Matrix Games News http://www.matrixgames.com/news/ Matrix Games Latest News List en-us Copyright (c) 2019, Matrix Games Ltd. All Rights Reserved. 20 JUN 2019 04:33 CMT 60 Matrix Games News 150 50 http://www.matrixgames.com/news/ http://www.matrixgames.com/images/logo.gif Fantasy General II - Dev Diary 6 - Magic! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FantasyGeneral_Box_3D_100.gif" align="left" ><p> It&#39;s time for our sixth video dev diary of <a href="/products/product.asp?gid=776" target="_blank">Fantasy General II</a>!</p> <p> Lead designer Jan Wagner is back to tell us about magic, spells and what role they will play in the upcoming game.</p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/7vRTwZJD0U8" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> As usual, do let us know what you think on our social or on the forum!</p> <p> &nbsp;</p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> Fantasy General II Social media:</p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> -&nbsp;<a href="https://discord.gg/b2ZX5jk" style="color: rgb(204, 102, 0);">Discord</a></p> <p style="margin: 0px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> -&nbsp;<a href="https://www.facebook.com/FantasyGeneral2/" style="color: rgb(204, 102, 0);">Facebook</a></p> http://www.matrixgames.com/news/2873/Fantasy.General.II.-.Dev.Diary.6.-.Magic! Thu, 19 Jun 2019 GMT Check out the Complete Army Lists Guide for FOG2 News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FoG2_Box_3D_100.gif" align="left" ><p> Do you feel lost in choosing your perfect Army List in Field of Glory II? Or are you interested in a particular DLC but you would like to know more about its content before purchasing it?</p> <p> Well, if you have questions like these, we might have something for you!</p> <p> User&nbsp;<em>mgardner </em>has collected all the data available from the base game and its DLCs - including the recent Wolves at the Gate - and created a <strong>massive Army Lists Guide</strong>, in which you&#39;ll find all the and pictures of all the vanilla factions added so far.</p> <p> Kudos to&nbsp;<em>mgardner </em>for the great job!</p> <p> Take part at the discussion <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=92038" target="_blank">here</a>!</p> <p> <a href="https://drive.google.com/file/d/1hYrn4FoZqOJVKtc2TryNJVfF5uedVe6A/view" target="_blank"><img alt="" src="https://www.matrixgames.com/files/spotlight/1409_image.jpg" style="width: 600px; height: 302px;" /></a></p> http://www.matrixgames.com/news/2872/Check.out.the.Complete.Army.Lists.Guide.for.FOG2 Sat, 14 Jun 2019 GMT Armored Brigade Research Forum Contest; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AB_Box_3D_100a.gif" align="left" ><p> Hi everybody,</p> <p> We felt that both the <strong>Armored Brigade</strong> developers and the community could benefit if there was a common place to share source materials, as well as opinions and feedback on armies either the team or modders could cover.</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/forums/tm.asp?m=4641741" target="_blank"><img alt="" src="https://www.matrixgames.com/files/spotlight/1407_image.jpg" style="width: 600px; height: 302px;" /></a></p> <p> The era covered by the game is unique in the sense that there is plenty of public information, but they are seldom self-evident to find, especially for non-native speakers of a given country.</p> <p> To fill this void, we have created a &ldquo;<a href="http://www.matrixgames.com/forums/tt.asp?forumid=1744&amp;p=&amp;tmode=1&amp;smode=1" target="_blank">Research</a>&rdquo; sub-forum where community members are free to share information and help gathering such important knowledge.</p> <p> We have currently opened threads covering <em>France, Belgium, Czechoslovakia and Canada</em>, but <a href="http://www.matrixgames.com/forums/tt.asp?forumid=1744"><strong>you are absolutely free to suggest other country-specific forums.</strong></a></p> <p> <strong><a href="http://www.matrixgames.com/forums/tm.asp?m=4641741" target="_blank">Head over to the subforum</a> to read more details on how we plan to organize this.</strong></p> <p> &nbsp;</p> <p> Two important disclaimers:</p> <p> &nbsp;</p> <ol> <li> we have opened this subforum for publicly available information only. Make sure you do not post any classified information. If you post any equipment data or information, we would appreciate if you included the source, but ultimately it is your responsibility to not share anything you are not supposed to.</li> </ol> <p> &nbsp;</p> <ol> <li> a country/region receiving a sub-forum here does not guarantee that it will be included in a future expansion for the game. Quite simply, we have not planned long enough to know when -if at all- a given country would see official treatment. On the other hand, if anybody wants to create a mod using information/opinion contributed here on the forum, they are of course free to do so.</li> </ol> <p> &nbsp;</p> <p> <a href="/products/685/details/Armored.Brigade" target="_blank">Grab Armored Brigade now!</a></p> <p> Check out the Steam <a href="https://store.steampowered.com/app/1089840/Armored_Brigade/" target="_blank">Product page!</a></p> http://www.matrixgames.com/news/2870/Armored.Brigade.Research.Forum Fri, 13 Jun 2019 GMT Fantasy General II - Dev Diary 5 - Combat System News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FantasyGeneral_Box_3D_100.gif" align="left" ><p> We are back with a new video Dev Diary for <a href="/products/product.asp?gid=776" target="_blank">Fantasy General II</a>!</p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/vWdVbnSPcTI" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> In this video Jan Wagner, the lead designer for the game, expands on what his views are in regards of combat mechanics.&nbsp;</p> <p> By watching you can see what choices were taken and how the gameplay has evolved since the original Fantasy General.</p> <p> It is really important for the team to make Fantasy General II an extremely fun and addictive game, a worthy successor of the original. So let us know what you think, give us your feedback on the forum!</p> <p> We will be back next week with a new dev diary on Magic!</p> <p> &nbsp;</p> <p style="margin: 0px 0px 8px;"> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;">Fantasy General II Social media:</span></p> <p style="margin: 0px 0px 8px;"> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;">-&nbsp;</span><a href="https://discord.gg/b2ZX5jk" style="font-family: Arial, Helvetica, sans-serif; color: rgb(204, 102, 0);">Discord</a></p> <p style="margin: 0px 0px 8px;"> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;">-&nbsp;</span><a href="https://www.facebook.com/FantasyGeneral2/" style="font-family: Arial, Helvetica, sans-serif; color: rgb(204, 102, 0);">Facebook</a></p> http://www.matrixgames.com/news/2871/Fantasy.General.II.-.Dev.Diary.5.-.Combat.System Fri, 13 Jun 2019 GMT Field of Glory: Empires out on July 11th News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><p> Mark the date into your calendar (Julian Calendar of course), as <a href="https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/" target="_blank">Field of Glory: Empires</a> <strong>will be released on July, 11<sup>th</sup>!</strong></p> <p> In a month you&rsquo;ll be able to forge your civilization and lead it toward the heights of History!</p> <p> Get more information on its official <a href="https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/" target="_blank">product page</a></p> <p> Are you still on the fence about <a href="https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/" target="_blank"><strong>Field of Glory: Empires</strong></a>? Maybe this <strong>short video</strong> will help you!</p> <p> Check out &quot;<em>Field of Glory: Empires in 2 minutes</em>&quot;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/xmCw9XZuhIQ" width="560"></iframe></p> http://www.matrixgames.com/news/2869/Field.of.Glory:.Empires.out.on.July.11th Thu, 12 Jun 2019 GMT Armored Brigade Steam Page is live! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AB_Box_3D_100a.gif" align="left" ><p> Hi everybody!</p> <p> We have a good news for you. <strong>Armored Brigade</strong> and its first <strong>Nation Pac</strong>k featuring Italy and Yugoslavia will be released on <strong><a href="https://store.steampowered.com/app/1089840/Armored_Brigade/" target="_blank">Steam</a></strong> as well!