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Gary Grigsby's War in the West

Gary Grigsbys War in the West 1943-45 covers the Allied campaigns in Western Europe starting with the summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany.
-70%
$79.99
$24.00

DLCs

TitleDate
[PC] Beta Update v1.02.59Nov 19, 2019
[PC] Update v1.02.56Mar 20, 2019
ManualApr 07, 2015
[PC] Installer v1.00Dec 02, 2014

Recent NEWS

Matrix Holiday Sale 2019 – Up to 90% off on most of our catalogue

Nov. 26, 2019 - The winter festive season is upon us and it's the right time of the year to resume a yearly…

War in the West LIVE Stream - The XTRG Challenge

Jun. 15, 2018 - Excellent news from the front! Many of you surely already know XTRG for his passion for…

War in the West Update 1.01.68

Oct. 04, 2017 - Hello everyone! Today we are releasing the latest version of War in the West and Operation…

Gary Grigsby's War in the West is out now on Steam!

Aug. 03, 2017 - Gary Grigsby’s War in the West, the most ambitious and detailed computer wargame on the…

War in the West will be released on Steam soon!

Jul. 31, 2017 - Are you excited to play Gary Grigsby’s War in the West on Steam? It will be released in…

Gary Grigsbys War in the West is coming to Steam!

Jul. 25, 2017 - We are pleased to announce that one of the most acclaimed wargames on the Western Front of World…

War in the West Beginner's Guide (Updated)

Jan. 12, 2017 - Are you still intimidated by the gargantuan complexity of War in the West? Scared about the…

Gary Grigsby's War in the West has been updated!

Oct. 14, 2016 - Hi everybody! War in the West, one of the most impressive wargame ever created has been updated…

D-Day sale! Discount on all Western Front games!

Jun. 03, 2016 - On June 6 1944 the Allied forces under the supreme command of Eisenhower launched the largest…

War in the West has been updated to version 1.01.20!

Apr. 15, 2016 - “We have lost a battle, but I assure you that we will not lose the war! I cannot say more…

Gary Grigsbys Operation Torch Tournament

Dec. 01, 2015 - The time to prove your skills on the battlefield has finally come! We are setting up a great…

Operation Torch is available now!

Oct. 08, 2015 - Almost one year ago, Gary Grigsby’s War in the West amazed fans of detailed wargames and…

Operation Torch Multi-Player Features and Scenario Guide!

Oct. 06, 2015 - D-2 before Operation Torch, the first expansion for Gary Grigsby's War in the West, lands on…

Operation Torch New Screenshots Revealed!

Sep. 29, 2015 - New intelligence has arrived regarding the latest expansion o fWar in the West: Operation…

Operation Torch: Managing Air Battles

Sep. 22, 2015 - One of the most important features implemented in Gary Grigsby’s War in the West was the…

War in the West: Operation Torch gets a release date!

Aug. 27, 2015 - Gary Grigsby’s War in the West is unprecedented in its historical depth, detail and scope…

Operation Torch Details and New Screenshots!

Aug. 07, 2015 - The war is at its turning point. After the defeat at the second battle of El–Alamein, the…

War in the West Update to V. 1.00.21 and Operation Torch Beta announced!

Mar. 23, 2015 - “The enemy must be annihilated before he reaches our main battlefield. We must stop him in…

War in the West is updated to Version 1013!

Mar. 03, 2015 - A really big update is ready for the monster game of 2014! It brings tons of improvements and…

Another update rolls out for War in the West!

Jan. 30, 2015 - Gary Grigsby’s War in the West, the huge wargame that was released at the end of last year,…

The definitive wargame of the Western Front is out now!

Dec. 04, 2014 -  “The enemy must be annihilated before he reaches our main battlefield...We must stop…

War in the West gets teaser trailer and Twitch Stream!

Dec. 02, 2014 - War in the West is coming in just two days! We have already shared with you a wealth of…

New Preview AAR for War in the West!

Dec. 01, 2014 - War in the East veterans Shermanny and Mike play the 1944 campaign for the upcoming War in the…

War in the West Manual preview

Nov. 27, 2014 - We already announced that the manual of War in the West will conquer your bookshelf! And today we…

War in the West Wacht am Rhein AAR

Nov. 12, 2014 - Gary Grigsby’s War is the West is releasing next month! In order to give you all a taste of…

War in the West will conquer your bookshelf!

Nov. 07, 2014 - The development team of 2by3 Games is working very hard to put the finishing touches on Gary…

New screenshots for War in the West!

Oct. 17, 2014 - Confirmed for a release early December, Gary Grigsby’s War in the West now gets illustrated…

War in the West coming in December!

Oct. 03, 2014 - “No amphibious attack in history has approached this one in size. Along miles of coastline…

Gary Grigsby turns to the West Front!

Sep. 05, 2013 -   The wargaming legend Gary Grigsby has done it again. After massive games…

Game SPECS

2by3 Games
English
Strategic
World War II
Western Europe
Advanced
Turn-Based IGOUGO
1-2
Present
PBEM++
Yes
PDF E-Book, Printed - Color
Brigade
Weekly

Based on the War in the East engine with years of additional major features and improvements, Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.


Thousands of feet above the battles on the ground, War in the West also covers the air war and the Allied strategic bombing campaign. War in the West provides players the chance to pick alternative strategies in both the land and air parts of the war. There is also an East Front Control option and tracking of the front line and the entire order of battle in the East for German players that wish to make the strategic decisions on how to balance their forces between the Western and Eastern Fronts.

With a new, highly accurate map of Europe, an incredibly detailed order of battle down to each squad, vehicle and plane, a very realistic logistics system (including rail usage, depots, trucks, ports and realistic interdiction), full modeling of the air as well as ground wars and a weather system that tracks and models individual weather fronts as they move across the map, War in the West is the new definitive wargame of the Western Front.

