Fun quick scenario Rico, I liked it!
Thanks John [:)]
Thanks John [:)]
RE: Simple Equation
L'ABBAYE BLANCHE REVISITED
L'Abbaye Blanche, France, 8 August 1944: Supported with an artillery barrage, elements of the 2nd SS Panzer Division
assault the roadblock at L'Abbaye Blanche. In the early morning, the Germans made their way through a field close to roadblock
set up by the 823rd TD Battalion, A Company. Though the GIs were scoring hits with their antitank guns and small arms fire, the
fighting quickly became close in. At one point, Lt. Spingfield was almost immolated by a flamethrower.
American : Squads, MMG, BZK, AT
German : Squads, HMG, LMG, FT, DC, OBA ,PZF, AFV
Maps: Two maps ASL(4,11)
Terrain: Bocage, Hill
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG238 ]
L'Abbaye Blanche, France, 8 August 1944: Supported with an artillery barrage, elements of the 2nd SS Panzer Division
assault the roadblock at L'Abbaye Blanche. In the early morning, the Germans made their way through a field close to roadblock
set up by the 823rd TD Battalion, A Company. Though the GIs were scoring hits with their antitank guns and small arms fire, the
fighting quickly became close in. At one point, Lt. Spingfield was almost immolated by a flamethrower.
American : Squads, MMG, BZK, AT
German : Squads, HMG, LMG, FT, DC, OBA ,PZF, AFV
Maps: Two maps ASL(4,11)
Terrain: Bocage, Hill
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG238 ]
- Attachments
-
- LAbbayeBl..evisited.zip
- (23.42 KiB) Downloaded 396 times
RE: Submitted Scenarios
D-DAY RUSSIA, BARBAROSSA
June 1941, The drive to Lvov is on! Intelligence reports indicate the Bolshevist force on your front is no match for your
well-trained and well-armed men. Your command is part of the 24th Motorized Division; you'll have light infantry, machine gun
teams, mortar, and an assault gun. your objective is to crush the ennemy and get across the river. The ennemy might position
forces on the ridgeline west of the river; drive them off or they can it your flank as you advance toward the ford. To get
across the river, you must capture at least one crossing( the ford, bridge, or both ). From the ridge west of the river to
cover your advance. The stone buildings and trenches east of the river are formidable positions. You'll need to bring fire from
your machine gun, mortar, or light infantry gun to bear on these positions to get across the river. Now, forward!
Russian : Squads, HMG, MMG, LMG, MTR, ATR, AT
German : Squads, HMG, MMG, LMG, MTR, AFV
Maps: Four maps
Terrain: Rural, River, Hills
Scenario Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men[ Close Combat Cross of Iron]
June 1941, The drive to Lvov is on! Intelligence reports indicate the Bolshevist force on your front is no match for your
well-trained and well-armed men. Your command is part of the 24th Motorized Division; you'll have light infantry, machine gun
teams, mortar, and an assault gun. your objective is to crush the ennemy and get across the river. The ennemy might position
forces on the ridgeline west of the river; drive them off or they can it your flank as you advance toward the ford. To get
across the river, you must capture at least one crossing( the ford, bridge, or both ). From the ridge west of the river to
cover your advance. The stone buildings and trenches east of the river are formidable positions. You'll need to bring fire from
your machine gun, mortar, or light infantry gun to bear on these positions to get across the river. Now, forward!
Russian : Squads, HMG, MMG, LMG, MTR, ATR, AT
German : Squads, HMG, MMG, LMG, MTR, AFV
Maps: Four maps
Terrain: Rural, River, Hills
Scenario Length: 10 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men[ Close Combat Cross of Iron]
- Attachments
-
- DDayRuss..rbarossa.zip
- (23.86 KiB) Downloaded 432 times
RE: Submitted Scenarios
CCB INTO ACTION
Le Mesnil Tove, France, 8 August 1944: The 119th Infantry Regiment and Task Force 1 of Combat Command B of the 3rd Armor
Division moved north from Reffueveille toward Le Mesnil Tove. Their goal was to cut off the 2nd Panzer Division and its drive
down the See Valley toward Avranches. The American force struck the panzers outside of the village, both sides fighting hard.
German : Squads, MMG, LMG, PZF, AT, AFV
American : Squads, MMG, BZK, AT, AFV
Maps: Two maps ASL(33,38)
Terrain: Rural
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG239 ]
Le Mesnil Tove, France, 8 August 1944: The 119th Infantry Regiment and Task Force 1 of Combat Command B of the 3rd Armor
Division moved north from Reffueveille toward Le Mesnil Tove. Their goal was to cut off the 2nd Panzer Division and its drive
down the See Valley toward Avranches. The American force struck the panzers outside of the village, both sides fighting hard.