</p> <p> The Politburo is still discussing when releasing the games on this platform, but you can be sure that developers are totally devoted to this task!</p> <p> But news is not over, as we have other news and updates on the Armored Brigade series, with <strong>new updates, new contents, new maps, new factions and more to come!</strong></p> <p> Stay tuned for further information and start already wish-listing <strong>Armored Brigade!</strong></p> <p> <em>Important. If you have bought Armored Brigade or its DLC on Matrix you will be able to redeem the code on Steam as well when the game will be out on that platform. <a href="http://www.slitherine.com/forum/viewtopic.php?f=58&amp;t=72513" target="_blank">Click here for more information.</a></em></p> <p style="text-align: center;"> <em><a href="https://store.steampowered.com/app/1089840/Armored_Brigade/" target="_blank"><img alt="" src="https://www.matrixgames.com/files/spotlight/1405_image.jpg" style="width: 600px; height: 302px;" /></a></em></p> http://www.matrixgames.com/news/2868/Armored.Brigade.Steam.Page.is.live! Wed, 11 Jun 2019 GMT WarPlan Dev Diary #1 - Introduction News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/Warplan_Box_3D_100.gif" align="left" ><p> This story starts out when a 15 year old kid was introduced to the game <em>Rise and Decline of the Third Reich</em>from Avalon Hill back in 1982. A friend taught me the game in a <em>learn the rules and watch me exploit your lack of knowledge</em> method. He would pull out convenient rules when it suited him and didn&rsquo;t tell me rules that helped me. He thoroughly kicked my ass by 1942 as the Axis as I had little clue as to what I was doing. For most people this would only encourage them never to play the game again. Instead I became fascinated.</p> <p> Since then I have played just about every game that has involved WW2 on a grand strategy scale. If I didn&rsquo;t play it I at least read the rules of the game to understand the system.&nbsp;</p> <p> I read a solid 20+ books on WW2 military history increasing my knowledge of the time period. Some titles include <em>Black May</em> by Gannon, <em>Wages of Destruction</em> by Tooze, <em>Why the Allies Won</em> by Overy and of course <em>Brute Force</em> by Ellis.</p> <p style="text-align: center;"> <img alt="" src="http://www.matrixgames.com/amazon/Screenshots/WarPlan/intro1.jpg" style="text-align: center; width: 600px; height: 828px;" /></p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> &nbsp;</p> <p> I was a gamer and loved gaming. I played card games like Magic the Gathering, RPGs like Dungeons &amp; Dragons, along with wargames on the computer and board. In 2004 I learned poker diving into 100+ books on the subject studying the mathematics and psychology of the game. I learned web design, programming, history, science, psychology, and some application UX design (user experience). I wanted to do something more than a normal job.<br /> <br /> The opportunity presented itself around 2011 where I encountered a game called Strategic Command 2 (SC2). It is an excellent game system, better than any I seen before. SC2 came with an editor to make my own scenarios. So I designed my own game called Brute Force 1939.&nbsp; The name came from John Ellis&rsquo;s excellent book called <em>Brute Force</em> on WW2. It was a mod based on the SC2 system, the board game <em>World in Flame</em>, and <em>SPI&rsquo;s European Theatre of Operations</em>. It was designed so play was easier and it gave players balanced decisions within the game. I made each country slightly different than the other to give it personality. It incorporated a split map which was a big no-no back then. The game became one of the most popular mods in the community. It was so popular it is now part of the <em>Strategic Command Classic: Global Conflict</em>.<br /> <a href="http://www.matrixgames.com/products/724/details/Strategic.Command.Classic.Global.Conflict">http://www.matrixgames.com/products/724/details/Strategic.Command.Classic.Global.Conflict</a></p> <p> Due to my family&rsquo;s financial stability and the surprising success I had with my mod I had an opportunity to get my foot in the door of the gaming community. My wife pushed me into relearning programming and getting into designing my own games. I started off by approaching Fury Software into doing their final 2 expansions, <em>Assault on Communism</em> and <em>Assault on Democracy</em>, also included in the classic version list above. They had already taken several ideas from my mod and suggestions to incorporate them in their future editions and even their WW1 game. So I listened to my wife and learned C# and Unity Engine. WarPlan began to take shape.</p> <p> Since I have been gaming for the last 35 years I have seen many trends, game mechanics, and games go by in a unique experience that is missed by younger designers. I was there when the golden age of video games began. I was there when going to the arcade was a night out. I was there before the internet when having a game night was a social engagement of chips, beer, dice, figurines, and character sheets. With my education, age, and experience from developing the SC2 expansions I feel I have an advantage in understanding my audience, at least when it comes to wargames. So I wanted to do the best game possible putting forth maximum effort into the game mechanics and playability.</p> <p> Due to my knowledge and interest in WW2 I decided to make my first game would be a grand strategy WW2 game. I wanted to have the things players wanted, a new system of performing actions incorporating and streamlining the best from other great games of my past. WarPlan was to create decisions points based on giving up something to get something else where the strategy of knowing what to use when was the key to winning. This was to be a monumental task starting from zero. Any game developer will tell you that you start small and work your way up. I just started large, very large.<br /> <br /> The games that generated all the ideas for WarPlan were the following and more: Third Reich, SPIs ETP/PTO, World in Flames, Axis and Allies, Decision Games World at War, Block system by Colombia Games, Steel Panthers, Hearts of Iron Series, Making History, Strategic Command, Commander Europe at War, any Gary Grigsby game, Clash of Steel, High Command, Operational Art of War, Unity of Command, Victory in the Pacific, Panzer General, and many games from SSI in the 1980s.<br /> <br /> What most people don&rsquo;t realize is that developing a game is an incredibly difficult, tedious, and time consuming task. Games from Mario Brothers to WarPlan have to tackle different problems but have an equal amount of complexity with its development. As a single person developing the game I had to hire out a fair portion of my art and music. But all the coding, UX design, and game design was just one person&hellip;. me.</p> <p> WarPlan focuses on ease of use to allow players to spend more time playing and thinking. It allows many decision points in the scope of getting something while sacrificing something else in an abstract method. There are no decisions to be answered like <em>Decisive Campaigns Barbarossa</em>. Players must balance resources and management to fit the strategy the player wants to employ. When I play tested this myself to work out bugs in the A.I. I realized some strategy and tactics I could do within the game system that I didn&rsquo;t intentionally create. My hope is that WarPlan is experienced by the players like a game of poker. You have limited information and resources to be creative and efficient. Players make strategic choices that build up next summer&rsquo;s strategies. Your purchase and suggestions go towards influencing future versions of WarPlan. My goal is to create a better WW2 wargame experience. That is why I took my time developing this game. .</p> <p> Alvaro Sousa, Kraken Studios</p> http://www.matrixgames.com/news/2867/WarPlan.Dev.Diary.#1.-.Introduction Tue, 10 Jun 2019 GMT Strategic Command: World War I - Late War Gif News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SC_WW1_Box_3D_100.gif" align="left" ><p> Hi everybody!</p> <p> There is a lot of excitement about the upcoming Strategic Command game we announced recently, and we got something for you!</p> <p> Have a look at the gif below showing the Western Front late in the war, with a transition between NATO counters and 3d models!