Submitted Scenarios
Moderators: Peter Fisla, Paullus
RE: Submitted Scenarios
THE ROAD TO WILTZ
THE ARDENNES : 17th December 1944, Bulge
History: The German assault had surprised the Americans
both in its size and intensity. Desperatly, the Americans
formed scratch defenses to buy time so the key road junction
of Bastogne could be held. The Germans had to delayed or
stopped as they drove along the roads to Bastogne. In the
early hours, elements of the American 44th Combat
Engineers supported by fragments of the 707th Tank
Battalion took over the responsibility for the road leading
to Wiltz with orders to hold for at least one day.
American: Squads, MMG, MTR, BZK, FT, AT, AFV, OBA
German: Squads, MMG, LMG ,PZF, MTR, AFV ,OBA
Maps: Four maps "snow"( ASL 50,3,52,58 )
Terrain: Forest, Village, Hills
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
THE ARDENNES : 17th December 1944, Bulge
History: The German assault had surprised the Americans
both in its size and intensity. Desperatly, the Americans
formed scratch defenses to buy time so the key road junction
of Bastogne could be held. The Germans had to delayed or
stopped as they drove along the roads to Bastogne. In the
early hours, elements of the American 44th Combat
Engineers supported by fragments of the 707th Tank
Battalion took over the responsibility for the road leading
to Wiltz with orders to hold for at least one day.
American: Squads, MMG, MTR, BZK, FT, AT, AFV, OBA
German: Squads, MMG, LMG ,PZF, MTR, AFV ,OBA
Maps: Four maps "snow"( ASL 50,3,52,58 )
Terrain: Forest, Village, Hills
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
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- THEROADTOWILTZ.zip
- (28.31 KiB) Downloaded 990 times
RE: Submitted Scenarios
Another Deluxe maps scenario.ASL 9 Preparing the way.
German force with AFV attack into city the Soviet.
German force:6AFV,21 squad
Russian force:3AFV,24 squad,4 gun
German force with AFV attack into city the Soviet.
German force:6AFV,21 squad
Russian force:3AFV,24 squad,4 gun
- Attachments
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- preptheway.zip
- (20.78 KiB) Downloaded 841 times
RE: Submitted Scenarios
The Deluxe map named way.
- Attachments
-
- way.zip
- (812 Bytes) Downloaded 745 times
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
Tiger Ace - Otto Carius: Mission #1
Ok, here is my first attempt at creating a custom Tigers on the Hunt Scenario. It should be the 1st of 9-10 if I get the whole series completed.
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SCENARIO NAME: s_CC-01a - Tiger Ace - Otto Carius: Mopping Up Operations Southwest of Ilowaskij
DATE: July 22, 1943
LOCATION: Eastern Front, Southwest of Ilowaskij, Russia
SITUATION: Recent German advances have bypassed several pockets of Russian forces. As the German commander, it is
imperative that these pockets of resistance be located and eliminated. For the Russians, kill as many Germans as possible
while holding off their assault.
FORCES:
German: Squads, HMG, MMG, LMG, Lt MTR, ATR, AFV
Russian: Squads, HMG, LMG, AFV
SCENARIO SPECIAL RULES:
*- Best played as the German side.
*- Day but Mist and Rain are in effect (visibility limited to 7 hexes).
MAPS: Two maps (Sector's 1x2)
TERRAIN: Open/Rural;Village
SCENARIO LENGTH: 10 Full Game Turns (scenario variable end from Turn 7 dr <= 2)
VICTORY CONDITIONS : Destroy a significant portion of the enemy forces. VPs are awarded for destroying enemy units.
SCENARIO DESIGNER: Double Deuce
(A 'Combat Campaigns' conversion of Mission #1 of the SASL: "Tiger Ace - Otto Carius" Campaign)
Download the scenario by clicking this link Tiger Ace - Otto Carius: Mission #1
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SCENARIO NAME: s_CC-01a - Tiger Ace - Otto Carius: Mopping Up Operations Southwest of Ilowaskij
DATE: July 22, 1943
LOCATION: Eastern Front, Southwest of Ilowaskij, Russia
SITUATION: Recent German advances have bypassed several pockets of Russian forces. As the German commander, it is
imperative that these pockets of resistance be located and eliminated. For the Russians, kill as many Germans as possible
while holding off their assault.
FORCES:
German: Squads, HMG, MMG, LMG, Lt MTR, ATR, AFV
Russian: Squads, HMG, LMG, AFV
SCENARIO SPECIAL RULES:
*- Best played as the German side.
*- Day but Mist and Rain are in effect (visibility limited to 7 hexes).
