Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Team management is crucial as every man in your teams matter. In Last Stand Arnhem, as the Allies, you will carry out the world’s largest airborne operation, Operation Market Garden, to cross the Rhine and bring a swift end to the war or, as the Germans, use a hastily organized set of defense forces to prevent the Allies from reaching their ultimate goal, Arnhem Bridge.
"Out of ammunition. God Save the King" – This was the message sent by the British forces in the final hours of the struggle for Arnhem Bridge. It was intended for the Allied forces, but it was only heard by the Germans.
Close Combat – Last Stand Arnhem design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases.
As the Allies, you will carry out the world’s largest airborne operation, Operation Market Garden, to cross the Rhine and bring a swift end to the war or, as the Germans, use a hastily organized set of defense forces to prevent the Allies from reaching their ultimate goal, Arnhem Bridge. Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
MEGA UPDATE IMPROVEMENTS
-Noticeable improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success
-Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team
-Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations
-AI improvements were made to be in concert with the re-designed pathfinder
-The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go."
-Many other minor improvements were made and reported bugs were fixed.
MEGA UPDATE IMPROVEMENTS FOR LAST STAND ARNHEM ONLY
-The mechanism for borrowing teams from the reserve battlegroup was redesigned
-The Grand Campaign was redesigned for improved play balance.
© 2019 Slitherine Ltd. All Rights Reserved. Close Combat: Last Stand Arnhem, Slitherine Ltd., and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Matrix Games Ltd.
Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps.
New 60+ battles, operations and campaigns including a new enhanced Grand Campaign.
Many new game features including troop point buying system, destructible bridges, ferry and assault river crossings, night-time battles, flare effects, and more!
A point buying system - each battle group and parent formation has a limited pool of points to be spent to buy teams from the Force Pool
Bridge demolition and repair
Assault river crossings and ferry river crossings
Front line and Reserve Battlegroups
Improved Battlegroup management ability to stack battle groups, ability to merge battle groups, ability for one battlegroup to lend teams to another, ability for battlegroups to move through each other on the strat map
Static troops a small number of teams associated with a specific map will defend the map even if no battlegroup is present
Ability to specify starting turn (of starting day) for operations and campaigns to the scenario editor
Ability to specify arrival turn for reinforcements in scenario editor. Increased maximum number of turns / day to 6
Size/echelon data for battle groups (i.e. Company / Battalion / Regiment) which controls the number of team slots available in battle group screen
Parent formation tracking for battle groups
The parent formation for both 1 Para Bde and 4 Para Bde will be British 1st Airborne Division, for example
Reduced aerial re-supply effectiveness if an enemy battle group is present on the target map
Video playback at battle / campaign / operation start and each new day of the grand campaign
Even more improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general
FEATURES CARRIED OVER FROM CLOSE COMBAT THE LONGEST DAY
Battle the enemy in the darkness. Includes simulated flare effects where ability to see the enemy troops is effected by flare deployment
Comes with all new 60+ battles, operations and campaigns
Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. That's an additional 21 tactical map slots over the original game!
New reports at the end of battle showing campaign cohesion and VL control track your progress after each bout
Display of battlegroup cohesion and fatigue status
Game accepts maps up to 4800x4800 pixels as compared to the stock CC5 map size of 3600x3600 pixels
Off-board or off-map support quantities now tied to difficulty level
Improved graphical communication of strat map connections
Game can be played in windowed mode
Tweaked User Interface graphics, with nearly all new planes, vehicles and map graphics
Also includes carefully crafted game play manual No longer requires second party utilities for modding to provide years of additional gaming excitement
Among the moddable features: ALL strat layer features, ALL campaign details including weather, turns per day, scoring, all support mission types for both sides and locations, battlegroup recycling, battlegroup retreat/disband, supply and much more!
Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended
Capable of representing multiple nationalities with varying capabilities available to both sides
Capable of simulating airborne battlegroup deployment drop zones
STANDARD FEATURES FOR ALL CLOSE COMBAT VERSIONS
Enhanced Scenario Editor - Create your own "what if" Scenarios. Enjoy the huge variety of modifications available from the Close Combat Community providing years of additional gaming pleasure
Enhanced head-to-head combat modes including: 24/7 campaigns
Enhanced to run well on modern DirectX systems
Accurately depicts World War II tactical warfare and its challenges
Realistic soldier psychological profiles during combat
Accurate and realistic equipment modelling Close air support and direct and indirect fire Ability to protect your men in buildings, bunkers, and trenches
Includes specialized squads, weapons, soldier types, attack Aircraft & Artillery
Adjustable game speed scroll speed and sound volume ... and much more!
OS Vista/7 (Vista/7 rec.)/10 (Runs in Windowed mode)
CPU
400 MHz CPU (600 MHz or faster rec.)
RAM
512 RAM (1 GB rec.)
Video/Graphics
1 MB Video RAM (8MB rec.) DirectX 9 compatible and capable of 1024x768 resolution or higher
Sound
16bit DirectX 9.0 compatible sound card
Hard disk space
2.0 GB free
DirectX version
9.0c
Note
A network or internet connection for 2-player head to head play