</p> <p> Stay tuned for further updates and get more information about <strong>Strategic Command: World War I</strong> from its official <a href="/products/812/details/Strategic.Command.World.War.I" target="_blank">product page</a></p> <p> <img alt="" src="http://www.matrixgames.com/amazon/Screenshots/SC_WWI/Strategic Command Nato Units transition.gif" style="width: 600px; height: 375px;" /></p> <p> <a href="https://www.matrixgames.com/files/games/812/20190607060658.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/812/20190607060658.jpg" style="width: 600px; height: 375px;" /></a></p> <p> <a href="https://www.matrixgames.com/files/games/812/20190607060545.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/812/20190607060545.jpg" style="width: 600px; height: 375px;" /></a></p> http://www.matrixgames.com/news/2866/Strategic.Command:.World.War.I.-.Late.War.Gif Sat, 7 Jun 2019 GMT The D-Day Sale is here! 30 percent off on WWII games! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/CatalogCover_100x100.gif" align="left" ><p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt;font-family:&quot;Arial&quot;,sans-serif; color:#333333">It&#39;s June 6th again, which means it&#39;s time for our <strong>D-Day sale!</strong></span></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt;font-family:&quot;Arial&quot;,sans-serif; color:#333333"><o:p></o:p></span></p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> June 6th 1944 marked the start of the largest amphibious invasion in history - we choose this day every year to offer a hefty discount on all our titles</p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> Grab recent hits like <a href="http://www.matrixgames.com/products/product.asp?gid=777"><strong>Strategic Command WWII: World at War</strong></a>, <a href="http://www.matrixgames.com/products/product.asp?gid=587"><strong>The Operational Art of War IV</strong></a> - among many titles - at a bargain price!&nbsp;</p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt;font-family:&quot;Arial&quot;,sans-serif; color:#333333">How does it work?<o:p></o:p></span></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <strong><span style="font-size:9.0pt;font-family:&quot;Arial&quot;,sans-serif;color:#333333">Starting from today until June 9th you have a 30% discount on a selected list of games. You can get the discount by entering &quot;D-Day30&quot; in the Coupon code field in your store Cart. The offer is only valid on the Slitherine and Matrix stores.</span></strong></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial; text-align: center;"> <img alt="" src="https://www.matrixgames.com/files/spotlight/1402_image.jpg" style="width: 600px; height: 302px;" /></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt;font-family:&quot;Arial&quot;,sans-serif; color:#333333">Having trouble with using the Coupon? Please read&nbsp;<a href="http://www.matrixgames.com/forums/tm.asp?m=4269624" target="_blank"><span style="color:#CC6600">this guide</span></a>.&nbsp;<o:p></o:p></span></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt; font-family:&quot;Arial&quot;,sans-serif;color:#333333">We have a really nice selection of titles on sale this year, check it out!</span></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt; font-family:&quot;Arial&quot;,sans-serif;color:#333333"><o:p></o:p></span></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=382" target="_blank">Across the Dnepr</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=405" target="_blank">Advanced Tactics: Gold</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=617" target="_blank">Airstrike Eagles of World War II</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=387" target="_blank">Battle Academy</a>&nbsp;(and all its DLCs!)</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=541" target="_blank">Battle Academy 2: Eastern Front</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=564" target="_blank">Battle Academy 2: Battle of Kursk</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=800">Battle for Korsun</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=353" target="_blank">Battle of Britain II - Wings of Victory</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=588" target="_blank">Battle of the Bulge</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=310" target="_blank">Battles in Italy</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=281" target="_blank">Battles in Normandy</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=332" target="_blank">Battlefront</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=337" target="_blank">Carriers at War</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=708" target="_blank">Check your Six!</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=335" target="_blank">Close Combat - Cross of Iron</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=506" target="_blank">Close Combat - Gateway to Caen</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=386" target="_blank">Close Combat - Last Stand Arnhem</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=433" target="_blank">Close Combat - Panthers in the Fog</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=363" target="_blank">Close Combat - Wacht am Rhein</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=368" target="_blank">Close Combat - The Longest Day</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=404" target="_blank">Combat Command: the Matrix Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=344" target="_blank">Commander - Europe at War Gold</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=424" target="_blank">Conflict of Heroes: Awakening the Bear!</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=473" target="_blank">Conflict of Heroes: Storms of Steel</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=488" target="_blank">Conflict of Heroes: Ghost Divisions</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=390" target="_blank">Decisive Campaigns: The Blitzkrieg from Warsaw to Paris</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=558" target="_blank">Decisive Campaigns - Barbarossa</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=434" target="_blank">Decisive Campaigns &ndash; Case Blue</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=676" target="_blank">Desert War 1940-42</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=550" target="_blank">Drive on Moscow</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=539" target="_blank">Frontline: Road to Moscow</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=544" target="_blank">Frontline: the Longest Day</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=320" target="_blank">Gary Grigsby&rsquo;s Eagle Day Bombing the Reich</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=423" target="_blank">Gary Grigsby&rsquo;s War in the East: Don to the Danube</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=489" target="_blank">Gary Grigsby&rsquo;s War in the East: Lost Battles</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=372" target="_blank">Gary Grigsby&rsquo;s War in the East: The German-Soviet War 41-45</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=507" target="_blank">Gary Grigsby&rsquo;s War in the West</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=572" target="_blank">Gary Grigsby&rsquo;s War in the West: Operation Torch</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=330" target="_blank">Gary Grigsby&rsquo;s World at War: A World Divided</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=472" target="_blank">Germany at War: Barbarossa 1941</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=318" target="_blank">John Tiller&rsquo;s Campaign Series</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=586" target="_blank">Heroes of Normandie</a>&nbsp;(and all its DLCs!)