MAPS: Two maps (Sector's 1x2)
TERRAIN: Open/Rural;Village
SCENARIO LENGTH: 10 Full Game Turns (scenario variable end from Turn 7 dr <= 2)
VICTORY CONDITIONS : Destroy a significant portion of the enemy forces. VPs are awarded for destroying enemy units.
SCENARIO DESIGNER: Double Deuce
(A 'Combat Campaigns' conversion of Mission #1 of the SASL: "Tiger Ace - Otto Carius" Campaign)
Download the scenario by clicking this link Tiger Ace - Otto Carius: Mission #1
RE: Submitted Scenarios
LIBREVILLE
Libreville, November 9, 1940 , Gabon
History: In August 1940, French Equatorial Africa rallied
Free France Gaulle's general. Only Gabon remains true to
Vichy, creating a hole in the future FFL device in Africa.
After the failure of "Operation Menace," the invasion of
Gabon is decided. November 5 decision Lambaréné allows
the Colonel Leclerc launched his troops to Libreville. 7
and 8, the FFL land north of the city. After an exhausting
walk in the jungle, the legionnaires are in the vicinity
of the airfield at midday. A fratricidal battle begins ...
FFL ( British ): Squads, MMG, MTR, OBA
Vichy: Squads, OBA
Maps: Map 180x120cm ( Blitzkrieg.fr )
Terrain: Forest, Village, Hills, Water
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Miniatures'Men
Libreville, November 9, 1940 , Gabon
History: In August 1940, French Equatorial Africa rallied
Free France Gaulle's general. Only Gabon remains true to
Vichy, creating a hole in the future FFL device in Africa.
After the failure of "Operation Menace," the invasion of
Gabon is decided. November 5 decision Lambaréné allows
the Colonel Leclerc launched his troops to Libreville. 7
and 8, the FFL land north of the city. After an exhausting
walk in the jungle, the legionnaires are in the vicinity
of the airfield at midday. A fratricidal battle begins ...
FFL ( British ): Squads, MMG, MTR, OBA
Vichy: Squads, OBA
Maps: Map 180x120cm ( Blitzkrieg.fr )
Terrain: Forest, Village, Hills, Water
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Miniatures'Men
- Attachments
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- LIBREVILLE.zip
- (24.61 KiB) Downloaded 813 times
RE: Submitted Scenarios
HELP SPAIN !
Jarama, 23 Febraury 1937, Spain
History: Mirò designed a postage stamp with the legend
"Help Spain" to summon volunteers to fight against Fascism
in the name of the Spanish people. When the Republicans
launched a counterattack of the supply road between Valencia
and Madrid in the Jarama Valley from February to June 1937,
more than 30,000 Nationalists faced sixteen international
brigades, drawn from nations around the world. Veterans
will sing "there was a valley in Spain called Jarama, where
we lost our youth and even our lifes..."
Condor Legio, Italian, Nationalist Spanish : Squads, HMG, MMG, LMG, AA
International Brigade, Republican Spanish : Squads, HMG,MMG, MTR
Maps: Three maps (ASL Y,Z,W )
Terrain: City, Village, Rural
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
Jarama, 23 Febraury 1937, Spain
History: Mirò designed a postage stamp with the legend
"Help Spain" to summon volunteers to fight against Fascism
in the name of the Spanish people. When the Republicans
launched a counterattack of the supply road between Valencia
and Madrid in the Jarama Valley from February to June 1937,
more than 30,000 Nationalists faced sixteen international
brigades, drawn from nations around the world. Veterans
will sing "there was a valley in Spain called Jarama, where
we lost our youth and even our lifes..."
Condor Legio, Italian, Nationalist Spanish : Squads, HMG, MMG, LMG, AA
International Brigade, Republican Spanish : Squads, HMG,MMG, MTR
Maps: Three maps (ASL Y,Z,W )
Terrain: City, Village, Rural
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
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- HelpSpain.zip
- (24.79 KiB) Downloaded 824 times
RE: Submitted Scenarios
When Iron Crosses grow
South-East of Berlin, April 21, 1945, Germany
History: The Russian army was driving on the German capital.
A farm just a few miles from Berlin. All that morning,
the defenders listened to the sound of artillery shells
falling behind their position. By 1000 hours, several
refugees reported tanks advancing up the main road in
their direction. Radio communications were in shambles,
so the defenders were on their own. They wouldn’t have
to wait long. Several Russian T34’s backed up by two
companies of infantry, assaulted this knot of resistance.
For the German defenders, it proved to be another long day.
