Sengoku Jidai: Shadow of the Shogun is back with a Collector's edition including exclusive content! Play this turn-based tactical and strategic game with a unique graphic style influenced by Japanese paintings. It represents an accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
Sixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries.
Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.
To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
COLLECTOR'S EDITION INCLUDES:
- Byeongja Horan Campaign: 1637, the Manchu have invaded Korea, and the Joseon stand alone against the Qing. Will you play as the Joseon and try to expel the invaders? Or will you side with the Qing and complete the conquest of the peninsula?
- Genko Campaign: 1282, with the conquest of China almost complete, Kublai Khan turns his glance towards the land of the Rising Sun and demands it bend the knee and pay tribute to his empire. The Japanese refuse, and it leads to war. Historically, a great storm stopped the invading fleet, the “Divine Wind”. But what if there was no storm? Fight the war for Japanese independence in this what-if campaign!
- Genko Skirmishes: 4 new army lists are added to the Skirmish mode of Sengoku Jidai, introducing a Yuan army list (Mongol Invasion) and 3 Japanese ones (Hojo and two generic clans called Aoi and Akai)
- Field of Glory Renaissance Core Rules E-Book: Do battle with friends and enemies alike with Field of Glory: Renaissance, the miniatures tabletop wargaming rules on which Sengoku Jidai and Pike and Shot were based. Bring history to life as you engage in ferocious combat with the finest armies of the Renaissance world. The Field of Glory: Renaissance rulebook contains all the information you need to play your first epic battle with figurines, terrain, tape measures and dice
- Empires of the Dragon Army E-Book: The 11th companion book for Field of Glory: Ancient and Medieval reveals the secrets of the armies of Asia, from the earliest times until the end of the 15th century, from the samurai of Japan and the forces of the Qin to the elephant hordes of India and Thailand
- Colonies and Conquest Army E-Book: Following in the footsteps of Marco Polo, Colonies and Conquest, the 4th Field of Glory Renaissance Companion, presents the armies and allies of the great civilizations of Asia in the 16th and 17th centuries, as well as the European forces that began to colonize the fringes of Asia.
©2017 Slitherine Software Ltd. All Rights Reserved. Sengoku Jidai, Slitherine Ltd. and their Logos are all trademarks of Slitherine Software Ltd. All other marks and trademarks are the property of their respective owners. Developed by Byzantine Games and Slitherine Software Ltd.
Unique graphic style influenced by Japanese paintings
Historical scenarios covering key engagements of the period
Classic Turn-based, tile based gameplay
Easy to use interface, hard to master gameplay
Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat
Single player and multiplayer battle modes
Skirmish system allows unlimited “what-if” scenarios
Skirmish scenarios randomly generated including open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march
In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them
6 difficulty levels allow the challenge to increase as you develop your battlefield skills
Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period
Mod friendly game system with built-in map editor
Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server