German : Squads, MMG, LMG, PZF, AT, AFV
American : Squads, MMG, BZK, AT, AFV
Maps: Two maps ASL(33,38)
Terrain: Rural
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG239 ]
- Attachments
-
- CCBintoAction.zip
- (22.23 KiB) Downloaded 412 times
RE: Submitted Scenarios
PUSHING BACK
East of La Rosaye, France, 8 August 1944: The 117th Infantry Regiment, 2nd and 3rd Battalions began to counterattack, moving
toward St Barthelmy. Led by LTC Walter Johnson, the troops began taking one hedgerow after another. They met stiff resistance
just outside of St Barthelmy.
German : Squads, MMG, LMG, PZF, AT
American : Squads, MMG, BZK, AFV
Maps: Two maps ASL(6,44)
Terrain: Rural, Bocage
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG240 ]
East of La Rosaye, France, 8 August 1944: The 117th Infantry Regiment, 2nd and 3rd Battalions began to counterattack, moving
toward St Barthelmy. Led by LTC Walter Johnson, the troops began taking one hedgerow after another. They met stiff resistance
just outside of St Barthelmy.
German : Squads, MMG, LMG, PZF, AT
American : Squads, MMG, BZK, AFV
Maps: Two maps ASL(6,44)
Terrain: Rural, Bocage
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG240 ]
- Attachments
-
- PushingBack.zip
- (22.65 KiB) Downloaded 411 times
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
Tavronitis Bridge ASL Scenario 93
Tavronitis Bridge
ASL Scenario 93
West of MALEME, CRETE, 20 May 1941: The airfield at Maleme figured
prominently in the German plans for the capture of Crete. "Group West", com-
prising most of the 1st Assault Regiment under the command of General Meindl,
consisted of three detachments: one to land at the Tavronitis Bridge' one to
destroy the AA positions and ease the way for the following troop-carrier trans-
ports; and one to land on the slopes of Point 107, high ground to the south of the
field. Major Braun drew the task of seizing and holding the long span over the
dry Tavronitis. Given free reign to plan his assault, he decided to daringly land
in the dry bed itself and then take the British MG posts which guarded each side
of the bridge from the rear.
Units Human Players
German: Squads, LMG, MTR
British: Squads, LMG, Trenches
Maps: One Map
Terrain: Dry River Bed
Scenario Length: 6 Game Turns
Victory objective: Victory Points are awarded for Victory Locations
Game Notes;
1. Due to TotH not allowing bridges over dry land, there is no bridge, just a road.
2. Due to the lack of gliders in TotH, I played the German turn 1 to land the troops, account for the AA fire at the gliders, defensive fire at the landed troops, and the rest of the turn. One squad was lost in the landing. TotH picks up with the British half of turn 1. (ASL'ers out there, feel free manually make your own German landing and edit the scenario. The heavy lifting of converting board 8 to a dry river bed has been done for you.
)
Adapted by: genesismwt
ASL Scenario 93
West of MALEME, CRETE, 20 May 1941: The airfield at Maleme figured
prominently in the German plans for the capture of Crete. "Group West", com-
prising most of the 1st Assault Regiment under the command of General Meindl,
consisted of three detachments: one to land at the Tavronitis Bridge' one to
destroy the AA positions and ease the way for the following troop-carrier trans-
ports; and one to land on the slopes of Point 107, high ground to the south of the
field. Major Braun drew the task of seizing and holding the long span over the
dry Tavronitis. Given free reign to plan his assault, he decided to daringly land
in the dry bed itself and then take the British MG posts which guarded each side
of the bridge from the rear.
Units Human Players
German: Squads, LMG, MTR
British: Squads, LMG, Trenches
Maps: One Map
Terrain: Dry River Bed
Scenario Length: 6 Game Turns
Victory objective: Victory Points are awarded for Victory Locations
Game Notes;
1. Due to TotH not allowing bridges over dry land, there is no bridge, just a road.
2. Due to the lack of gliders in TotH, I played the German turn 1 to land the troops, account for the AA fire at the gliders, defensive fire at the landed troops, and the rest of the turn. One squad was lost in the landing. TotH picks up with the British half of turn 1. (ASL'ers out there, feel free manually make your own German landing and edit the scenario. The heavy lifting of converting board 8 to a dry river bed has been done for you.

Adapted by: genesismwt
- Attachments
-
- TavronitisBridge.zip
- (21.76 KiB) Downloaded 405 times
The game is afoot!
Mike
Mike
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
Elephants Unleashed ASL Scenario FrF23
Elephants Unleashed
ASL Scenario FrF23
North of Ponyri, Russia, 5 July 1943: The Germans had launched their attacks at
Kursk aiming for a double envelopment. In the early mornin of 5 July the German
General Model unleashed his 9 Armee against General Rokossovsky's well-prepared
Central Front. the German 86 Infanterie-Division was supported by elements of 18
Panzer-Division and the gigantic Ferdinand tank destroyers of schwere Panzer-
Abteilung 654...The Russian General Pukhov didn't wait until the German forces
had reached the second line of defense, but rather tried to blunt the German
attack with a counterattack mounted by the 27th Guards Tank Regiment and the 275th
Separate Engineer Battalion. The Germans would pay in blood for every inch gained
of Russian soil.