</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=436" target="_blank">HISTORY Legends of War</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=358">Kharkov: Disaster on the Donets</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=238" target="_blank">Korsun Pocket</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=801">Kursk &ndash; Battle at Prochorovka</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=349" target="_blank">Lock&rsquo;n Load: Heroes of Stalingrad</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=393" target="_blank">Making History II: The War of the World</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=367" target="_blank">Officers: The Matrix Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=374" target="_blank">Operation Barbarossa &ndash; The Struggle for Russia</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=645" target="_blank">Order of Battle Blitzkrieg</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=700" target="_blank">Order of Battle Burma Road</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=742">Order of Battle: Endsieg</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=677" target="_blank">Order of Battle Kriegsmarine</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=712" target="_blank">Order of Battle Panzerkrieg</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=630" target="_blank">Order of Battle Rising Sun</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=727">Order of Battle: Sandstorm</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=610" target="_blank">Order of Battle US Marines</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=629" target="_blank">Order of Battle US Pacific</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=618" target="_blank">Order of Battle Winter War</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=391" target="_blank">Panzer Command OstFront</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=647" target="_blank">Panzer Corps</a>&nbsp;(and all its DLCs!)</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=788">Panzer Doctrine</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=467" target="_blank">Piercing Fortress Europa</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=297" target="_blank">Steel Panthers: World at War - General Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=381" target="_blank">Storm over the Pacific</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=440" target="_blank">Strategic War in Europe</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=504" target="_blank">Strategic Command WWII &ndash; War in Europe</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=777">Strategic Command WWII: World at War</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=699" target="_blank">Strategic Command Classic WW2</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=724" target="_blank">Strategic Command Classic&nbsp; Global Conflict</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=408" target="_blank">Team Assault: Baptism of Fire</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=401" target="_blank">Time of Fury</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=587" target="_blank">The Operational Art of War IV</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=578" target="_blank">Tigers on the Hunt</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=732">Tigers on the Hunt: Normandy</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=679" target="_blank">Tigers on the Hunt Kursk</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=417" target="_blank">Unity of Command</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=522" target="_blank">Unity of Command Black Turn</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=463" target="_blank">Unity of Command Red Turn</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=216" target="_blank">Uncommon Valor</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=507" target="_blank">War in the West</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=294" target="_blank">War in the Pacific</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=351" target="_blank">War in the Pacific Admiral&rsquo;s Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=296" target="_blank">World in Flames</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=519" target="_blank">World in Flames Map Pack</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=370" target="_blank">World War II: General Commander</a></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> &nbsp;</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=371" target="_blank">WW2 Time of Wrath</a></p> <p style="margin: 0in 0in 6pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> <span style="font-size:9.0pt;font-family:&quot;Arial&quot;,sans-serif; color:#333333"><o:p></o:p></span></p> http://www.matrixgames.com/news/2865/The.D-Day.Sale.is.here!.30.percent.off.on.WWII.games! Fri, 6 Jun 2019 GMT Battlestar Galactica Deadlock - Dev Diary #19 'Holding Formation' News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> <em>The Ministry of Defense needs you!</em></p> <p> <em>Your wits, your bravery, and your humanity can help us beat the Cylon threat.</em></p> <p> <em>New recruitment slots have opened for Colonial Defense Army and Colonial Fleet Shore&nbsp;</em><em>roles. Aptitude tests are available for prior colonial service.</em></p> <p> <em>You aren&rsquo;t just another number in the system. Show the toasters you&rsquo;re alive. Visit your local&nbsp;</em><em>Ministry of Defense recruitment center today!</em></p> <p> &nbsp;</p> <p> In the last <a href="/news/2845/Battlestar.Galactica.Deadlock.-.Dev.Diary.#18.Methods.of.War" target="_blank">Dev Diary</a>, we discussed some of the changes we are looking to make in Season Two of Battlestar Galactica Deadlock. In particular, we introduced some of the ideas we have around improvements to the user experience when giving your fleet orders. In this Dev Diary, we&rsquo;ll go into a bit more detail about some of the changes we are working on.</p> <p> A feature that we&rsquo;ve seen requested a number of times is the ability to select multiple ships at once and give them all orders simultaneously. In the not-too-distant future, you will be able to do exactly that.</p> <p> Either by shift-clicking or drag-selecting multiple ships, any common orders will be available to multiple ships. Want a formation to focus fire on a single enemy target? No problem, just select the ships in the formation and give them a single focus fire command.</p> <p> Want to quickly launch every fighter squadron in your fleet? Soon, you&rsquo;ll be able to press Ctrl+A to select the entire fleet and issue a single Launch All Squadrons command...then watch the battlefield fill up with fighters.</p> <p> Commands like firing missiles will be applied to any ships that have missiles.</p> <p> You will also be able to move a single projection from a selection group and have all of the selected ships projections move at the same time. This will make moving formations a lot easier and faster.</p> <p> &nbsp;</p> <p style="text-align: center;"> <span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span><img alt="" src="http://www.matrixgames.com/amazon/Art/BSG/bsg-multi-select-move.gif" style="width: 410px; height: 277px;" /><span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span></p> <p style="text-align: center;"> &nbsp;</p> <p> Work on the first update for Season Two is advancing well, so we are putting out a call for beta testers. If you&rsquo;d like to help us test the new interface enhancements, and some other stuff we haven&rsquo;t announced yet, you can sign up <a href="http://www.slitherine.com/beta/cnda.asp?gid=811" target="_blank">here</a>.</p> <p> Until next time. So say we all!</p> http://www.matrixgames.com/news/2864/Battlestar.Galactica.Deadlock.-.Dev.Diary.#19.'Holding.Formation' Thu, 5 Jun 2019 GMT Matrix Games teams up with Yobowargames News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BattleForKorsun_Box_3D_100.gif" align="left" ><p> We are excited to announce a partnership with <a href="https://www.yobowargames.com/about/" target="_blank">Yobowargames</a>, with the aim to bring traditional <strong>hex and counter war/historical themed board games to the digital world.</strong></p> <p> Battle for Korsun and Kursk - Battle at Prochorovka are now part of our catalog!</p> <p> <a href="/products/product.asp?gid=800" target="_blank"><strong>Battle for Korsun</strong></a> is a simulation of the battles occurred in January and February 1944 and fought on the Eastern Front. Players control the various German and Soviet forces which took part in these struggles. The Soviet player must coordinate the offensives of his Fronts to encircle the Germans quickly before the Germans powerful reinforcements arrive. The German player must form a pocket perimeter, then orchestrate his relief drive with his Panzer divisions to rescue their trapped comrades.