Pros...
1 a very true to life ballistics model.
2 as mentioned on their page...modeling "soft factors" is huge. Few do it well, CM does. Put in a company of the exact same composition against each other with one rated better in experience and leadership...that one will mostly always win
3 Ease of modding.
4 well designed AI at the TacAI level.
Really only a few "I hope this comes out" as "negatives"
1. The German armored cars I mentioned previously
2. The human guided AI in scenario editor *could* use more tweaks- but this also could be my inexperience as well
3. A "wish for"...some OOB accessible in game where you can look for a specific unit on a crowded battlefield full of the same symbols.
4. Another wish for. (And this may be already doable) AI don't *seem to* take advantage of terrain heights etc.. placing AT guns in places where there is no line of sight beyond 35m. This could be perhaps fixed by specifically making them an AI group and the scenario specifying exactly where to place them but I'm unsure how to access elevation etc info on the screen that defines AI group setup.
I will revisit this one later
Overall I purchased the entire series except Black Sea...nothing against that lol I just ran out of money
I purchased long ago the prior WW2 titles...and MAN has this engine come a long way....outstanding!!