____________________________________
"INF PACK (+ 88mm crew)" contents...
![Image](https://www.matrixgames.com/forums/upfiles/29453/CD3FE489FFE44E97AC2C1ABF0080F4C7.jpg)
-New 'German specialist' made from stock HMG as root going through the "DE treatment". ('DE' --"Deep Exploration"-- is an expensive CAD program from ['Right Hemispere'] that decompresses the .X files without creating artefacts.) This HMG is used in various units below.
-New PzBuK unit made = New gun, manned by new 'German Specialist'. Uses Mobius' sPzBuk41 gun XML-- included in this pack. (To make this model work as desired [speed, no mountability], it is called in Infantry XML (and therefore scenario editor) "infantry gun, team". PzC needs code change so that eg "light ATG, team" is like infantry gun's speed and mountability but called 'light ATG team'.)
-New Fallshirmjager folder (with XMLs mapped to it) = helmuts made; has winter camo, eagle on helmuts. All types made: Rifle, smg, MG.
(STOCK rifleman was not 'compressed'/screwed up (no high warped shoulders etc). So I could --without the "DE treatment"-- use him as a base to make the other gunmen (FSjager; sniper.)
-sniper = [RUSS ALSO...] now only one guy; added scope to rifle model; has special camo. (Mapped XML to "German sniper folder": stock was mapped to "[PzGren rifle]" --nothing used stock Sniper folder, AFAI-could tell. [This is true, for Russian sniper too.])
-Ger HMG = has field cap now, blonde. (Stock HMG got the 'DE treatment'; then I made the 'German specialist' from this HMG.)
-Infantry Gun = [RUSS ALSO...] now only two guys; Stock gunner plus German specialist [Russ: stock gunner plus edited mortar guy].
-Ger Pionier squad = Now has 'ger specialist case' added. This creates differentiation on battlefield. (I used Mraah's 'Pionier XMLs' with the HEAT pack added as base for this --His satchel gun included in this pack.)
-New SS Helmut texture with CAMO helmuts (and schutzstaffel). This creates differentiation on battlefield.
-Russian Tank commander texture changed = now has eyebrows.
-Russian Mortar (got DE treatment) = has pilotka.
-IG wheels 'de halo-ed'. (Other guns dehalo-ed.)
-Most Ger and some Russ Infantry compendiums Fixed. Stock were all screwed up. (It always bugged me that the squad pictured only one guy and he was generic and always winter clothed; also made combatant's direction consistent (;-p). This is a cool mod.)
-88 crew.x (_in armouredunits folder_) = now three guys; stock gunner plus 'German specialist' and my bino commander; textured all (ie including seated stock man) with Luftwaffe waffenfarbe (from Ryan Cerie concept).
---
`All animations etc for all.
`TWO test scenarios(summ, win) showing all units in this pack on a stock map.
`compendium template [see below].
========
Credits go to _DeanJ_ for untangling the stock German HMG and Russian Mortar guys so I could use them as roots for my developments. (DeanJ is the do-er of the crucial "DE Treatment")