PCO CTD

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ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

PCO CTD

Post by ComradeP »

After installing the patch and the mod by dazoline, the game won't start anymore. I'm not sure what the problem could be, if it's the mod or the patch.

There is a difference between the size of the patch as specified on the Member's Club page (309.49 MB) and the size of the file ~295 MB), however.

The weird thing is that no error of any kind is given, the game seems to boot (the mouse disappears) and a few seconds later it automatically closes.

The error seems to be DirectX related according to the log.

I don't know what else could be using DirectX, as PCO's the only running program that requires graphics aside from Windows.
12/5/2011 6:20:25 PM: ******************** New Game *******************
12/5/2011 6:20:25 PM: Current Directory: D:\Matrix Games\Panzer Command Ostfront
12/5/2011 6:20:25 PM: OS Version: Microsoft Windows NT 5.1.2600 Service Pack 3
12/5/2011 6:20:25 PM: CodeBase: file:///D:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
12/5/2011 6:20:25 PM: Assembly Name: PCOstfront, Version=3.2.9.23731, Culture=neutral, PublicKeyToken=null
12/5/2011 6:20:25 PM: Managed DirectX:
12/5/2011 6:20:25 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/5/2011 6:20:25 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/5/2011 6:20:25 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/5/2011 6:20:26 PM: Loading Guns...
12/5/2011 6:20:27 PM: Loading Armoured Units...
12/5/2011 6:20:30 PM: Loading Infantry...
12/5/2011 6:20:31 PM: Loading Scenarios...
12/5/2011 6:20:33 PM: Loading Campaigns...
12/5/2011 6:20:33 PM: Loading Tables...
12/5/2011 6:20:33 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null
12/5/2011 6:20:34 PM: Graphics format: X8R8G8B8
12/5/2011 6:20:34 PM: DeviceIdentifier: d7b71ee2-d745-11cf-8068-4805a1c2cb35
WhqlLevel: 0
Revision: 0
SubSystemId: 625086466
DeviceId: 37893
VendorId: 4098
DriverVersion: 6.14.10.6962
DeviceName: \\.\DISPLAY1
Description: ATI Radeon HD 2900 GT
DriverName: ati2dvag.dll

12/5/2011 6:20:34 PM: Manager Adapter value: 0
12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: HardwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:34 PM: Failed Create device.
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
12/5/2011 6:20:34 PM: SoftwareVertexProcessing
12/5/2011 6:20:34 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 5760
ForceNoMultiThreadedFlag: False

12/5/2011 6:20:35 PM: System.Exception: Make sure no other DirectX applications are running ---> Microsoft.DirectX.Direct3D.InvalidCallException: Error in the application.
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
--- End of inner exception stack trace ---
at Lib.Rasterizer.Window3D.Init(Control renderControl, Int32 screenWidth, Int32 screenHeight, Boolean isWindowed)
at Lib.Rasterizer.GraphicsHandler.CreateWindow3D(Control renderControl, Int32 width, Int32 height, WindowMode windowMode, Int32 bitsPerPixel)
at Lib.Rasterizer.GraphicsHandler.Instantiate3D(Control renderControl, Int32 width, Int32 height, WindowMode windowMode, BitsPerPixel bitsPerPixel, Int32 frequency)
at MainClass..ctor(CommandLine commandLine, Boolean restart)
at MainClass.Main(String[] args)
12/5/2011 6:20:35 PM:
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
rickier65
Posts: 14251
Joined: Thu Apr 20, 2000 8:00 am

RE: PCO CTD

Post by rickier65 »

ORIGINAL: ComradeP

After installing the patch and the mod by dazoline, the game won't start anymore. I'm not sure what the problem could be, if it's the mod or the patch.

There is a difference between the size of the patch as specified on the Member's Club page (309.49 MB) and the size of the file ~295 MB), however.

The weird thing is that no error of any kind is given, the game seems to boot (the mouse disappears) and a few seconds later it automatically closes.

The error seems to be DirectX related according to the log.

I don't know what else could be using DirectX, as PCO's the only running program that requires graphics aside from Windows.

Comrade,

If the main game menu starts, try opening the configuration settings and check to make sure those are all set correctly (screen resolution, etc.). I seem to recall some reports of this getting reset.

Thanks
rick
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: PCO CTD

Post by ComradeP »

OK, that worked, thanks Rick.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: PCO CTD

Post by junk2drive »

Thank goodness...
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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