German : Squads, PSK, MMG, LMG, AT, AFV
Russian : Squads, HMG, MMG, LMG, AFV
Maps: One map (ASL 4 )
Terrain: Farm, Rural
Scenario Length: 5.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
South-East of Berlin, April 21, 1945, Germany
History: The Russian army was driving on the German capital.
A farm just a few miles from Berlin. All that morning,
the defenders listened to the sound of artillery shells
falling behind their position. By 1000 hours, several
refugees reported tanks advancing up the main road in
their direction. Radio communications were in shambles,
so the defenders were on their own. They wouldn’t have
to wait long. Several Russian T34’s backed up by two
companies of infantry, assaulted this knot of resistance.
For the German defenders, it proved to be another long day.
German : Squads, PSK, MMG, LMG, AT, AFV
Russian : Squads, HMG, MMG, LMG, AFV
Maps: One map (ASL 4 )
Terrain: Farm, Rural
Scenario Length: 5.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
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- WhenIron..sesgrow.zip
- (21.12 KiB) Downloaded 909 times
RE: Submitted Scenarios
THE DEAD OF WINTER
Northwest of STARITSA, December 29, 1941, RUSSIA
History: The German army was frozen in place. Bitter cold and
deep snow made the thinly-clad Wehrmacht dig in and fight first
for warmth, then the Russians. The Siberians were well equipped
for war in the snow, but the Soviet High Command still threw
them piecemeal at the German strongpoints. The much-heralded
Soviet winter counteroffensive was in fact a series of small-
unit actions amongst the white and evergreen of the Russian
winter. The raid on the crossroads northwest of Staritsa was
just one of many.
German : Squads, MMG, LMG, DC, AT, AFV
Russian : Squads, AFV
Maps: One map (ASL 4 ), Better with Winter Mod.
Terrain: Farm, Rural
Scenario Length: 4.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
Northwest of STARITSA, December 29, 1941, RUSSIA
History: The German army was frozen in place. Bitter cold and
deep snow made the thinly-clad Wehrmacht dig in and fight first
for warmth, then the Russians. The Siberians were well equipped
for war in the snow, but the Soviet High Command still threw
them piecemeal at the German strongpoints. The much-heralded
Soviet winter counteroffensive was in fact a series of small-
unit actions amongst the white and evergreen of the Russian
winter. The raid on the crossroads northwest of Staritsa was
just one of many.
German : Squads, MMG, LMG, DC, AT, AFV
Russian : Squads, AFV
Maps: One map (ASL 4 ), Better with Winter Mod.
Terrain: Farm, Rural
Scenario Length: 4.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- TheDeadofWinter.zip
- (20.57 KiB) Downloaded 930 times
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Submitted Scenarios
SL-7 Buchholz Station
Buchholz, German border, December 16, 1944:
History: The original German opening for the Battle of the Bulge was somewhat subdued. German infantry, with little armor, was to
seize key road junctions early so that armored formations could quickly pass through and exploit a breakthrough. One such key place
was the town of Bucholz, which sat alongside an abandoned railroad. It was held by a company of American infantry who were lined up
for chow outside the town when a company of the German 27th Fusilier Regiment came down the road. Neither side has expected to find
the other here, and there was a moment of mutual surprise as both sides scrambled to deploy. the fighting opened about 7 a.m. with
neither side able to gain a decisive advantage. Losses were given and taken and the battle would probably go to the first side to
receive reinforcements.
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, PF
American: Squads, LMG, MMG, HMG, BAZ, AFV
Maps: ASL Maps 3 and 4.
Terrain: Village, hills
Scenario Length: 10 Game Turns
Victory objective: Both sides get VPs for eliminating enemy squads. The Germans also get VPs by exiting units.
Scenario Designer: Squad Leader scenario 7
Buchholz, German border, December 16, 1944:
History: The original German opening for the Battle of the Bulge was somewhat subdued. German infantry, with little armor, was to
seize key road junctions early so that armored formations could quickly pass through and exploit a breakthrough. One such key place
was the town of Bucholz, which sat alongside an abandoned railroad. It was held by a company of American infantry who were lined up
for chow outside the town when a company of the German 27th Fusilier Regiment came down the road. Neither side has expected to find
the other here, and there was a moment of mutual surprise as both sides scrambled to deploy. the fighting opened about 7 a.m. with
neither side able to gain a decisive advantage. Losses were given and taken and the battle would probably go to the first side to
receive reinforcements.
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, PF
American: Squads, LMG, MMG, HMG, BAZ, AFV
Maps: ASL Maps 3 and 4.
Terrain: Village, hills
Scenario Length: 10 Game Turns
Victory objective: Both sides get VPs for eliminating enemy squads. The Germans also get VPs by exiting units.
