Thirty Years War is a game designed by developer HQ and it covers one of the darkest ages of European history. In this strategy game, players will take control of one of the opposing sides, Protestants or Catholics, and fight for the control of the Empire.
The Thirty Years' War is the series of conflicts between Catholics and Protestants in the Holy Roman Empire and its surroundings, between 1618 and 1648.
From the Bohemian rebellion to the Swedish intervention led by Gustavus Adolphus, from Denmark to the Palatinate, players can now recreate the Campaigns of Lützen, Nördlingen and Rocroi. In Thirty Years' War you will coordinate the movements of several armies, take care of their supplies and fatigue and seek for the best conditions to engage in combat, undertake sieges or retreat to recover if needed; with the ultimate goal of gaining supremacy over Central Europe,
Together, these features, combined with the proven Ageod engine, make Thirty Years' War a great choice to delight both players interested in this era and novice alike.
The game covers all of Europe, from the Western seaboard to the Volga, but the first scenarios are centered over Germany, Denmark, parts of France, The Netherlands and Bohemia from 1618 to 1648.
More than 80 historical leaders each rated on their abilities and over 160 different types of units from Spanish tercios, to veteran Scottish infantry, Cuirassier cavalry and artillery to Swedish warships!
Control your nation’s spending on the military, economics and diplomacy through a few simple-to-understand assets and production centers.
REGIONAL DECISION CARDS
The game includes the well-known card system that lets you trigger events. These cards, if played wisely, can affect the flow of a campaign.
©2016 Slitherine Ltd. All Rights Reserved. Thirty Years' War, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by HQ, Ageod and Slitherine Ltd.
3 tutorial and 5 main scenarios covering different moments of the whole war (starting in September 1618)
Game map divided into more than 4,600 regions to include all Central European territories and beyond
More than 80 historical leaders and over 160 different types of units
Regional Decision Cards
A detailed game model including features such as Weather, Attrition, Supply, Prisoners and Fog of War
Historical Events are triggered throughout the game giving the player crucial decision points, from local uprising to foreign intervention
Battlefield Tactics allow the player to make decisions that can turn the tide of battle
Sieges and Naval warfare are all covered in detail in the game
Chain of Command allows units to be organized into groups and bigger stacks simulating armies