We use cookies and other tracking technologies on our websites to help us enhance your user experience on our website, analyze and improve our services and learn what information interests you.

By continuing to browse this website it is assumed you agree with our Privacy Policy.

 

Accept
 

The Operational Art of War IV

The Operational Art of War IV is the new generation of operational wargames. With more flexibility than before and with a new array of excitement features, it will make you relive the most iconic battles of the 20th Century to modern day, including the ones that never occurred!
TitleDate
[PC] Update v4.1.0.21Dec 13, 2018
ManualOct 17, 2018
[PC] Update v4.1.0.21Jan 09, 2018
[PC] Installer v4.1.0.20Nov 15, 2017

Recent NEWS

TOAW IV Scenario Highlight: Operation Neva - Leningrad 1944

Feb. 14, 2019 - On January 14th, 1944, Leningrad Front and Volkhov Front launched a combined offensive against…

The Operational Art of War IV is out on Steam

Oct. 15, 2018 - One of the deepest wargame ever made, encompassing over 100 years of conflicts all around the…

The Operational Art of War goes on Steam this month!

Oct. 09, 2018 - The Operational Art of War IV, the new generation of operational wargames, will be released on…

The Operational Art of War IV V. 4.0.1.23 is available!

Jan. 10, 2018 - Good news from the front! The Operational Art of War IV has reached a new important milestone, as…

Do you have a question about TOAW IV?

Dec. 06, 2017 - Need a quick answer about The Operational Art of War IV? This post provides links to some short…

TOAW IV Vietnam Campaigns

Dec. 01, 2017 - The Vietnam War was very unique, it was the first time that the US used on operational level…

TOAW IV AAR for beginners! Campaign for North Africa 40D-43

Nov. 29, 2017 - Do you think you are not able to handle the complexity of The Operational Art of War IV? Have you…

The Operational Art of War IV has been released!

Nov. 16, 2017 - Operational Art is a thought process that guides conceptual and detailed planning to produce…

The Operational Art of War IV Manual Preview

Nov. 14, 2017 - As promised, we're releasing a little sneak peek of the manual that you will receive if you…

The Operational Art of War IV Scenario List

Nov. 09, 2017 - From the beginning of the 20th century to the dawn of the new millennium, the upcoming The…

The Operational Art of War IV Release Date!

Nov. 07, 2017 - The Operational Art of War saga will be back soon, and we can finally tell you when! Are you…

The Operational Art of War IV Streams Playlist

Oct. 06, 2017 - Hello everyone! Since our announcement of The Operational Art of War IV we've been…

The Operational Art of War IV FAQ!

Sep. 19, 2017 - Hello everyone! Since we've announced The Operational Art of War IV, many of you have asked…

The Operational Art of War IV Live Stream TODAY!

Aug. 28, 2017 - Hello everyone! We just wanted to remind you that today, August 28th, we will be having a…

Operational Art of War IV Live Stream!

Aug. 24, 2017 - We’re here today to announce that the great “Operational Art of War IV” is…

The Operational Art of War IV gets a Live Preview!

Jun. 21, 2017 - Few wargames of the past have reached a legendary aura like The Operational Art of War. The…

TOAW IV In-depth Analysis - NAVAL WARFARE

May. 31, 2017 - TOAW IV includes a suite of new naval features that should prove to be a good first step towards…

TOAW IV In-depth Analysis - SUPPLY ENHANCEMENTS

May. 10, 2017 - Supply enhancements contained in TOAW IV include a new supply state that falls between…

TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

Apr. 24, 2017 - Let’s take a trip back in time to about 2002. TOAW exists, but as “ACOW”.…

The Operational Art of War IV opens the gates for Beta Recruitment!

Apr. 19, 2017 - The Operational Art of War IV development is proceeding straight forward and today developers are…

The Operational Art of War IV - The legend is back!

Apr. 12, 2017 - First, a big thank to all the community for the patience regarding the long development time for…

Game SPECS

English, French, Spanish
Strategic
Inter War Period
World
Advanced
Turn-Based
TrickeySoft LLC
1-2
Present
Traditional PBEM
Yes
PDF E-Book, Printed - Color
Division

The Operational Art of War IV is the new generation of operational wargames. With more flexibility than before and with a new array of exciting features, it will make you relive the most iconic battles from the dawn of the 20th Century to modern day, including the ones that never occurred! The legend is back!


More than 200 scenarios like the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, the Falkland Invasion - and lots more! - will forge your strategy skills and ability to master all kind of troops and terrains! The entire naval warfare system has been completely revised and implemented, bringing its realism to a new, higher, level! The supply system has been greatly enhanced, allowing a more gradual simulation without adding extra tasks to the players.

A new Battlefield Time Stamp feature takes on TOAW's unique way of handling game turn resolution and makes it easier for players to plan ahead! In addition, the game will feature an Improved combat resolution, a much more consistent combat round management, along with major improvements to the TOAW Editor Event system, making complex scenarios easier to create! And for those intimidated by large scenarios, an Improved PO/AI assist automation exists to make handing off part of your friendly forces to the AI easier!  

The Operational Art of War IV is the top-notch military simulation that every wargamer needs!

NEW NAVAL WARFARE

The modeling of ships has been improved. Instead of treating ships as a single piece of equipment, like a gun or a squad, they are now treated as complex systems that incur damage in combat. Ships have new armor, durability, accuracy, speed, and agility parameters. Embarked units no longer employ their own strengths in defense. Naval combat now evaluates attackers’ Anti-Naval strengths as individual shots/planes – employing their shell weights to determine armor penetration and resulting damage. Sea Interdiction can now be employed by aircraft, ships, and coastal guns. Ships subjected to sea interdiction fire counterbattery back (or, in the case of carriers, counterstrikes). 

NEW SUPPLY SYSTEM 

There is now an intermediate supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. A new parameter called the Overextended Supply Threshold has been implemented. That is the location supply value below which locations are overextended. Units in such hexes will function somewhat between how supplied and unsupplied units function. The result will be that it will be much more difficult for units to press on at red-lined unit conditions from such locations.

Motorized unit movement over improved roads can be set by the designer to be less than one MP per improved road hex (for example, ½ MP per hex). If optioned, this affects supply in that supply lines traced over improved roads will extend proportionately further than over other terrain, like regular roads. Note how this would especially affect desert scenarios. The limit of 50% unit supply recovery per turn has been lifted. 

 

© 2017 Slitherine Ltd. and Matrix Games Ltd. All Rights Reserved. The Operational Art od War IV, Slitherine Ltd., Matrix Games Ltd., and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. 

Color box DVD and printed manual
This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.