Scenario Designer: Squad Leader scenario 7
- Attachments
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- SL7Buchholz_Station.zip
- (21.91 KiB) Downloaded 977 times
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Submitted Scenarios
PEGASUS BRIDGE
BENOUVILLE, June 6, 1944, FRANCE
History: Operation "Overlord" called for the British 2nd Army to
land upon the beaches of Normandy north of Caen. As part of the
massive assault, the entire British 6th Airborne Division was to
land by glider and parachute behind German lines before the
invasion forces hit the beaches, forming a lodgement between the
Caen Canal and the River Dives to defend the left flank. Of
critical importance were two bridges that crossed the Orne and
the canal between Benouville and Ranville. To take these, a
special group drawn from the 6th Air-Landing Brigade was
organized. In a coup-de-main, Major John Howard and a reinforced
company of the 2nd Oxford & Bucks would come down near the Caen
Canal bridge at Benouville, there to seize and hold it until
relieved by commandos. At 0015 hours, the tow planes released
the gliders, and the "Red Devils" began the liberation of Western Europe.
--British : Squads, LMG, ,PIAT, DC --German : Squads, LMG,
--Maps: One map (ASL 23 ) --Terrain: Canal, Village
--Scenario Length: 5 Game Turns
--Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
--Scenario designer: ASL'Men ( Warning English lost detonators landing )
BENOUVILLE, June 6, 1944, FRANCE
History: Operation "Overlord" called for the British 2nd Army to
land upon the beaches of Normandy north of Caen. As part of the
massive assault, the entire British 6th Airborne Division was to
land by glider and parachute behind German lines before the
invasion forces hit the beaches, forming a lodgement between the
Caen Canal and the River Dives to defend the left flank. Of
critical importance were two bridges that crossed the Orne and
the canal between Benouville and Ranville. To take these, a
special group drawn from the 6th Air-Landing Brigade was
organized. In a coup-de-main, Major John Howard and a reinforced
company of the 2nd Oxford & Bucks would come down near the Caen
Canal bridge at Benouville, there to seize and hold it until
relieved by commandos. At 0015 hours, the tow planes released
the gliders, and the "Red Devils" began the liberation of Western Europe.
--British : Squads, LMG, ,PIAT, DC --German : Squads, LMG,
--Maps: One map (ASL 23 ) --Terrain: Canal, Village
--Scenario Length: 5 Game Turns
--Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
--Scenario designer: ASL'Men ( Warning English lost detonators landing )
- Attachments
-
- PegasusBridge.zip
- (20.89 KiB) Downloaded 990 times
RE: Submitted Scenarios
Dedicated to KhanDam2 for his good Desert Mod
CRISIS AT KASSERINE PASS
KASSERINE, February 20, 1943 , Tunisie
History: February 19, Rommel launches several patrols
Offensive and finds that the Kasserine Pass is the best
place to consider an assault. The next day, he led
personally the attack by the new 10th Panzer detached by the
5th Panzer Army deployed in the North. He hopes to capture US
refueling depots. After crossing the Kasserine Pass, the forces
German are divided into two columns. Erwin Rommel with rest
the main group of the 10th Panzer Division following the road
north toward Thala.
Allies : Squads, HMG, MMG, BZK, MTR, AT, ART, AFV, OBA
Axis : Squads, MMG, LMG, AFV
Maps: Map 120x60cm ( Four maps )
Terrain: Kasserine Pass, Better with Desert Mod
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Miniatures'Men + Wikipedia
CRISIS AT KASSERINE PASS
KASSERINE, February 20, 1943 , Tunisie
History: February 19, Rommel launches several patrols
Offensive and finds that the Kasserine Pass is the best
place to consider an assault. The next day, he led
personally the attack by the new 10th Panzer detached by the
5th Panzer Army deployed in the North. He hopes to capture US
refueling depots. After crossing the Kasserine Pass, the forces
German are divided into two columns. Erwin Rommel with rest
the main group of the 10th Panzer Division following the road
north toward Thala.
