Scourge of War is the definitive American Civil War grand tactical wargame of this generation. With impressive 3D graphics, an award-winning AI, pausable real-time play, historical battlefield terrain and orders of battle down to the regiment and battery level, Scourge of War captures the tactical challenges that faced the real Union and Confederate commanders more than 130 years ago.
In Scourge of War: Gettysburg, players will be able to take command of Union or Confederate forces in a rendezvous with history at the town of Gettysburg in July of 1863. Every engagement at Gettysburg has been meticulously researched and recreated, along with multiple “what if” scenarios to keep players on their toes. Featuring incredibly detailed battlefields created from four high-resolution maps with authentic and historic weather and battles, players will be able to experience history right on their computers.
Take Charge of some of the premier Generals that shaped America. See if your strategy can hand Lee the victory that was pulled from his grasp. Can you as Longstreet take out the Union left flank? Or will you stand as Chamberlain on Little Round Top and order “FIX BAYONETS!” Do you have what it takes to prove that Pickett's Charge could have resulted in anything besides the mass slaughter of Longstreet's Corps? Can you do better than history or have all the great Generals passed away with that bygone era?
The Battle of Gettysburg took place July 1st-3rd in 1863 and became well-known as the turning point in the American Civil War. It was also the battle with the largest number of casualties during the war.
The Confederate General Robert E. Lee marched north with his Army of Northern Virigina after success at the Battle of Chancellorsville in May of 1863. Lee looked to invade the North through Pennsylvania, to Harrisburg or as far as Philadelphia. With this offensive, Lee hoped to not only take pressure off war-ravaged Virginia but to also influence the North towards suing for peace. Heading towards Gettysburg, Lee was set to find and destroy the Union Army of the Potomac commanded by the newly-appointed General George Meade. Lead elements of these armies encountered each other on July 1, 1863, and both forces rushed to gain the most advantageous ground.
By the second day both armies had fully arrived, with the Union Army forming a fishhook-shaped defensive line from Culp’s Hill and Cemetery Hill to Little Round Top. The Confederate Army assembled opposite them across open fields and wooded terrain. Fierce fighting took place in close-quarters on the Union’s left flank at Devil’s Den, the Wheatfield, and the Peach Orchard, with the Union soldiers hard-pressed and just able to hold the line. Terrible casualties were incurred by both sides.
The third and most important day hosted the amazing frontal assault by more than 12,000 Confederate soldiers in what became known as Pickett’s Charge on Cemetery Ridge. Known as the “high water mark” of the Confederacy, Pickett’s Charge ended up being repulsed by Union cannon and rifle fire with incredible losses. By the end of the day, both sides had sustained nearly 51,000 losses, with the Army of the Virginia on the retreat. Victory at Gettysburg along with the surrender of Vicksburg to the Union Army under General Grant on July 4, meant that the South suffered two setbacks that would turn the tide of war against them.
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Covers the Battle of Gettysburg
Four highly accurate historical battlefield maps and two general purpose battle maps
Realistic weather Courier system for dispatches Extensively researched historical order of battle for each day of the battle
Twenty historical or alternate history single player scenarios covering crucial actions on all three days of the battle including: The Iron Brigade at McPhersons Ridge, Vincents Brigade on Little Round Top, The Peach Orchard fight, Night battles on Culps Hill, The Pickett Pettigrew Trimble grand attack
Real time combat command of a brigade, division, or corps in the most intense battle of the Civil War
New Routing server for flawless multiplayer play Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, play embedded within historical battle scenarios
Random play mode to generate battles of brigade, division, or corps size on any of the included maps
Extensive option set to tailor the game experience to the players preference and to allow good game performance on a wide range of systems
Carefully modeled rifles, carbines, and muskets as well as smoothbore and rifled artillery
A full set of infantry and artillery tutorials to get you started
Sandbox mode with at least 2 maps to create your own battles
Full modding support with new friendlier interface
Each weapon of every regiment painstakingly researched and implemented
Sounds and Smoke effects to bring the battles to life
Multiplayer games that can support as much as 32 players