German: Squads, HMG, LMG, AFV
Russian: Squads, HMG, ATR, FT, DC, AFV, in lieu of mines and barbed wire-Hidden AT
Maps: Two Boards: Rural
Scenario Length: 5.5 Game Turns.
Victory Conditions: VP's are awarded for possession of VL's.
SSR: As the Russians, at game start, choose one of the 4 area 3 hexes as the set up hex for the AT. Its just not fair to the AI to pick the best one when the AT is available.
Adapted by: genesismwt
ASL Scenario FrF23
North of Ponyri, Russia, 5 July 1943: The Germans had launched their attacks at
Kursk aiming for a double envelopment. In the early mornin of 5 July the German
General Model unleashed his 9 Armee against General Rokossovsky's well-prepared
Central Front. the German 86 Infanterie-Division was supported by elements of 18
Panzer-Division and the gigantic Ferdinand tank destroyers of schwere Panzer-
Abteilung 654...The Russian General Pukhov didn't wait until the German forces
had reached the second line of defense, but rather tried to blunt the German
attack with a counterattack mounted by the 27th Guards Tank Regiment and the 275th
Separate Engineer Battalion. The Germans would pay in blood for every inch gained
of Russian soil.
German: Squads, HMG, LMG, AFV
Russian: Squads, HMG, ATR, FT, DC, AFV, in lieu of mines and barbed wire-Hidden AT
Maps: Two Boards: Rural
Scenario Length: 5.5 Game Turns.
Victory Conditions: VP's are awarded for possession of VL's.
SSR: As the Russians, at game start, choose one of the 4 area 3 hexes as the set up hex for the AT. Its just not fair to the AI to pick the best one when the AT is available.
Adapted by: genesismwt
- Attachments
-
- ElephantsUnleashed.zip
- (24.49 KiB) Downloaded 445 times
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
SIMMERATH
On 16 December 1944, the 14th Cavalry Group received the full brunt of the German winter counteroffensive in the Battle of the
Bulge.Three three-story buildings dominate Simmerath. Holding the hotel, the church and the large three-story building next to
the square should be your prime objectives. After these buildings are secure you should keep the road to Baugnez clear
as a path of retreat. The forest south of the town can be used for flanking movement so guard it as well.
American : Squads, BZK, AT, AFV
German : Squads, MMG, LMG, FT, PZF, AFV
Maps: Two maps
Terrain: Village
Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men[ Close Combat Battle of the Bulge ]
On 16 December 1944, the 14th Cavalry Group received the full brunt of the German winter counteroffensive in the Battle of the
Bulge.Three three-story buildings dominate Simmerath. Holding the hotel, the church and the large three-story building next to
the square should be your prime objectives. After these buildings are secure you should keep the road to Baugnez clear
as a path of retreat. The forest south of the town can be used for flanking movement so guard it as well.
American : Squads, BZK, AT, AFV
German : Squads, MMG, LMG, FT, PZF, AFV
Maps: Two maps
Terrain: Village
Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men[ Close Combat Battle of the Bulge ]
- Attachments
-
- Simmerath.zip
- (22.3 KiB) Downloaded 432 times
RE: Submitted Scenarios
THE TIGER OF ROMAGNY
Romagny, France, 9 August 1944: In an effort to relieve the surrounded units on Hill 314, American forces continued their
attacks toward Mortain. 1st Battalion of the 119th Infantry Regiment, led by Major Robert Herlong, advanced from the west to
take Romagny. The GIs were not going to repeat the mistakes from the previous day.
German : Squads, HMG, LMG, PZF, AT, AFV
American : Squads, MMG, BZK, AFV
Maps: Two maps ASL(4,17)
Terrain: Rural, Village, Bocage
Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG241 ]
Romagny, France, 9 August 1944: In an effort to relieve the surrounded units on Hill 314, American forces continued their
attacks toward Mortain. 1st Battalion of the 119th Infantry Regiment, led by Major Robert Herlong, advanced from the west to
take Romagny. The GIs were not going to repeat the mistakes from the previous day.
German : Squads, HMG, LMG, PZF, AT, AFV
American : Squads, MMG, BZK, AFV
Maps: Two maps ASL(4,17)
Terrain: Rural, Village, Bocage
Scenario Length: 5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ WG241 ]
- Attachments
-
- TheTigerofRomagny.zip
- (23.33 KiB) Downloaded 421 times
RE: Submitted Scenarios
Looks as if my eyes are gettin' too old...
I can see "Tettau's Attack" in the scenario list and I thought to have seen the download link recently, but I can't find it now.
Any clues?
Thanx in advance
Mac
I can see "Tettau's Attack" in the scenario list and I thought to have seen the download link recently, but I can't find it now.
Any clues?
Thanx in advance
Mac
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Submitted Scenarios
To help out, here's my scenario folder. Tettau's Attack is in there.
- Attachments
-
- 070816gen..ofolder.zip
- (5.87 MiB) Downloaded 2632 times
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
Thank you, Mike.
I aspreciate your help.
Mac
I aspreciate your help.
Mac
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country