Commander - Napoleon at War is another game for the Commander series, taking the acclaimed design introduced in Commander - Europe at War to the next level. Building on the international success of its predecessor, Commander - Napoleon at War brings the same simple and intuitive gameplay mechanics to the Napoleonic era, creating a different and even more compelling gaming experience. Use the combined arms of infantry, cavalry and artillery combined with the innovations and strategies of the Napoleonic wars to secure victory.
Can Napoleon’s ambition be denied or will the flag of the Empire of France fly throughout the continent? It is up to you to write the story of the Napoleonic Wars in Commander - Napoleon at War!
Play on a beautifully rendered map of Napoleonic Europe, where terrain and weather play a large role and mud and snow may bog down your army at a crucial time. Logistics are also modelled, with supply lines, resources and sieges and the use of privateers and naval superiority to stifle trade routes. Players have twelve unit types to choose from as well as fifteen research paths, and eight immersive historical campaigns from 1805 through 1815!
Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia. Choose from up to 15 different historical research paths for each country in five general areas (Infantry, Cavalry, Artillery, Navy, Warfare). Spend Money, Manpower and Horses to build new units and recruit historical leaders, choosing from twelve different unit types ranging from Light Infantry to Frigates.
8 immersive campaigns (including a full 1805-1815 campaign) starting from Napoleons war with Austria, Russia and Britan in 1805 up to the 100 days campaign ending at Waterloo in 1815.
Huge map covering all of Europe and stretching from Canada and the United States all the way to the Urals and the Middle East in beautiful historical detail.
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8 immersive campaigns
Huge map covering all of Europe and stretching from Canada and the United States all the way to the Urals and the Middle East in beautiful historical detail
15 different historical research paths for each country in five general areas (Infantry, Cavalry, Artillery, Navy, Warfare)
Dynamic weather system includes mud, snow and storms
Trade routes, frigates and privateers
Bombardment and siege of fortresses and resources
12 different units types including Militia, Line & Guard Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Privateers
Recruit historic commanders such as Ney, Blucher, Wellington & many more
Multiplayer via LAN, hot seat, PBEM and Internet