Allies : Squads, HMG, MMG, BZK, MTR, AT, ART, AFV, OBA
Axis : Squads, MMG, LMG, AFV
Maps: Map 120x60cm ( Four maps )
Terrain: Kasserine Pass, Better with Desert Mod
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Miniatures'Men + Wikipedia
- Attachments
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- Crisisat..inePass.zip
- (24.7 KiB) Downloaded 895 times
-
- Posts: 60
- Joined: Fri Feb 12, 2016 1:28 pm
- Contact:
RE: Submitted Scenarios
The Awakening of the Spring
South of Lake Balaton, Hungary, 14 March 1945: With the Soviet Army firmly established on the Oder River and threatening Berlin
Hitler was still obsessed with taking the offensive elsewhere. Being in posession of an uncommitted reserve - the 6th SS Panzer
Army - Hitler decided to launch an attack to create a buffer zone between the Soviet forces near the Danube River and the Nagy-
kanizsa oil fields. Operation Fruehlingserwachen (The Awakening of the Spring) began on the night of March 5th. General Tolbuk-
hin's main force was hit hard, and the fighting was fierce. For the next several days, the Germans ground forward, adding divi-
sions as they went. German armor battered away at the Soviet right flank where, on the 14th, General Wohler threw in his last
reserve formation, built out of the 6th SS Panzer Division and fielding 200 tanks and self-propelled guns, in one final
desperate push towards the Danube
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, AFV
Russian: Squads, MMG,ATG, Artillery, AFV
Visibility: 7 hexes (light snow)
Maps: Four maps
Terrain: rural
Scenario Length: 10 full game turns
Victory Objective: As German capture victory hexes and/or exit units.
Scenario Designer: ASL Scenario G33 (General Vol. 31, No.1)
South of Lake Balaton, Hungary, 14 March 1945: With the Soviet Army firmly established on the Oder River and threatening Berlin
Hitler was still obsessed with taking the offensive elsewhere. Being in posession of an uncommitted reserve - the 6th SS Panzer
Army - Hitler decided to launch an attack to create a buffer zone between the Soviet forces near the Danube River and the Nagy-
kanizsa oil fields. Operation Fruehlingserwachen (The Awakening of the Spring) began on the night of March 5th. General Tolbuk-
hin's main force was hit hard, and the fighting was fierce. For the next several days, the Germans ground forward, adding divi-
sions as they went. German armor battered away at the Soviet right flank where, on the 14th, General Wohler threw in his last
reserve formation, built out of the 6th SS Panzer Division and fielding 200 tanks and self-propelled guns, in one final
desperate push towards the Danube
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, AFV
Russian: Squads, MMG,ATG, Artillery, AFV
Visibility: 7 hexes (light snow)
Maps: Four maps
Terrain: rural
Scenario Length: 10 full game turns
Victory Objective: As German capture victory hexes and/or exit units.
Scenario Designer: ASL Scenario G33 (General Vol. 31, No.1)
- Attachments
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- Awakening.zip
- (27.54 KiB) Downloaded 961 times
B&D Publishing LLC - Books from Collectors for Collectors!
RE: Submitted Scenarios
MASSACRE IN PARADISE
LE PARADIS, South of MERVILLE, May 27, 1940, FRANCE
History: The Allied Command was building Operation Dynamo to
allow the evacuation of encircled Franco-British troops at
Dunkirk. To the extent possible, a defense perimeter was put in
place. But the German pressure was strong. Among the assailants
was the Totenkopf Division of the Waffen-SS. It was made up of
members of the "Death’s head groups", guard units from
concentration camps. Its head, Theodor Eicke, was a former
commander of the Dachau camp. The formation of this division
aroused the hostility of the Wehrmacht, which refused to equip
it. Himmler finally obtained Czech cannons and machineguns for
the division. Engaged at the moment of the British counterattack
at Arras, and then at Bethune, the Totenkopf was sorely tried
due to the inexperience of its troops and leaders. On 27 May,
the division isolated the soldiers of the 2nd Royal Norfolk
Regiment to the south of the hamlet named Le Paradis.
--British : Squads, LMG --German : Squads, MMG, LMG,MTR
--Maps: One map (ASL 10 ) --Terrain: Farm, Village
--Scenario Length: 5.5 Game Turns --Victory objective: Side with required VP wins.
--Scenario designer: ASL'Men
LE PARADIS, South of MERVILLE, May 27, 1940, FRANCE
History: The Allied Command was building Operation Dynamo to
allow the evacuation of encircled Franco-British troops at
Dunkirk. To the extent possible, a defense perimeter was put in
place. But the German pressure was strong. Among the assailants
was the Totenkopf Division of the Waffen-SS. It was made up of
members of the "Death’s head groups", guard units from
concentration camps. Its head, Theodor Eicke, was a former
commander of the Dachau camp. The formation of this division
aroused the hostility of the Wehrmacht, which refused to equip
it. Himmler finally obtained Czech cannons and machineguns for
the division. Engaged at the moment of the British counterattack
at Arras, and then at Bethune, the Totenkopf was sorely tried
due to the inexperience of its troops and leaders. On 27 May,
the division isolated the soldiers of the 2nd Royal Norfolk
Regiment to the south of the hamlet named Le Paradis.
