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Orm
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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

The CW can afford the oil.
Indeed.

But I rather not give Germany one. [:D]

My main objection, however, is that having those units disorganized one entire turn seems to take a risk without any real benefit.
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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

The Poles can also fight in the Baltic and take potshots at the German lift hiding there...
The Poles had decided on that option, but, unfortunately, abandoned that plan in the last second. Partly because of their surprise at seeing an entire French Fleet in the Baltic Sea.
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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Good shooting in the Med Ormster; the Persian Front er not so good....[;)]

I'll get the file back to you this evening to complete our impulse.

As ever, much depends now on the weather.
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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Well the weather turning slightly inclement has given the Allies a bit of respite - even if only temporary.

The next decision to be made is where to place the Belgians?

The Convoy will go to Buna and there is no fighter in 1939. That leaves three Army corps.

Three options up for consideration

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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Secondly

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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Lastly

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RE: 4 player E-mail: Allied Only AAR

Post by peskpesk »

Take Belgium setup 1 or 2. The last one is more risk since it allows a attack on the Capital, but check that the allies can move forward to each hex in the riverline with 2 units. Axis grundstrikes are a risk.
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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

Thank you.

But I just decided on option three. Didn't like how the bad weather affected the French possibility to move into Belgium.

This impulse, in Belgium, the rain is actually a benefit to Germany.
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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Yes, the rain has compromised the French ability to get behind the river. Anyway, this is the best I can do for the French who need to take a land (although maybe the 4-3 R should move southeast of Rouen and not east to protect Paris)?

The fighter will move east of Paris in the re-base phase.

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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

I must confess I may be being short term here, but I still think we would be better off piling as much as we can into Poland in a bid to make things "difficult" for the Germans. E.g a move southwest toward Krakow. I think we move a unit out of Lodz to Warsaw, and a unit in Warsaw move southeast of the capital. The Infantry Division moves to Warsaw. This then gives us a replacement in Lodz, a replacement in Warsaw (3 units now in the capital), a replacement east of Warsaw and a unit in Brest(see below).

The downside is that Lodz is weaker, although with the number of German filled hexes surrounding the place that is probably not material as the place will fall anyway - unless we get lucky (or not unlucky) on weather/dice.

By the way, I did a dummy return to base and the US convoy in the Solomons and the CW convoy in the Cape St Vincent were green....

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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

For the Soviets the mud has also proved a nuisance and stalled the advance into Persia. The 3-3 move into the Swamp will not happen if the advance into Eastern Poland is done.

One addition will be the railing of the HQ on the Romanian border to Baku. Unless the turn continues for at least a few more impulses, Tehran will not fall and they get a reinforcement next turn....

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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

By the way, I did a dummy return to base and the US convoy in the Solomons and the CW convoy in the Cape St Vincent were green....
Thank you for the heads up. The US convoy is intentional. The CW one I wonder if it is a bug after the sea combat in that area.
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RE: 4 player E-mail: Allied Only AAR

Post by peskpesk »

Even when the riverline is broken you need to advance into Belgium, even if you can only stack a div+army. Else you give Germany free hexes.
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RE: 4 player E-mail: Allied Only AAR

Post by quiritus »

there is a bug: if the loss is keep from a more than one cp unit the rest lose the sentry status. for example: if the loss is a single cp, from a unit of six at start of the combat, the 5 survivor of the "new " unit lose sentry. split all the cp in single point unit the only turn around i know
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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

ORIGINAL: quiritus

there is a bug: if the loss is keep from a more than one cp unit the rest lose the sentry status. for example: if the loss is a single cp, from a unit of six at start of the combat, the 5 survivor of the "new " unit lose sentry. split all the cp in single point unit the only turn around i know
Thank you.
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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Ormster as you have the naval bits and pieces do you want to kick off as and when you are ready?
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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

I'll begin right away.

First thing is to ask US for aid in the fight against the threat to the world.
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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Right what is the plan for the Soviets and the ChiComms Ormster?

I still would prefer not to take out the Polish HQ at this stage. Perhaps we can discuss further?
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RE: 4 player E-mail: Allied Only AAR

Post by warspite1 »

Here is my suggestion for the French and BEF

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RE: 4 player E-mail: Allied Only AAR

Post by Orm »

The 2-3 AA should not be stacked alone. Alone it only defends with a strength of 1. Doubled against armour it is 2 in defence, but Germany has 2 strength armour so he can overrun it after a break result. That is if the weather is fine. And it could happen if Germany attacks and ends the turn and then begins next. A fairly likely result.

Better that the 2-3 AA defends in the frontline where it will be stronger than the 3-3 against armour. And the 3 strength corps is strong enough to avoid being overrun. (unless it is next turn and Germany uses a land offensive)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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