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Lock 'n Load: Band of Heroes

This item is discontinued. But if you are interested in purchasing a copy of Mark H. Walker''s Lock n Load: Band of Heroes head to http://www.locknloadgame.com/. Get ready for Mark H. Walker''''s Lock n Load: Band of Heroes. This is the second complete board game in the Lock n Load series, covering the battles of the 82nd and 101st Airborne Divisions during World War II.
TitleDate
Brecourt Manor ScenarioNov 05, 2005

Recent NEWS

Lock and Load Now Available!

Sep. 07, 2005 - Lock and Load:  Band of Heroes Available Worldwide from Matrix Games Website Matrix Games officially…

Lock ‘n Load: Band of Heroes Available for Pre-Order!

Jun. 04, 2005 - New Tactical World War II Board Game Nears ReleaseMatrix Games and Mark H. Walker…

“Wild Bill” Wilder Joins Lock ‘n Load Team!

Apr. 27, 2005 - Famed scenario designer to write 82nd & 101st Airborne scenarios for Lock 'n Load: Band of…

Mark H. Walker Signs With Matrix Games!

Apr. 12, 2005 - New Game Brings Lock ‘n Load Game Series To World War II Matrix Games today announced that…

Game SPECS

Lock 'n Load Publishing, LLC
Aug 26, 2005
Tactical
World War II
Basic
Turn-Based IGOUGO

For those of you who are tired of tactical board games that are long on rules and short on fun, we present Mark H. Walker’s Lock ‘n Load: Band of Heroes, the tactical simulation that is “more game, less guff.”

Mark H. Walker’s Lock ‘n Load: Band of Heroes is the second complete module in the Lock ‘n Load game system and it covers the battles of America's airborne troops during June of 1944.

It’s an easy system to learn and even better, gamers who are familiar with the Lock ‘n Load system can jump right in. As with the original game, each hex is 50 meters and turns are a few moments; counters represent squads, leaders, heroes, medics and even the occasional chaplain or scout. The module includes, SS Panzergrenadiers, Fallschirmjager, straight stick Wehrmacht, U.S. Airborne (both 82nd and 101st), Airborne Glider troops, StuG IIIG, PzIIIJ, Marder I, Pz35-S, Tiger I (ya gotta have a Tiger), M4A1, M10, M5A1, Jeeps, 88mm, 57mm, and 60mm and 81mm mortar Weapon Teams, MG42, MG34, M1919A4 .30 cal, BAR, 16 brand new Skill Cards that provide Leaders and Heroes with unique abilities, six mounted map boards, 480+ counters with Niko Eskubi’s fabulous art, and 16 gut-wrenching scenarios.
The scenarios play to LnL's strong suit... story telling. We have the battle of XYZ... where two paratroopers (later supported by a platoon) took down an entire German artillery battalion. The Alamo depicts the final battle in Saving Private Ryan, Flash... Thunder demonstrates the chaotic struggle of the first scattered paratroopers as Germans and Americans randomly appear, and still another (The Call of Duty) dishes up some tough choices for the commander of the 327th Glider Regiment. There are also straight up, tactical firefights such as Coming Through... a meeting engagement between elements of the 37th Regiment 17th SS Panzergrenadiers and the 502nd Parachute Infantry Regiment, The Road to Foucarville, where the 502nd attacks toward Foucarville through the 1057th Regiment of the 91st ID, Ewell's Charge, in which the 501st PIR attempts to flank the 6th Fallschirmjager at Dead Man's Corner.