--British : Squads, LMG --German : Squads, MMG, LMG,MTR
--Maps: One map (ASL 10 ) --Terrain: Farm, Village
--Scenario Length: 5.5 Game Turns --Victory objective: Side with required VP wins.
--Scenario designer: ASL'Men
- Attachments
-
- MassacreInParadise.zip
- (20.58 KiB) Downloaded 816 times
RE: Submitted Scenarios
GUDERIAN BREAK THROUGH SEDAN
Sedan, May 13, 1940, France
History: The Meuse River was the last major obstacle preventing
a major armored breakout from the Ardennes. It was imperative
that the Germans establish a number of viable crossings before
the Allies could regroup. One of three such crossings on the
13th occurred at Sedan where Kommandeur' s XIX.Armee-Korps
breached the Meuse.
German : Squads, HMG, MMG, LMG, MTR, FT, DC, AFV, OBA
French : Squads, HMG, LMG, ART, AT, OBA
Maps: Three maps (ASL 49,8,52 )
Terrain: Village, River, Forest, Hills
Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
Sedan, May 13, 1940, France
History: The Meuse River was the last major obstacle preventing
a major armored breakout from the Ardennes. It was imperative
that the Germans establish a number of viable crossings before
the Allies could regroup. One of three such crossings on the
13th occurred at Sedan where Kommandeur' s XIX.Armee-Korps
breached the Meuse.
German : Squads, HMG, MMG, LMG, MTR, FT, DC, AFV, OBA
French : Squads, HMG, LMG, ART, AT, OBA
Maps: Three maps (ASL 49,8,52 )
Terrain: Village, River, Forest, Hills
Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- Guderianb..ghSedan.zip
- (25.22 KiB) Downloaded 874 times
RE: Submitted Scenarios
Last ally,last victory
Puspokladany,Hungary,10 October 1944
Good scenario for this game because is the ASL26 of the ASLSK(without walls and hedges)
I have found some bug playng this scenario but i think that is common to all(already reported in the tech.support)
German:Squad,MMG,DC;LMG,AFV
Russian:Squad,MMG,LMG,Gun,AFV
Maps:T,U,V
Scenario lenght:7 turn
Victory condistion:the German must control 9 or more multi-hex buildings.
Puspokladany,Hungary,10 October 1944
Good scenario for this game because is the ASL26 of the ASLSK(without walls and hedges)
I have found some bug playng this scenario but i think that is common to all(already reported in the tech.support)
German:Squad,MMG,DC;LMG,AFV
Russian:Squad,MMG,LMG,Gun,AFV
Maps:T,U,V
Scenario lenght:7 turn
Victory condistion:the German must control 9 or more multi-hex buildings.
- Attachments
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- Lastally.zip
- (25.06 KiB) Downloaded 815 times
RE: Submitted Scenarios
PONYRI HEIGHTS
July 1943, 40 Miles North of Kursk; Operation Citadel had begun, but instead of the desired lightning breakthrough, the fighting
had taken on the characteristics of WWI trench warfare. In the attempt to unhige the Russian defenses on the heights near the
village of Ponyri. Following the capture of hill 239.8, the german assault on hill 253.5 was ordered.
Russian : Squads, HMG, MMG, LMG, FT, DC, AT, AFV, OBA
German : Squads, LMG, FT, DC, PZS, AFV, OBA
Maps: One map (ASL 2 )
Terrain: Forest, Hills
Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
July 1943, 40 Miles North of Kursk; Operation Citadel had begun, but instead of the desired lightning breakthrough, the fighting
had taken on the characteristics of WWI trench warfare. In the attempt to unhige the Russian defenses on the heights near the
village of Ponyri. Following the capture of hill 239.8, the german assault on hill 253.5 was ordered.
Russian : Squads, HMG, MMG, LMG, FT, DC, AT, AFV, OBA
German : Squads, LMG, FT, DC, PZS, AFV, OBA
Maps: One map (ASL 2 )
Terrain: Forest, Hills
Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
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- PonyriHeights.zip
- (21.68 KiB) Downloaded 895 times
-
- Posts: 1
- Joined: Thu Mar 24, 2016 2:34 pm
RE: Submitted Scenarios
The Pouppeville exit: 6 June 1944: Normandy
ASL Scenario F
History: With the invasion of Normandy underway, the first Allied troops to see fighting were the men of the airborne divisions. Most of the early encounters for the 101st Airborne Division occurred at the many German strong points and scattered villages located behind the invasion beaches. In helping to secure the southern beach exits for the troops at Utah Beach, a small combat group from the 3rd Battalion of the 501st Regiment set out to clear the village of Pouppeville at beach exit number one.
