Been playing Warplan for last couple of months and also tested Warplan Pacific.
As a new player it's always super exciting to test new WW2 strategy games as I've been playing them since the hay days of SSI and Gary Grigsby in the 1980's starting with games like Warship and War in Russia.
Visited many games since and it's always a challenge to find the right complexity. Spent 3 years playing a single game War in the Pacific Admirals Edition
![Laughing :lol:](./images/smilies/icon_lol.gif)
So I found Warplan to be a fine mix of high level abstraction and at the same time detailed enough to keep it fast and furious.
A big thanks to Nirosi for setting me up playing Axis in my first PBEM game. I truly love the first playthrough - still so many unknowns that ensure enough FUBARS to reflect reality.
I found it easy to get into the basics of land combat but struggled more with grasping how air and sea worked, so little surprise that Rommel never did go to North Africa....
The fact that Axis can produce 15+ panzer corps by May 1941 set them up to be really powerful.
The fact that 4 British bomber groups without escort can ignore 2 fighter groups and smash my subs docked in France made it impossible to really commit to BOA. #sub-pens
After playing War in the Pacific I'm used to more control than what we have in Warplan, but that's ok - and as I understand I can already look forward to Warplan II.
In my Small Fleet 1939 game against Nirosi Germany still had 95% manpower by Autumn 1942 while Russia approached 50% - a bit surprised by this.
At the same time I learned the hard way that even elite Panzer Corps under Manstein will shatter when ordered to stand or die (didn't mean it THAT literally
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
When assaulting Nirosi's prepared defenses I easily bled my troops white - this was especially true when his retreat stopped at Moscow and head butting started.
The gambit seems to be able to keep pushing without getting locked in place.
Axis ability to drive deep on the entire Eastern Front also in 1942-3 seems a bit to strong and game balance could perhaps be reduced a bit. Maybe countered by forcing Allies to spend more time getting US into the war and invading North Africa / Sicily.
Also would like to see more action in North Africa - but since so few forces were involved historically it's hard to re-create this exciting theater when playing at Corps level.
Drive to the Qattara depression and dig in - cause there is no way to push further without supply - then wait for Allies to land in North Africa and get the heck out of dodge...
I like the trade system, and oil is a constant concern. Need to send 25 to Italy to keep her going which forces the 1942 offensive into Caucasus to drench the thirst.
Research is also fine and easy to understand, when you first have set a direction you need to live with it.
What I miss is a more elaborate diplomacy and event system - Strategic Command II - World at War and Cauldrons of War - Barbarossa have spoiled me a bit here and maybe something similar can be implemented for Warplan II?
All in all I really enjoy your great game Alvaro - thanks a million for putting all the effort into creating a superb wargaming experience!
Will continue to play the game and no doubt learn a lot more about the intricacies of it all.
Cheers
![Cool 8-)](./images/smilies/icon_cool.gif)