</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=801" target="_blank"><strong>Battle at Prochorovka </strong></a>covers one of largest single tank battle in the history of warfare. Approximately 1000 tanks and assault guns met head to head near the town of Prochorovka, in a battle that became a desperate close range shoot-out which would decide the ultimate success or failure of Operation Zitadelle.</p> <p> To celebrate this important milestone, <a href="http://www.matrixgames.com/members/publicDL.asp?gid=800" target="_blank"><strong>Korsun has been updated to version 1.0.10!</strong></a> Check the changelog below</p> <ul> <li> Improved Minimap</li> <li> New button in top left to show/hide Minimap</li> <li> Mouse scroll will now show zoomed out view</li> <li> Selecting a stack of units will automatically select top unit. Previously would select the whole stack to move.</li> <li> Shift+left click to select whole stack</li> <li> Units that cannot move on turn one are now greyed out</li> </ul> <div> &nbsp;</div> <p> <strong>IMPORTANT</strong></p> <p> <strong>Battle for Korsun</strong> &nbsp;and <strong>Battle at Prochorovka </strong>are on sale on iOS and Android as well.</p> <p> The 1.0.10 update for Korsun is available for Android while for iOS is coming soon.</p> http://www.matrixgames.com/news/2863/Matrix.Games.teams.up.with.Yobowargames Wed, 4 Jun 2019 GMT Strategic Command, welcome to the Great War! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SC_WW1_Box_3D_100.gif" align="left" ><p> <strong><a href="http://www.matrixgames.com/products/product.asp?gid=812">Strategic Command</a> is back, and this time it is bringing you the Great War!</strong><br /> <br /> Relive this momentous conflict from the opening shots of 1914 to the final offensives. From the bloody fields of Flanders to the sweeping advances in the east, the fighting in Italy, the Balkans and Middle East,&nbsp;<em>Strategic Command: World War&nbsp;</em>I covers all the main aspects and theaters of the war.</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/SC_WWI/SC3_WWI_MarkV_small.gif" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/SC_WWI/SC3_WWI_MarkV_small.gif" style="width: 600px; height: 450px;" /></a></p> <p> <strong>Improvements since our original WWI game:</strong></p> <ul> <li> This game features a greatly improved interface and a return to hexes.</li> <li> It can be played in four languages: English, French, Spanish or German.</li> <li> Friendly Majors can be set to be AI-controlled, and this selection can be adjusted at any time in the game. You can even switch sides should you wish to.</li> <li> Games can be played via a&nbsp;<em>PBEM++</em>&nbsp;Multiplayer server with a Challenge Lobby and seamless in game sending/receiving of turns.</li> <li> The war is fought on a 20 mile per hex map of Europe, North Africa, the Middle East and the Atlantic, as seen in our recent&nbsp;<em>WWII: War in Europe</em>&nbsp;release, though with some special modifications suitable for WWI, such as the addition of Ypres and Gallipoli.</li> <li> Victory will require developing new military doctrines to improve your commanders&rsquo; abilities, the combat effectiveness of your units, and even your ability to deploy new technologies like the Tank and Fighter aircraft.</li> <li> You can minimize the Decision box to examine the map and assess the situation prior to responding to any Decisions, and many decisions have additional notes providing their historical context and advice.</li> <li> Enhanced Fog of War clearly shows the limits of your units&rsquo; spotting range.</li> <li> Dynamic Movement allows units that haven&#39;t used up all their Action Points to be de-selected and re-selected again later, making planning your moves so much easier.</li> <li> Naval Cruise allows you to move your naval units swiftly over longer distances.</li> <li> Naval units can only be reinforced in stages, preventing instant repair following significant damage.</li> </ul> <p> &nbsp;</p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/files/games/812/20190530062133.jpg"><img alt="" src="https://www.matrixgames.com/files/games/812/20190530062133.jpg" style="width: 600px; height: 375px;" /></a></p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/files/games/812/20190530062210.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/812/20190530062210.jpg" style="width: 600px; height: 375px;" /></a></p> <p> &nbsp;</p> <p> Get more details from its official <a href="http://www.matrixgames.com/products/product.asp?gid=812" target="_blank">product page</a></p> <p> Stay tuned for further details!</p> http://www.matrixgames.com/news/2862/Strategic.Command,.welcome.to.the.Great.War! Tue, 3 Jun 2019 GMT Field of Glory: Empires Challenge #3 - Antigonos at War News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><p> After Rome and Carthage, it&rsquo;s time to let you feel some pressure, and what&rsquo;s better than having to fight for your own survival?</p> <p> <strong>Welcome to Challenge #3 &ndash; Antigonos &nbsp;at War</strong></p> <p> For this Challenge, you&rsquo;ll have to show your best tactical skills, as Challenge #3 is totally devoted to let you experience the integration between the strategic layer of Empires with the tactical layer of <strong>Field of Glory II.</strong></p> <p> Playing with Antigonos you&rsquo;ll have to prove to your adversaries you are the most skilled among the Diadochi and show the world that the Alexander the Great Legacy is not dead with him!</p> <p> <u>Challenge #3</u>:&nbsp;<strong><em>As Antigonos, defeat at least once the three Diadochi that stands between you and your just claim of Alexander the Great empire. To do so, you&#39;ll need to win in a battle against Macedonia, Seleukos and Ptolemeos at least once each. Each battle must have at least 20 enemy units and be done using Field of Glory II to qualify. Each time you win, you&#39;ll be notified with a message. You have 50 turns to achieve this feat of martial skills.</em></strong></p> <p> <strong>Nation Available:&nbsp;</strong>Antigonos</p> <p> <strong>Turns:&nbsp;</strong>50</p> <p> <strong>Map:&nbsp;</strong>All playable</p> <p> <strong>Mechanics and features:&nbsp;</strong>All active</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge3/FoG_Empires_twitch-cover_challenge3-nodates.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge3/FoG_Empires_twitch-cover_challenge3-nodates.jpg" style="width: 600px; height: 338px;" /></a></p> <p> <em>Who can join?</em></p> <p> <strong>Influencers and media members</strong>. The participation is mainly by invitation, but if you think you qualify to compete, write to us at&nbsp;<u>challenge@slitherine.co.uk</u>, with your name/nickname and your channel/media.</p> <p> &nbsp;</p> <p> <strong>Time and validity</strong></p> <p> <strong>10 days from the announcement.</strong></p> <p> In the 10 days of validity, we will gather the videos or the screenshots proving the completion of the challenge and will assign the scores. After all the Challenges have been played, we will declare the final winner by calculating the cumulative points gained in all the episodes.</p> <p> If you have doubts about the Battle System and the Integration with FOG2, please refers to&nbsp;<a href="http://www.slitherine.com/forum/viewtopic.php?f=547&amp;t=91454">Dev Diary #9 (Battle System)</a> and <a href="http://www.slitherine.com/forum/viewtopic.php?f=547&amp;t=91525">Dev Diary #9-Addendum (Playing Empires Battles in FOG2)</a></p> <p> <em>&nbsp;<a href="http://www.slitherine.com/forum/viewforum.php?f=547">Check all the Dev Diaries here</a></em></p> <p> <strong>Are you eager to see the Challenge in action?</strong>&nbsp;Then don&#39;t miss DasTactic on Thursday<strong>6<sup>th</sup> </strong>&nbsp;attempting it on our official&nbsp;<a href="https://www.twitch.tv/slitherinegroup" target="_blank"><strong>Twitch Channel&nbsp;</strong></a>at&nbsp;<strong>6 pm BST / 1 pm EDT / 10 am PDT</strong></p> <p> <strong><a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge3/FoG_Empires_twitch-cover_challenge3-twitch.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge3/FoG_Empires_twitch-cover_challenge3-twitch.jpg" style="width: 600px; height: 338px;" /></a></strong></p> http://www.matrixgames.com/news/2861/Field.of.Glory:.Empires.Challenge.