By 08:00, Colonel Ewell and his men reached the village and begun the attack.
German: Squads, LMG, MMG, AA
American: Squads, MMG, BAZ, DC
Maps: ASL Maps 3 (modified) and 5.
Terrain: Rural/Village
Scenario Length: 8 Game Turns
Victory objective: Both sides get VPs for owning VP Objectives at the end of the scenario.
The American also gets 2 VPs for each german AA crew KIA.
ASL Scenario F
History: With the invasion of Normandy underway, the first Allied troops to see fighting were the men of the airborne divisions. Most of the early encounters for the 101st Airborne Division occurred at the many German strong points and scattered villages located behind the invasion beaches. In helping to secure the southern beach exits for the troops at Utah Beach, a small combat group from the 3rd Battalion of the 501st Regiment set out to clear the village of Pouppeville at beach exit number one.
By 08:00, Colonel Ewell and his men reached the village and begun the attack.
German: Squads, LMG, MMG, AA
American: Squads, MMG, BAZ, DC
Maps: ASL Maps 3 (modified) and 5.
Terrain: Rural/Village
Scenario Length: 8 Game Turns
Victory objective: Both sides get VPs for owning VP Objectives at the end of the scenario.
The American also gets 2 VPs for each german AA crew KIA.
- Attachments
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- ThePouppevilleexit.zip
- (22.7 KiB) Downloaded 861 times
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
War of the Rats
ASL S2 War of the Rats: Stalingrad, Russia 26 September 1942
History: During the summer months of 1942, German forces had advanced nearly unchecked across the Russian steppes. With Russian resistance west of the Don River broken, Hitler ordered Army Group B to capture Stalingrad. Using the traditional German tactics of lightning thrusts and envelopment, and with the Russians retreating before them, Sixth Army commander Paulus sent an armored spearhead into the suburbs of Stalingrad in a attempt to quickly capture the city. The German tactics failed inside the confines of the city, however, as the Russians were able to dig in and fight from every building. The initial spearhead blunted, the Germans committed more units and soon realized that this was a very differnt battle from what they had been fighting. The confines of the city stifled manoeuvre, and German superiority in artillery, air power, and armor were rendered ineffective as the infantry of both sides intermingled while fighting for each block of the city. This was Rattenkrieg-the war of the rats.
OOB: German: Squads, HMG, LMG, FT, DC
Russian: Squads, MMG, LMG. Russian Reinforcements on Turn 3
(Units will vary with AI)
Maps: One Map: z.
Terrain: Stalingrad
Scenario Length: 6 Game Turns
VC: VP for Victory Locations
Adapted by genesismwt.
3/26/16- I have updated the scenario to make the reinforcements come in randomly, more in keeping with the original scenario, although there is no guarantee that they are all together.
History: During the summer months of 1942, German forces had advanced nearly unchecked across the Russian steppes. With Russian resistance west of the Don River broken, Hitler ordered Army Group B to capture Stalingrad. Using the traditional German tactics of lightning thrusts and envelopment, and with the Russians retreating before them, Sixth Army commander Paulus sent an armored spearhead into the suburbs of Stalingrad in a attempt to quickly capture the city. The German tactics failed inside the confines of the city, however, as the Russians were able to dig in and fight from every building. The initial spearhead blunted, the Germans committed more units and soon realized that this was a very differnt battle from what they had been fighting. The confines of the city stifled manoeuvre, and German superiority in artillery, air power, and armor were rendered ineffective as the infantry of both sides intermingled while fighting for each block of the city. This was Rattenkrieg-the war of the rats.
OOB: German: Squads, HMG, LMG, FT, DC
Russian: Squads, MMG, LMG. Russian Reinforcements on Turn 3
(Units will vary with AI)
Maps: One Map: z.
Terrain: Stalingrad
Scenario Length: 6 Game Turns
VC: VP for Victory Locations
Adapted by genesismwt.
3/26/16- I have updated the scenario to make the reinforcements come in randomly, more in keeping with the original scenario, although there is no guarantee that they are all together.
- Attachments
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- War of the Rats.zip
- (21.7 KiB) Downloaded 920 times
The game is afoot!
Mike
Mike
RE: Submitted Scenarios
VILLERS BOCAGE
VILLERS-BOCAGE, FRANCE, June 13, 1944:
History : Six days after the landing, in the sector reserved for
the 2nd British Army, the 12th SSPanzerdivision and 21st Panzerdivisions held the bastion of Caen too firmly to be taken
frontally by the 1st British Corps. The decision was made to attack Caen from both sides, known as operation Perch. A little
before 0900 hrs squadron B of the 4th County of London Yeomanry arrived, as a point element, at Villers-Bocage with a section of
the motorized infantry 1st Rifle Brigade (called Green Jackets) and took up a position in the village. Squadron A continued to a
position on the western slope of hill 213. The Germans decided to halt the encirclement. At 0915 hrs, a detachment of tanks
from Schwere SS-Panzer-Abeitling 101 controlled by SS-Obersturmfuhrer Michael Wittman and supported by
Panzergrenadiers, attacked the British at Villers-Bocage.