MAP 

The map has a huge size (36k hexes versus 25k for War in the East) and contains all the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment/impassable, and ferries. The Road Quality is effected by Country impacts weather. You will find an improved map projection that minimizes map distortion effects caused by using a flat map for a round world and improved weather graphics showing all effects on the map in each hex; ground, air and water (ice).The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes).

CAMPAIGNS, SCENARIOS

The game includes 3 main campaigns and 7 smaller scenarios: 1943 Campaign - 3 July 43 to 3 Aug 45 (109 turns), 1944 Campaign (May Start) – 11 May 44 to 1 Aug 45 (64 turns), 1944 Campaign (D-Day Start) – 30 May 44 to 6 Aug 45 (62 turns), Air Campaign – 1 May 44 to 28 May 44 (4 turns). Operation Husky – 3 July 44 to 20 August 45 (7 turns), Salerno to Rome 43-44 – 9 Sept 43 to 28 June 44 (42 turns/multiplayer only), Battleground Italy – 10 July 43 to 4 May 45 (95 turns), Breakout and Pursuit – 25 July 44 to 9 Oct 44  (11 turns), Westwall – 17 Sept 44 to 10 Dec 44 (12 turns), Bulge to the Rhine – 16 Dec 44 to 10 Mar 45  (12 turns).

AIR WAR

- Comprehensive new air game with a separate air resolution phase
- Fixed airfields on map with additional construction possible
- Each Air Force HQ is given Air Directives which are used to generate missions
- Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol
- Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply)
- Strategic Bombing can prioritize between 14 target types
- Tracking of pilots
- Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities
- Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot training.

LOGISTICS

- Rail usage tracked per hex w/congestion on tracks restricting troop and supply movements
- Railyard location and capacity impacts total rail capacity and load/unload costs for units
- On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained.
- Airpower can restrict/damage freight via bombing rail and/or railyards or by using interdiction to intercept supplies moving to/from depots.
- Supply priorities can be adjusted by HQ (and depot) to allow player direction of limited resources.

WEATHER

- 8 Weather Zones, Weather Fronts and per hex weather conditions at a higher resolution than War in the East
- 6 Ground Conditions impacting ground unit movement and combat
- 6 Air Conditions impacting flying conditions and water and snow levels on the ground
- Ice Conditions in Rivers
- Weather determined by a combination of weather zones and 5 possible weather fronts that move across the map, with water/mud and snow levels tracked dynamically in each hex.

AXIS GARRISONS

- Garrison Regions - requires minimum garrisons in combat value of troops – changes over time and with major events.
- Garrison Cities - requires security units and a large garrison – also changes over time
- Not fulfilling garrison requirements will increase partisan attacks on rail in the area as well as costing substantial victory points.

EAST FRONT CONTROL OPTION (FOR LONG CAMPAIGNS)

- East Front Screen provides info on German forces, front line and Soviet offensive potential
- Units may be moved between fronts. Player chooses which if any German units on the East Front are pulled back to refit
- Soviet controlled hexes are shown on the map
- When using EFC Option, game ends when Berlin falls or can last until the beginning of August 1945. When not using the EFC Option the game ends in early May 1945 (or earlier if Allies capture Berlin) and movement of units between fronts is based on historical movements.

AMPHIBIOUS AND AIRBORNE LANDING RULES

- Amphibious and Airborne Prep Points and Target Hexes
- Airpower Impact on Naval Movement
- Amphibious HQs with Naval Support, Temporary Ports and Mulberry Harbors
- Commando and Ranger supporting landings
- Separate Amphibious and supporting airborne landing phase at start of other player’s turn
- Coordinated airborne landings with non-amphibious forces during own turn
- Multi-role support units that can switch between off-map support and on map unit status
- Large Multi-role units divide into 3 parts when made support units (break brigade/regiment into 3 battalions)
- Support ranger and commando units have special amphibious abilities.

VICTORY CONDITIONS

Factors Considered in Campaign Victory Conditions: Cities Controlled Each Turn, Damage From Allied Strategic Bombing, Partisan Activity (failure of Axis to garrison), Allied Casualties, Failure To Achieve Italian and French Beachheads, Political Targets (U-boat and V-weapon factories and V-weapon launch sites).

East Front Progress (when EFC Option is in use): Timing of Fall of Berlin.

AI

AI manages not only tactical and operational decisions, but also strategic decisions involving different invasion locations and strategies. AI can be used to assist the player in creation of Air Force Directives based on player selection of target priorities.

MULTIPLAYER

Updated PBEM++ implementation w/improved game information interface.

 

© 2014 Slitherine Ltd. and Matrix Games Ltd. All Rights Reserved. Gary Grigsby’s War in the West, Slitherine Ltd., and their logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Slitherine Ltd./ Matrix Games Ltd. And 2by3 Games. 

Color box DVD and printed manual
This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.

Store Info

Digital Download

Our Digital Download service sends you a download link to the master game file once your order is complete. You can use this link to download the game directly to your computer over the internet and start playing right away. The download is available to you for thirty days after your order. No shipping is involved and the game is immediately available for you once the order is complete.

Physical Shipment

When you select this option you can use our digital download option to get the game right away and start playing. Then have a boxed copy of the game shipped to you as a backup for permanent storage. With a backup, you'll be prepared for whatever comes your way-whether it's a system crash, a computer virus damaging your files or the software simply no longer functioning as it should. You will be billed to have the game shipped in a printed DVD box with a printed DVD and your serial number.

Editions

Digital Express Edition: This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.
Standard Edition: This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual.
Collector's Edition: This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.