SWiE v1.08 Public Beta Now Available

Strategic War in Europe is a grand strategy game where you command one or more of the 25 countries in the game. War, diplomacy, technological progress, recruitment, conquest – this is all in your hands. There are no restrictions to the actions you can perform during your turn: unit movement, purchase, attack, technology investment, reinforcement, all of those can be done at any moment during the turn.

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

SWiE v1.08 Public Beta Now Available

Post by Andrew Loveridge »

Hello All,

We have a new Update available in the Members Club. It includes a few fixes and changes. It is comprehensive and includes all the previous updates.

Please give it a try, and let us know how it works for you.

Changes since last Official Update

v1.08 – March 18, 2013
    Fixes[/b] [ul]
  • War relations in all scenarios
Gameplay
  • Supply system delivery updated
[/ul]
v1.07 – January 19, 2013
    Bug Fixes[/b] [ul]
  • Entrenchment bonus now reduced properly just after movement of the unit and not at the end of the turn
  • Game can be always running in Quick Start mode as Allies
  • Fixed display o the Defenders effective strength value
Features
  • Nukes are now aquired every four months instead of each month (moddable)
  • Nuclear report added to the reports
AI
  • AI now uses the Nuclear Bombs more eagerly
Scenarios
  • Completely new 1945 scenario has been added to the game
[/ul]
v1.06 – November 29, 2012
    Bug Fixes[/b] [ul]
  • Fixed the bug causing the game to crash under Win 8
  • Fixed problems with reinforcing units under certain supply level
  • Fixed problem with bad reading of constant values
Gameplay
  • Modified balance to favor USSR human player against German AI. Now human player should have possibility to win against German AI on normal level
[/ul]
v1.05 – October 22, 2012
    Bug Fixes[/b] [ul]
  • Number of people and equipment in units now displayed correctly
  • Fleets without any naval units assigned are now automatically disbanded at the end of the turn
  • Loading data from country specific consts files fixed
Gameplay
  • Modified balance to favor USSR human player against German AI
  • Modified balance to favor German human player against USSR AI
  • Now if a unit is returned to the forcepool with a commander, then the commander is reassigned from the unit
  • Changed supply schedule, now convoys are perforemd after selecting supply sources by units
  • It is nowpossible to see full description for all events
  • Increased Allied AI support on higher German difficulty levels
  • Randomness added to the creation of Vichy event, now there is only 50% of chances that the Vichy France will be created after capturing of Paris
AI
  • Changed AI behavior to keep aircrafts at least one hex from enemy units
  • Making Allied AI more agressive (sill needs to have advantage to attack enemy)
Features
  • It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage
GUI
  • If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel
Other
  • If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered
[/ul]
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Omnius
Posts: 831
Joined: Fri Jun 22, 2012 12:10 pm
Location: Salinas, CA

Nuclear Effects Different Too

Post by Omnius »

Don't for get that the effects of a nuclear bomb are now less destructive. Now only the unit in the hex nukes gets eliminated, it does not affect units in adjacent hexes. Also the social unrest modifiers have been reduced to 6% for the nuked country and 3% for it's allies. Much more reasonable now. I hope someone corrects the manual.

The 1945 scenario is fun, hope Time of Fury gets it.
Omnius
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Omnius
Posts: 831
Joined: Fri Jun 22, 2012 12:10 pm
Location: Salinas, CA

It's 2013 Now

Post by Omnius »

Andrew,
Those changes would be from January of 2013, not 2012. Always tough remembering what year to write down in January.
Omnius
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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

RE: It's 2013 Now

Post by Andrew Loveridge »

Thank you for pointing that out, corrected.
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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

RE: It's 2013 Now

Post by Andrew Loveridge »

This has been updated to v1.08
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blacksherman
Posts: 16
Joined: Tue Apr 06, 2010 2:47 am
Location: MONTANA

RE: It's 2013 Now

Post by blacksherman »

Downloaded the update today and will give it a try early next week. It looks good and will let you know.
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Nimrod 9th
Posts: 143
Joined: Fri Sep 28, 2012 11:11 am
Location: Central MO

RE: It's 2013 Now

Post by Nimrod 9th »

Now that it's "v1.08" and not "v1.08 Public Beta" wiil it be posted to the Stratigic War in Europe Product Page - Downloads? If so, when? Thanks.
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