Known bugs

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fruitgnome
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Joined: Wed Jun 04, 2014 11:49 am

Known bugs

Post by fruitgnome »

I think it's time to get a list of known bugs or where is such a topic? Or write bugs here, but please only bugs not desired features.
MaximKI wrote: Mon Apr 15, 2024 4:38 pm
fruitgnome wrote: Sat Apr 13, 2024 8:27 pm And if enemy offers end of war by himself, than write in the pop up (notification) that he offers to become vassel. I got two times vassals on this way although I didn't wanted them to be a vassel. At the moment you have to click on show offer to see if vassal is ofered or not.
@fruitgnome, this is a known issue that we're investigating.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

I'm still in a beta game. After that I will start a new game game and post bugs by myself.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Started new game 1.2.2.0 stable. "Consider adding Energy Collectors" at bombers and fighters.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Raid fleets although they have enough assault pods do not capture bases on auto attack (policy setting is right set). They capture ships.
Last edited by fruitgnome on Thu May 02, 2024 10:36 pm, edited 1 time in total.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Captured pirate base is listed as enemy target.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Automatic colonizer fly to planets without fuel to colonize them.
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MaximKI
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Re: Known bugs

Post by MaximKI »

Thanks for posting these issues. If possible, please upload saves along with these as that will greatly help in tracking down these issues and resolving them.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

The more fighters/bombers you have it stucks more in the design screen. It is like all fighters/bombers got by a methode instead of only the design.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Invasion fleets invade independant colonies although strategy is diplomacy.
Defeated pirate factions are stil ingame.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Military fleets attack other empire targets although there is no war and diplomacy is set to close ally. The fleets fly in foreign territory and even have an attack point.

Defeated empires (gizzurean, dayhut, mortalen) are still in game but not in game editor and not under victory conditions.
Last edited by fruitgnome on Fri May 31, 2024 10:24 am, edited 1 time in total.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Own build planet destroyer does not launch fighters and bombers.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Retire multiple ships let the game the ships retire at colony although there is a spaceport.
fruitgnome
Posts: 475
Joined: Wed Jun 04, 2014 11:49 am

Re: Known bugs

Post by fruitgnome »

Stealing infinite/repeatable tech does not work with spys. The counter gets not higher but this is not the problem for me. The problem for me is that spys try to steal this tech. Repeatable tech should not be stolen. Because it could be that this might work if the counter is the same as by the stolen empire.
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