#3.-.Antigonos.at.War Tue, 3 Jun 2019 GMT Field of Glory II: Wolves at the Gate is out News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoG2_WatG_Box_3D_100.gif" align="left" ><p> <a href="/products/product.asp?gid=792" target="_blank"><strong>Wolves at the Gate</strong></a> &ndash; the <strong>fifth DLC</strong> in the <a href="/products/product.asp?gid=651" target="_blank"><em>Field of Glory II series</em></a> &ndash; is available. Welcome to the Dark Ages!</p> <p> Play with <em>Fatimids</em>, <em>Khazars</em>, <em>Magyars</em>, <em>Vikings </em>&ndash; and many more other factions &ndash; and deploy into the battlefield <strong>powerful units</strong> such as <em>Huscarls</em>, <em>Byzantine Skutatoi</em>, <em>Berserkers</em>, <em>Varangian Guard</em>, along with other historical formations of the time for a total of <strong>55 new units!</strong></p> <p> Eager to see Wolves at the Gate in action? Don&rsquo;t miss our official Twitch Stream today at 6 pm BST!</p> <p> <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG2_WatG/FoG2_WatG_banner-twitch.jpg" style="width: 670px; height: 74px;" /></a></p> <p> Further, as said in a previous announcement, the accompanying&nbsp;<strong>free patch</strong>&nbsp;adds tons of new features and elements, including the new Allies mechanic. <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=91936">Click here to read the full changelog!</a></p> <p> <strong>But the good news is not over!</strong></p> <p> To celebrate this important milestone, <strong>Field of Glory II (base game), Immortal Fire, Legions Triumphant, Age of Belisarius and Rise of Persia are getting a nice discount!</strong> Hurry up! You have until June 3<sup>rd</sup> to take advantage of the offer.</p> <p> <a href="/products/product.asp?gid=651" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG2_WatG/FoG2_4buttons.png" style="width: 670px; height: 75px;" /></a></p> <p> &nbsp;</p> <p> Finally, if you are eager to give yourself a challenge, the <a href="http://slitherine.com/tournaments/" target="_blank"><strong>Wolves at the Gate Tournament </strong></a>is still open!</p> <p> <strong>Anyone who has Field of Glory II can enter. You do not need to own any of the DLCs to enter. You are all invited!</strong></p> <p> If you want to join, click <a href="http://slitherine.com/tournaments/" target="_blank">here</a></p> http://www.matrixgames.com/news/2860/Field.of.Glory.II:.Wolves.at.the.Gate.is.out Fri, 30 May 2019 GMT A tease of Fantasy General II's magical soundtrack News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FantasyGeneral_Box_3D_100.gif" align="left" ><p> The original soundtrack of Fantasy General was really good. Plenty of fans still remember it fondly, and it was important for Owned by Gravity for the sequel to have music which lives up to that standard.</p> <p> Today we would like to post just a small tease of what you can expect to find in Fantasy General II&#39;s soundtrack.</p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/U6Ou_lrMjDM" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> This is but part of one of the tracks which will be included in the game&#39;s soundtrack. You can definitely hear the inspiration and influence behind this music, and it is one of the many ways the team is paying homage to the original Fantasy General.</p> <p> We have asked the composer, Matthias Wolf, to tell us about his work.</p> <p> &nbsp;</p> <p> <em><span lang="EN-GB">My name is Matthias Wolf, composer and project manager from Dynamedion and we have composed several tracks for Fantasy General II.</span></em></p> <p class="MsoNormal"> <em><span lang="EN-GB">We wrote completely new songs for different settings like the Highlands or the Empire, but also revised the &quot;Dies Irae&quot; from the old soundtrack in new splendour. We reworked the original, already very well done and beautifully arranged piece with modern sounds and have embedded the original choir recording, thus bridging the span of time between the two games by combining their creative work and ours. By using the original choir, extracted from the game files itself, there truly is a piece of the old game at the heart of our music and we have tried to carefully add a more &nbsp;orchestral instrumentation - always with the premise to keep the feeling and style of the original composition, which has been a fan favourite for over two decades.</span></em><span lang="EN-GB"><o:p></o:p></span></p> <p class="MsoNormal"> <em><span lang="EN-GB">Dynamedion was founded in 2000 and has since developed to one of the biggest and most successful audio production studios in the world including music composition, sound design, field-recording, live orchestra production, audio branding and music licensing. Over 2,000 releases of video games, TV series, trailers, and movies represent Dynamedion&rsquo;s unmatched quality and integrity and we have worked on everything from Indie to AAA titles with the same enthusiasm and dedication. Fantasy General II was an interesting project due to its long heritage and parts of the soundtrack have been written by Dominik Morgenroth, Armin Haas and Matthias Wolf. The premise was to create a soundscape that represents the different environments in the game to create a fitting atmosphere, but also to give them a common theme that resonates through each piece. For this to work, we used actual historical instruments from Norse (for the Highlands) and Roman (for Empire) as well as Medieval times (for Borderlands) and mixed them with more modern sounds.</span></em></p> <p class="MsoNormal"> &nbsp;</p> <p class="MsoNormal"> What do you expect from the other tracks mentioned? Let us know in the forum!</p> http://www.matrixgames.com/news/2859/A.tease.of.Fantasy.General.II's.magical.soundtrack Thu, 29 May 2019 GMT Home of Wargamers IV Live - Close Combat: The Bloody First gameplay reveal! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/CC_TBF_Box_3D_100.gif" align="left" ><p> As we announced last month, June&#39;s&nbsp;<strong>Home of Wargamers Live&nbsp;</strong>would feature something that all strategy fans are waiting for:&nbsp;<strong>the gameplay reveal of <a href="/products/product.asp?gid=686">Close Combat: The Bloody First.</a></strong></p> <p> <span style="font-size: 9pt; line-height: 107%; font-family: Arial, sans-serif;">Tune in with us on&nbsp;<strong>June 3rd at 6 pm BST</strong>&nbsp;on our&nbsp;<a href="https://www.twitch.tv/slitherinegroup" target="_blank">Twitch channel</a>.&nbsp;</span></p> <p> <span style="font-size: 9pt; font-family: Arial, sans-serif;">The first part will be about all the latest news in the Slitherine world, with us telling you what&#39;s up and what is going on.</span></p> <p> <span style="font-size: 9pt; font-family: Arial, sans-serif;"><o:p></o:p></span></p> <p> <span style="font-size: 9pt; font-family: Arial, sans-serif;">Then we will have a whole moment dedicated to <a href="/products/product.asp?gid=686">Close Combat: The Bloody First</a>, featuring <strong>gameplay sections</strong> highlighting the main innovations and core features implemented.<o:p></o:p></span></p> <p> &nbsp;</p> <p> <span style="font-size: 9pt; font-family: Arial, sans-serif;">It will also be your chance to <strong>ask us anything</strong> you would like to know about the game. <strong>Don&#39;t miss it!</strong><o:p></o:p></span></p> http://www.matrixgames.com/news/2858/Home.of.Wargamers.IV.Live.-.Close.Combat:.The.Bloody.First.gameplay.reveal! Thu, 29 May 2019 GMT New units in Wolves at the Gate - A Preview News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoG2_WatG_Box_3D_100.gif" align="left" ><p> <a href="/products/product.asp?gid=792" target="_blank">Wolves at the Gate</a> adds 55 new units to the game. Here we are going to focus on just a few of these.</p> <p> <strong>Vikings</strong></p> <p> The archetypal Viking battle formation was the shieldwall (skjaldborg), comprising men armed with various combinations of sword, axe, throwing spears and thrusting spears. Archers, if present, would form up in the rear ranks. The overall effect of this formation is represented by the Offensive Spearmen close combat capability.</p> <p> Huscarls are the well-equipped hearth-companions of the Viking jarls. They are armoured and of Superior quality. The famous two-handed Viking axe came into use from about 900 AD. Before that date, Huscarls&rsquo; combat capability is rated as Offensive Spearmen, after that as Heavy Weapon.