Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.
On June 22, 1941, the largest land campaign in history began, as three German Army Groups advanced into the Soviet Union. Operation Barbarossa was underway and the German war machine was now locked in a struggle which would change the course of World War II.
Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa.
Additional stand-alone scenarios cover other famous battles and are ideal for head to head play through the integrated PBEM++ system. Your forces follow you through the campaign, earning historical upgrades as you progress and new equipment becomes available on a historical schedule. Units and maps are represented at realistic scales and the combat, movement and terrain systems are all based on real capabilities.
Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and challenging game of combined arms strategy.
4 Campaigns: Main branching Archangel to Astrakhan Campaign (37 Scenarios), Army Group North (3 Scenarios), Case Blue (4 Scenarios), Operation Barbarossa Short (9 Scenarios).
14 Stand-alone Scenarios: Drive on Stalingrad, Dubno-Brody, Minsk, Riga, Road to Demyansk, Saving Berlin (1945), Storming Leningrad, Tallinn, Third Kharkov (1943), Tikhvin, Typhoon over Moscow, Vyazma, Zhitomir (1943), Zitadelle (1943).
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Easy-to-use but realistic combat, movement and logistics system
Realistic map and time scales
Ground and Air units as well as specialized unit types such as Engineer and Reconnaissance battalions
Different unit sizes fully modelled and viable, from Tiger Battalions to Infantry Divisions
Wide variety of support units and realistic historical upgrades for each unit type as units earn experience
Historical equipment base on historical availability
Dynamic branching campaign system with player decisions, choose the main German axis of attack after the battle of Smolensk.
Interesting and innovative mission objectives make each scenario unique
In-Game scenario events like bridge destruction, reinforcements based on player actions, news from other fronts, etc.
PBEM++ play via server
Balanced Stand-alone scenarios suitable for head to head play and as either side