Shadow Empire is an original mix of genres. It is an immersive and rather complex turn-based game with a unique mix of military wargame, 4X, procedural generation and role playing elements. It is the year 8200. It has been several hundred years since the Dissolution War destroyed humankind. You and your people are rising out of the ashes and rediscovering technology and the concept of civilization.
Shadow Empire puts you in the seat of the supreme ruler of a small nation destined for greatness and reconquering a devastated Planet. You have Leaders to help you govern your Zones, administer your Organisations and lead your armies. You’ll also have Stratagems available that you can play on various targets. Can you make your people climb the ladder of civilization and technology once again? Can you conquer and reunite the planet?
It is in essence a game about military conquest, but you will also engage in diplomacy, budgets, organizational management, your economy, infrastructure, design and many more details. The game has a very procedural design that will ensure re-playability and experimentation. Not only are the Planets procedurally generated, also the equipment you are fighting with is. A separate system for discovery of Techs, Formation Types and Model Types and their research/development also ensures that you’ll have to work with different playing pieces each game.
The game universe is designed to evoke the feeling of being on another planet in some dark future, but at the same time to stay familiar. It is a game that does not deny it is a game, but it has a strong thematic focus on keeping things relatively realistic. For a strategy game there is a relatively strong roleplaying angle where you’ll need to keep your leaders happy in order for them to do their jobs well and not get any ideas of rebellion.
MICRO AND MACRO MANAGEMENT
There is a lot of potential micro management to engage in and to offset this the game has Stratagems that allow sweeping actions by just clicking the ‘play stratagem’ button. This allows a mental break from the micro stuff, for helping the player get out of a fix and enforcing the thematics as well.
This game is one of the most ambitious games VR Designs ever made. It is a very rich experience and a truly unique game that is no cookie-cutter of something you have already seen before
Summary of the Features
Most turns you'll have to make Decisions on events occuring in your Zones, with your Leaders or with third parties (for example: cults, crime syndicates)
Procedurally generated Planets according to the rules of Astrobiology that include Climates, Rainfall, Deserts, Snow, Glaciers, Lava streams, Deep Forests, Alien Evolution, Mountain chains, Resources, Rivers, Biohazard Level and Respiratory Hazard Level, etc
Detailed Combat Resolution taking into account factors as Readiness, Morale, Supplies, Experience, Entrenchment, Landscapes, Recon, Rivers, Weapon and Armor Technologies, Concentric Attacks, Leader Skills and Posture Stratagems
Over a 100 different Formation Types, each in 3 different sizes (like Infantry Armor, Heavy Assault Brigade, etc)
Discover and Design 30+ different Model Types (like Light Tank, Walkers, Missile Launchers, etc…)
The game starts at a Low Tech Level, but at the end of the Tech Tree you’ll find knowledge that allows you to build (for example): Laser Guns, Atomic Missile Launchers, Walkers, Shield-Generators and even ICBMs
100 different Tech Fields (like Assault Rifle, Algae Vats)
Units can pick up supplies from a road hex inside the Logistical Network in a certain operational supply range
You can extend your Logistics Network capabilities by building Roads or Rails as well as constructing Truck Stations, Maglev Station and Supply Base Assets
Leaders can be recruited and appointed to become Zone Governors, Council Directors, Army Commanders or Advisors
Leaders can have over 40 different Skills and can receive Leader Feats to augment their Stats
You can play Stratagems (cards) on other Regimes, Leaders or Zones. Over 150+ available
Unsatisfied Leaders could leave you, rebel or turn corrupt
Leaders tend to band together in Factions
Factions will put forward Demands on you, like asking you to conquer a neighbour or raise your Tech Level
You either have a Parliament, Senate or Politburo in your nation, you will be able to change system during a game
On the Diplomacy front: Minor Regimes can be coerced to become a vassal or even join you. Major Regimes can be tied into a number of pact and deals to ensure a peaceful coexistence
Realistic supply model where running out stuff always has consequences. Lack of Oil will immobilize your troops, lack of Ammo will for sure stop any offensive operations and a lack of Food might just starve and kill your Troops and Populace
Different kinds of Mining operations possible: Water, Metal, Rare Metals, Oil and Radioactives
Prospecting is often necessary for discovering Resources that could be mined
Scavenge Ruins and discover rare Artifacts