Map mod

Post new mods and scenarios here.
User avatar
sabre1
Posts: 1922
Joined: Wed Aug 15, 2001 8:00 am
Location: CA

RE: Map mod

Post by sabre1 »

[&o][&o][&o][&o]

Thank YOU!

This game will catch on quick with easy to create scenarios and your map mods, simple UI, etc...
Combat Command Matrix Edition Company, The Forgotten Few
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Map mod

Post by JMass »

In the next days I'll release the new version of my mod with all the terrains zoomed from level 0 to 3, a new Spring set, and two small zoom level 0 issues corrected.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Map mod

Post by Fred98 »

Excellent!

-
Bulldog1
Posts: 63
Joined: Wed Nov 15, 2006 5:40 am

RE: Map mod

Post by Bulldog1 »

Thank You!
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Map mod

Post by JMass »

I pushed hard to finish today so you all can use it this weekend [:)]
This version 04 contains all the terrains zoomed from level 0 to 3 and a new Spring set, to test it I attached below two scenarios modified, Carentan and Sword, just unzip the file in the folder Scenarios, no need to backup original files because I added _s to the original names, obviously you can edit what scenarios you want to use different terrain files.

You can download the mod with original flags or the zipped file with swastikas and the DAK palm:

http://www.gamefront.com/files/20306404 ... _mod04.zip

http://www.gamefront.com/files/20306414 ... wa-DAK.zip

Attachments
Scenarios.zip
(10.98 KiB) Downloaded 36 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
PirateJock
Posts: 467
Joined: Thu Sep 14, 2006 8:59 pm
Location: North West, UK

RE: Map mod

Post by PirateJock »

Hi JMass

Thanks for these - downloaded and running. With the 2 modified scenarios, is it the map only that's been changed or have you modified the unit stats as well?

Cheers
Combat Command Matrix Edition Company, The Forgotten Few
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Map mod

Post by JMass »

ORIGINAL: PirateJock
With the 2 modified scenarios, is it the map only that's been changed or have you modified the unit stats as well?

Only the terrain set used, it can be used for spring scenarios or as an alternatives to the summer set.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Map mod

Post by Fred98 »

I notice game terrain has Zoom 1,2 and 3 whereas you're mod has Zoom 0,1,2 and 3

What does that mean?

-


User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Map mod

Post by junk2drive »

JM added a new zoom level, 0. So that you can zoom in closer than Boku gave you.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
sabre1
Posts: 1922
Joined: Wed Aug 15, 2001 8:00 am
Location: CA

RE: Map mod

Post by sabre1 »

Thanks JMass, just upgraded to the new files. I am assuming I can delete 03 mods.

Makes the game so much nicer looking. I wish it helped with my game plan. lol
Combat Command Matrix Edition Company, The Forgotten Few
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Map mod

Post by JMass »

ORIGINAL: sabre1

I am assuming I can delete 03 mods.

Yes you can!
I wish it helped with my game plan. lol

Uninstall it immediately! [:D]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: Map mod

Post by Wolfe1759 »

Any chance of a swa-DAK flag mod for the new V1.01 update ?
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Map mod

Post by JMass »

I must check if the patch files are different from mine, for now I am using the old modded bitmap files with no apparent problem.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
gabeeg
Posts: 292
Joined: Wed Nov 18, 2009 9:20 pm

RE: Map mod

Post by gabeeg »

Is this mod compatible with the 1.04 beta?

...or is there any need for this mod with 1.04?
Kind Regards,

Harry
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Map mod

Post by JMass »

Yes it is, Gabeeg.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Map mod

Post by Redmarkus5 »

ORIGINAL: vonRocko

Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.

Quite so - I often wonder about this question.

How is the AI on this game?

The map graphics had put me off completely - looked like a 1980's game to me - as they made me think the whole game was probably a bit sub-standard.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
budd
Posts: 3073
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Map mod

Post by budd »

I picked this title up during the last holiday sale and I really like it. I like the 2 hour turns[4 hour nite time turns]the phase game play, and the fact that you can just load it up and play. The graphics aren't fancy but they tell you what you need to know, and Jmass graphics have improved it alot and Joe put out a graphic tile set also. They say its easy to mod for graphics and scenarios, a fact you will probably appreciate [hint, hint,] I've only played the medium to small scenarios and haven't noticed the AI doing anything really stupid. I've only played on the default settings, but you can change the AI settings to provide more of a challenge. Joe could probably answer better than I in anything regarding combat command. Here's a screen shot of the adjustments you can make to the AI.

Image
Attachments
ScreenShot080vert.jpg
ScreenShot080vert.jpg (159.61 KiB) Viewed 288 times
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Map mod

Post by Redmarkus5 »

Thanks Budd
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Map mod

Post by Fred98 »

The game is quite simple. As a result the AI is good!
.
.
 
jamespcrowley
Posts: 362
Joined: Tue Jun 10, 2003 12:58 am
Location: Chichester UK

RE: Map mod

Post by jamespcrowley »

ORIGINAL: JMass

I pushed hard to finish today so you all can use it this weekend [:)]
This version 04 contains all the terrains zoomed from level 0 to 3 and a new Spring set, to test it I attached below two scenarios modified, Carentan and Sword, just unzip the file in the folder Scenarios, no need to backup original files because I added _s to the original names, obviously you can edit what scenarios you want to use different terrain files.

You can download the mod with original flags or the zipped file with swastikas and the DAK palm:

http://www.gamefront.com/files/20306404 ... _mod04.zip

http://www.gamefront.com/files/20306414 ... wa-DAK.zip


The links above do not appear to work ; is the mod still available?
Cheers

Jim
Post Reply

Return to “Mods and Scenarios”