</p> <p> The ordinary Viking warriors mostly lack armour, but derive protection from the overlapping shields of the shieldwall.</p> <div> Berserkers were a class of warrior who habitually worked themselves up into a frenzy in battle, becoming immune to fear and fighting with the strength of madmen, heedless of wounds. They were often used as chieftain&#39;s bodyguards or placed in the front of the shieldwall, but sometimes fought as a separate assault force. Such Berserker units are represented by small but Elite wedges of Impact Foot, Swordsmen.</div> <p> Vikings often rode to battle on horses, but usually, though not always, dismounted to fight.</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/VikingUnits.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/VikingUnits.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <p> <strong>Carolingian Franks</strong></p> <p> By the reign of Charlemagne, lancer cavalry formed the most important arm of the Frankish army. Many were armoured, although there were still plenty who lacked armour.&nbsp; In some of the eastern provinces, cavalry still fought in an older skirmishing style, so have Light Spear instead of Lancers capability.</p> <p> The role of infantry spearmen was now purely secondary, so they are rated as Defensive Spearmen. When needed, however, the cavalry could and did fight on foot - they are rated as Offensive Spearmen when doing so.</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/FrankishUnits.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/FrankishUnits.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong>Nikephorian Byzantines</strong></p> <p> In the reign of the Emperor Nikephoros II Phokas, the Byzantine army was reorganised and went on the offensive.</p> <p> The permanent standing Tagmatic army was greatly expanded. The Tagmatic cavalry fought in mixed units of lancers and horse archers, softening the enemy up with archery prior to a fierce charge with lances. Part-time Thematic units were organised similarly.</p> <p> The elite of the army were the Klibanophoroi, who usually fought in one or two wedges, designed to break into the enemy formation, even if this was a spear-armed Rus shieldwall.&nbsp; The men on the outside of the wedge were fully armoured cataphracts. The ones at the front fought with heavy maces. In the middle of the formation were archers.</p> <p> Skirmishing cavalry were obtained by hiring nomad mercenaries.</p> <p> The proportion of archers in infantry units was greatly increased, so we rate them as 50% Defensive Spearmen (skoutatoi) and 50% archers.</p> <p> In 988 Vladimir I of Kiev supplied the Emperor Basil II with 6,000 Varangian (Rus) mercenaries, to assist him in a civil war. The best of these were subsequently formed into a permanent Imperial Guards unit, the Varangian Guard. In a later period these were to become famous for their use of two-handed axes, but in this period they fought as spearmen.</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/ByzantineUnits.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/ByzantineUnits.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong>Fatimid Egyptians</strong></p> <p> The Arab Fatimid Caliphate arose in what is now Algeria in the early 10<sup>th</sup> century AD. In 969 they conquered Egypt and established Cairo as their new capital. Following this they advanced into Palestine and Syria and came into conflict with the Byzantines.</p> <p> Their initial forces had relied on armoured lancers and Berber light horse, but by 978 they had begun to field large numbers of &ldquo;slave-soldiers&rdquo;. These troops were recruited as slaves but then trained up as soldiers.</p> <p> Ghilman, though recruited from Turkish or Caucasian slaves, were highly trained armoured horse archers of high status in society.&nbsp; &lsquo;Abid-al-shira, recruited from Sudanese slaves, were trained as heavy infantry fighting with javelins (Light Spear) and swords.</p> <p> However, the Fatimids still fielded large numbers of Arab lancers, Arab spearmen (rated as Defensive Spearmen) and archers, and Dailami infantry. The latter fought in their own distinctive fashion with heavy javelin and sword &ndash; they are rated as Medium Foot, Impact Foot, Swordsmen.</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/FatimidUnits.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/GOG2_WatG/FatimidUnits.jpg" style="width: 600px; height: 338px;" /></a></p> http://www.matrixgames.com/news/2857/New.units.in.Wolves.at.the.Gate.-.A.Preview Wed, 28 May 2019 GMT Field of Glory: Empires Dev Diary #10 Units: Abilities and Modifiers News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><div> Units in Empires have very diverse profiles and different roles. Some are heavy hitters, like phalanxes, legions and other heavy infantry. These units cost a lot to recruit and maintain, and will use a lot of metal, so can&rsquo;t be mass produced easily. They have drawbacks too, like being relatively slow and not fit to fight in terrain like forests or mountains.</div> <p> Another category is the medium infantry, which is apparently less powerful, more affordable and has the useful ability of being a besieger, meaning it will provide a bonus when you siege a city. This reflects the value of these formations in being able to construct heavy siege engines on the spot (you did not drag siege towers along your army when you were on the march). Given they are more affordable, you can field a lot of these troops, and this might be necessary since battles have an important concept of &lsquo;frontage&rsquo;, which is the width of the battle line. Previous players from AGEOD game will be well aware of this feature, as it appeared in 2004 with Birth of America, and it never ceased to play an important and realistic role in all our games. Failure to fill out your available front line will leave you very vulnerable to being outflanked or forced to commit your skirmishers to actual hand to hand combat (not a good idea!).</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Dev10/1-These-warriors-fom-Lusitania-are-very-good-fighter-in-hills-and-manage-to-hold-a-charge-of-Carthaginian-elephants.jpg" style="text-align: center; font-family: &quot;Lucida Grande&quot;, &quot;Trebuchet MS&quot;, Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Dev10/1-These-warriors-fom-Lusitania-are-very-good-fighter-in-hills-and-manage-to-hold-a-charge-of-Carthaginian-elephants.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <div> &nbsp;</div> <div> The skirmishers are another sort of unit. They are not costly, although the manpower they need is close to the types above (so make a lot demands on your population to fill out their ranks from the pool of conscripts used for units). In melee, they are quite weak, but this is not where they should be used. They are there to help support your main infantry, by providing a combat bonus to them. A medium infantry unit backed by a skirmisher is as strong, if not more so, than a heavy infantry without support. Add to that they will weaken the enemy before melee through their missile attack, and you will quickly come to see that they are not optional to a good army composition.</div> <div> &nbsp;</div> <div> Cavalry is another subset of units and plays an important role on the battlefield and the strategic map. Light cavalry will perform as skirmishers but most types can also flank the enemy. It means that should your opponent don&rsquo;t fill up the battle line, then they will deal bonus attacks against the enemy. Should you manage to inflict a defeat to your opponent, then their pursuit bonus will deal significant damage during the retreat phase. On the strategic map, they are faster than even skirmishers, so can act as a fire brigade of sort. But they are not ideal if they have to fight on their own as they are rather brittle, except perhaps if they are heavy cavalry or cataphracts. Plus skirmishers help a city resists a siege, while cavalrymen don&rsquo;t do much but eating the food stockpile in this situation!</div> <div> &nbsp;</div> <div> The important thing to remember is that through quite a lot of fine tuning and testing, we have managed to give each unit a role that defines them well. And also that costlier units are not always better in all circumstances, so if you enjoy tweaking your army composition, then you should have some fun testing out combinations.