Scenario/Mod Available for Prelude To Waterloo

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alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

Scenario/Mod Available for Prelude To Waterloo

Post by alaric318 »

greetings, first of all another time the warning... make a separate copy of the napoleonic prelude or global install dir as some main prelude to waterloo files are changed and so the regular-stock scenarios will cannot be played with the install that use this mod...

from the readme included...

Prelude To Waterloo - LN Module - Fate Of The Emperor Scenario Readme.-
Hipothetical scenario, Napoleon choose to do not attack the coalition or invade Russia and recruit forces in mass
to reinforce his grande armee and await to the coalition attack, and the coalition recruit all available forces for
the campaign against france, somewhere, some time on 1815 both outstanding forces face each other for the battle that
can decide the fate of france, europe and the emperor napoleon.
10 percent of french armee is the imperial guard, infantry armed with heavy rifles, the best cavalry of europe and
strong artillery, allies have numerical advantage around 3-2 against france but must take key locations to secure the
treat on france and force the french surrender.

scenario Setup...
France.- 6 frontline main zones, each with one corps, 6 rear zones each with one corps, free deployed, two regular
corps, 5 cavalry reserve corps and the imperial guard corps under mortier and napoleon.
imperial guard... 70000 men
the grand armee grand total... 507000 men.

Colaition...
Center... Army Of Bohemia under Swarzemberg, 300000 men
right... army of Silesia under Blucher... 100000 men
left... Northern army under Bernadotte... 230000 men
reserves...
Reserve Army under Benningsen... 55000 men
Inner Austrian Army under Hiller... 50000 men
Coalition Grand Total... 735000 men

Parameter Data Changes...

i do try to give the scenario more fast resolution and more flexibility to all troops so movement allowance for artillery,
, supply and infantry is at 18 and cavalry and horse artillery movement allowance is set at 24 (3-2)

muskets and rifles are reinforced to make fire effective even disordered somehow or to some point...
these are the set fire rates...

Musket... 1 hex "11", 2 hexes "9" 3 hexes "7"
Rifle... 1 hex "14", 2 hexes "11", 3 hexes "9"
rifle units have around 3-2 advantage over muskets but muskets are still more effective than in most mods or scenarios.

download link...

http://hosted.filefront.com/Alarick (listed with PTW tag)

install added instructions included, .rar file

hope you enjoy the scenario, best regards,

alarick.
There is no plan of battle that survives the contact with the enemy.
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: Scenario/Mod Available for Prelude To Waterloo

Post by alaric318 »

Updated Link For Download "Fate Of The Emperor" Scenario, for new players, i apologize for no update before,

with best regards,

Alarick.

Edit... Previous Link to download not working, i hope this one will work... http://www.megaupload.com/?d=K9CSEHGM
There is no plan of battle that survives the contact with the enemy.
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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: Scenario/Mod Available for Prelude To Waterloo

Post by carll11 »

link doesn't work, pmed Alaric, if someone else has any info. would be much obliged
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