Command a squadron of the U.S. Navy’s elite F/A-18 Hornet Strike Fighters! in Hornet Leadder you select the pilots and arm the aircraft based on real-world mission briefings. Once you reach your objective, you evaluate threats, and do what needs to be done to destroy the target!
Each pilot has his own set of unique skills and abilities. With each mission, a pilot’s skills increase, but so does his fatigue level. You must decide how hard to push your men as one of the many decisions that go into every mission.
Your Hornet arming choices include: AIM-9 Sidewinders, AIM-7 Sparrows, AIM-120 AMRAAMs, Mk. 82s, Mk.83s, Mk.84, Mk.20s, AGM-88 HARMs, AGM-65 Mavericks, AGM-45 Shrikes, ALE-45 and ALQ-119(v) counter-measure pods, AGM-62 Walleyes, AGM-130 Standoff Weapon System, AGM-154 Joint Standoff Weapon, and the GBU series of laser guided bombs.
You will fly high intensity missions over Iraq, Libya, and North Korea from 1991 to 2007. Your weapon selection for each campaign is updated to accurately match the weapons available for that era.
You will need to lead your squadron through a dense network of enemy bandits flying MiG-21s, MiG-23s, MiG-25, and MiG-29s. From the ground, you will take fire from a variety of sites: 23mm guns, 37mm guns, SA-2s, SA-3s, SA-6s, SA-7s, SA-8s, SA-11s, SA-13s, SA-14s, and SA-15s.
At the end of every mission and every campaign, your performance will be evaluated based on the damage you inflict, and the losses suffered by your squadron.
We’ll see you in the pilot’s briefing room!
© 2007 Slitherine Ltd. All Rights Reserved. Hornet Leader, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
Easy to learn, fast playing, built-in Help screens
Beautiful screens giving the player quick access to all needed data
3 real world campaigns with appropriate targets and defenses
6 Difficulty levels
Realistic air combat and weapon capability modeling
Wide selection of real aircraft weapons
Wide variety of enemy air and ground defenses
Cause and Effect campaign system modifies enemy capabilities based on the outcome of each mission
Pilot experience system to improve skills
Access to cutting edge weapon systems