</div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Dev10/2-Some-units-like-these-Cameliers-not-only-fight-well-in-desert-regions,-but-also-have-reduced-supply-usage,-making-them-perfect-in-this-kind-of-terrain.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Dev10/2-Some-units-like-these-Cameliers-not-only-fight-well-in-desert-regions,-but-also-have-reduced-supply-usage,-making-them-perfect-in-this-kind-of-terrain.jpg" style="width: 600px; height: 338px;" /></a></div> <p style="text-align: center;"> &nbsp;</p> <div> But there is more to it than that, as units also have some custom abilities contextual to some terrain. For example, many Celtic nations have light and medium infantry which are woodmen, so they are better when fighting in the huge forests of Gallia. In the same way, German warriors benefit from this trait too, given how large and continuous, almost overwhelming, was the big Hercynian forest where many lived.</div> <div> &nbsp;</div> <div> You&rsquo;ll also fight mountainmen, if you have to deal with Celtiberian tribes, or people from Armenia or Colchide. Arabia Felix or the vast expanses of desert bordering Carthage proper will see cameliers with the desertmen traits, etc.</div> <div> &nbsp;</div> <div> But some traits are not a bonus, they are a drawback. For example, elephants dislike cold terrain, and Phalanxes are not fit to assault a city.</div> <div> &nbsp;</div> <div> Other traits are about how units fought on the battlefield. For example, skirmishers, horse-archers and light cavalry can deal damage even when they lose a duel, or to add insult to injury, they can even shave off part of the damages they received by evading the melee! As some of you know, the battle of Carrhae was a major defeat for Rome against Parthia, mostly because the latter had a lot of horse-archers (backed up by supply wagons to replenish their stock of arrows) while the legionnaires were trying (and failing) to reach the enemy line. In Empires too, I would not bet on the mighty legions if they have no support from archers or skirmishers, against a full battle line of Parthian horse archers!</div> <div> &nbsp;</div> <div> Hopefully this will give you an idea about how Empires manages units and the different possible battles you will experiment.</div> <div> &nbsp;</div> <div> But traits, also called modifiers, are everywhere in the game. Rulers have traits, ranging from being a superior administrator to being paranoid. The variations are numerous, and the chance to get the same ruler twice is very small. This in turn will shape your nation and alter your strategy, as a good military ruler will provide a lot of bonus which will be a boon to your army, while someone who despises the idea of expanding his realm will be an issue if you wanted to conquer and gobble your neighbor.</div> <div> &nbsp;</div> <div> Units and rulers have traits (or modifiers) but each government is also different using their own range of abilities. For example, a tribal government will provide a bonus to manpower, and that&rsquo;s fitting as units filled with warriors will need a lot of men and not that much heavy armor to be recruited. A merchant oligarchy like Carthage will enjoy extra bonuses for commerce but will be heavily penalized on manpower, thus lending to a style of gameplay where you&rsquo;ll need to recruit a lot of mercenaries (and the ones for Carthage are rather good!).&nbsp;</div> <div> &nbsp;</div> <div> In the end, through the judicious (or so we hope) use of modifiers, you&rsquo;ll see that all the nations play rather differently from one another. Because their units are different, or perhaps their government. And then there are the custom buildings with special abilities! Here, we are mostly not talking about something like &ldquo;Get +10% from that or that&rdquo;, this would be dull&hellip; Buildings have specific abilities or behaviors that significantly alter the game and how you will tackle a nation. Judea with the possible, but difficult, task to rebuild the Solomon Temple (coming in no less than 7 levels of upgrades!), Saba with the impressive Ma&rsquo;rib dam which can be either a boon or a curse (depending if you repair it or not), Dacia with its mountain fortresses, etc.</div> <div> &nbsp;</div> <div style="text-align: center;"> &nbsp;<a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Dev10/3-Several-nations-are-made-of-clans-and-until-they-reach-a-higher-civilization-level,-the-death-of-their-ruler-can-lead-to-a-civil-war.jpg" style="font-family: &quot;Lucida Grande&quot;, &quot;Trebuchet MS&quot;, Verdana, Helvetica, Arial, sans-serif; font-size: 13px; text-align: center;" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Dev10/3-Several-nations-are-made-of-clans-and-until-they-reach-a-higher-civilization-level,-the-death-of-their-ruler-can-lead-to-a-civil-war.jpg" style="width: 600px; height: 338px;" /></a></div> http://www.matrixgames.com/news/2856/Field.of.Glory:.Empires.Dev.Diary.#10..Units:.Abilities.and.Modifiers Tue, 27 May 2019 GMT Join the Beta of Panzer Corps 2! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/PC2_Box_3D_100.gif" align="left" ><p> Many of you have been waiting for this moment: <strong>we are opening subscriptions to the beta of <a href="/products/684/details/Panzer.Corps.2" target="_blank">Panzer Corps 2</a>!</strong></p> <p> &nbsp;</p> <p> You can now apply to the beta and help us in developing the game. If you are willing to test it, find bugs, offer feedback and criticism and you love Panzer Corps, we definetely could use your help.</p> <p> What are you waiting for? Click <a href="http://slitherine.com/beta/cnda.asp?gid=684" target="_blank">here</a> to sign up.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://slitherine.com/beta/cnda.asp?gid=684" target="_blank"><img alt="" src="http://slitherine.com/files/spotlight/1393_image.jpg" style="width: 600px; height: 302px;" /></a></p> http://www.matrixgames.com/news/2855/Join.the.Beta.of.Panzer.Corps.2! Sat, 24 May 2019 GMT Field of Glory: Empires - New screenshots part 2! Ask anything about them! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><p> <span style="color: rgb(0, 0, 0); font-family: &quot;Lucida Grande&quot;, &quot;Trebuchet MS&quot;, Verdana, Helvetica, Arial, sans-serif; font-size: 13px; background-color: rgb(246, 246, 246);">It&#39;s time for another group of screenshots, highlighting some unique features and mechanics.&nbsp;</span><strong class="text-strong" style="color: rgb(0, 0, 0); font-family: &quot;Lucida Grande&quot;, &quot;Trebuchet MS&quot;, Verdana, Helvetica, Arial, sans-serif; font-size: 13px; background-color: rgb(246, 246, 246);">The developer will answer every question about them! Every question!</strong><br style="color: rgb(0, 0, 0); font-family: &quot;Lucida Grande&quot;, &quot;Trebuchet MS&quot;, Verdana, Helvetica, Arial, sans-serif; font-size: 13px; background-color: rgb(246, 246, 246);" /> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Besieging-powerful-harbors-can-lead-to-problems-when-coastal-fortresses-fire-on-your-ships.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Besieging-powerful-harbors-can-lead-to-problems-when-coastal-fortresses-fire-on-your-ships.jpg" style="width: 600px; height: 361px;" /></a></p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Insults-and-Threats...-Enjoy-almost-500-contextual-lines-of-insults-and-cajoling-from-your-neighbors.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Insults-and-Threats...-Enjoy-almost-500-contextual-lines-of-insults-and-cajoling-from-your-neighbors.jpg" style="width: 600px; height: 361px;" /></a></p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Naval-Battles;-nothing-can-stop-the-Carthaginian-ships.-Except-perhaps-quinqueremes.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Naval-Battles;-nothing-can-stop-the-Carthaginian-ships.-Except-perhaps-quinqueremes.jpg" style="width: 600px; height: 361px;" /></a></p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Scorched-Lands.-From-time-to-time-the-desert-will-get-sandstorms-that-block-movements.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/batch2/Scorched-Lands.-From-time-to-time-the-desert-will-get-sandstorms-that-block-movements.jpg" style="width: 600px; height: 361px;" /></a></p> http://www.matrixgames.com/news/2854/Field.of.Glory:.Empires.-.New.screenshots.part.2!.Ask.anything.about.them! Sat, 24 May 2019 GMT