British : Squads, HMG, MMG, MTR, PIAT, AT, AFV, OBA
German : Squads, HMG, MMG, LMG, PZS, PZF, AFV
Maps: Three maps (ASL 11,10,18 )
Terrain: Forest, Hills, Rural, Village
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
VILLERS-BOCAGE, FRANCE, June 13, 1944:
History : Six days after the landing, in the sector reserved for
the 2nd British Army, the 12th SSPanzerdivision and 21st Panzerdivisions held the bastion of Caen too firmly to be taken
frontally by the 1st British Corps. The decision was made to attack Caen from both sides, known as operation Perch. A little
before 0900 hrs squadron B of the 4th County of London Yeomanry arrived, as a point element, at Villers-Bocage with a section of
the motorized infantry 1st Rifle Brigade (called Green Jackets) and took up a position in the village. Squadron A continued to a
position on the western slope of hill 213. The Germans decided to halt the encirclement. At 0915 hrs, a detachment of tanks
from Schwere SS-Panzer-Abeitling 101 controlled by SS-Obersturmfuhrer Michael Wittman and supported by
Panzergrenadiers, attacked the British at Villers-Bocage.
British : Squads, HMG, MMG, MTR, PIAT, AT, AFV, OBA
German : Squads, HMG, MMG, LMG, PZS, PZF, AFV
Maps: Three maps (ASL 11,10,18 )
Terrain: Forest, Hills, Rural, Village
Scenario Length: 12 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
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- VillersBocage.zip
- (26.09 KiB) Downloaded 933 times
RE: Submitted Scenarios
This Scenario is called, KV TROUBLE
Edited to KV Trouble 1.2 Victory conditions not awarded as desired, some additions to forces, added scenario text. Having difficulties getting the scn file and the txt file to zip together to attach, so listed it below.
KV Trouble 1.2
The Steppes RUSSIA, September, 1941: Blitzing German Panzer forces immobilized a KV1 Tank, due to time and firepower,
advanced and left the AFV to be destroyed by the slower advancing Infantry and Pioneer forces, intelligence confirms
reports of Russian troops moving in to prevent the loss of their Heavy AFV. The KV is a Heavy tank, expect resistance.
Units
German: Squads, LMG, MMG, DC, Mtr, FT
Russian: Squads, MMG, LMG, Mtr, AFV (Immobilized)
Maps: Custom Map
Terrain: Open, Woods, Grain, Dirt Road, Few Wood Bldgs
Scenario Length: 12 Game Turns
Victory objective: German: Primary-Destroy the KV, Secondary-Control the Victory Hex,
Tirtiary-Eliminate Soviet Sqads and Ldrs
Russian: Primary-Prevent the KV from being destroyed, Secondary-Control the Vicory Hex,
Tirtiary-Eliminate all German Forces
Scenario Designer: Whqgaming
Edited to KV Trouble 1.2 Victory conditions not awarded as desired, some additions to forces, added scenario text. Having difficulties getting the scn file and the txt file to zip together to attach, so listed it below.
KV Trouble 1.2
The Steppes RUSSIA, September, 1941: Blitzing German Panzer forces immobilized a KV1 Tank, due to time and firepower,
advanced and left the AFV to be destroyed by the slower advancing Infantry and Pioneer forces, intelligence confirms
reports of Russian troops moving in to prevent the loss of their Heavy AFV. The KV is a Heavy tank, expect resistance.
Units
German: Squads, LMG, MMG, DC, Mtr, FT
Russian: Squads, MMG, LMG, Mtr, AFV (Immobilized)
Maps: Custom Map
Terrain: Open, Woods, Grain, Dirt Road, Few Wood Bldgs
Scenario Length: 12 Game Turns
Victory objective: German: Primary-Destroy the KV, Secondary-Control the Victory Hex,
Tirtiary-Eliminate Soviet Sqads and Ldrs
Russian: Primary-Prevent the KV from being destroyed, Secondary-Control the Vicory Hex,
Tirtiary-Eliminate all German Forces
Scenario Designer: Whqgaming
- Attachments
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- KV Trouble 1.2.zip
- (19.46 KiB) Downloaded 738 times