Traditional cursor

Graphics, sound, and database mods.

Scenarios should still be posted in the main 'Mods and Scenarios' forum below
Post Reply
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

Traditional cursor

Post by Redmarkus5 »

This mod replaces the 'hand and finger' cursor with traditional cursors:

- White for most things
- Red for unit move destinations

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.

When viewing the folders, the cursor images might not appear to have changed, but once you restart the game, you should have your new cursors.
Attachments
CursorbyRedmarkus.zip
(1.33 KiB) Downloaded 139 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Traditional cursor

Post by Redmarkus5 »

White cursor

Image
Attachments
Cursor1.jpg
Cursor1.jpg (134.37 KiB) Viewed 241 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Traditional cursor

Post by Redmarkus5 »

Red cursor when unit move path is active

Image
Attachments
Cursor2.jpg
Cursor2.jpg (154.88 KiB) Viewed 240 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Silvanski
Posts: 2508
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Traditional cursor

Post by Silvanski »

Nice one. I retrieved the TOAWIII cursors from the ObsoleteCursors folder. That little finger in TOAWIV is too small
The TOAW Redux Dude
User avatar
joey
Posts: 1477
Joined: Sat May 08, 2004 8:00 pm
Location: Johnstown, PA

RE: Traditional cursor

Post by joey »

These are much better. Thanks.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Traditional cursor

Post by Redmarkus5 »

The obsolete ones look... well... obsolete, so I decided not to use them.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
sPzAbt653
Posts: 9974
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Traditional cursor

Post by sPzAbt653 »

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.
Same here!
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Traditional cursor

Post by Redmarkus5 »

What's really strange is that when I accidentally deleted the files and re-started the game with no cursors in any of the folders, there were still OPART-style cursors in the game... That's after a full restart.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Silvanski
Posts: 2508
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Traditional cursor

Post by Silvanski »

ORIGINAL: redmarkus4
The obsolete ones look... well... obsolete, so I decided not to use them.
I'm from the TOAWIII old guard, consider me a traditionalist[:D]
The TOAW Redux Dude
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: Traditional cursor

Post by Rasputitsa »

ORIGINAL: redmarkus4

The obsolete ones look... well... obsolete, so I decided not to use them.

Thanks, nice improvement. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: Traditional cursor

Post by Rasputitsa »

Made a slight change; in the game 'graphic/Cursors' folder, took a copy of the arrow file 'northeas.cur', renamed it as 'cursor1.cur' (overwriting the original), so now I get the mod white cursor image to search the map, but whenever the cursor touches something where an action is possible, like a stack to shuffle, a button that can be used, the cursor changes to the larger red arrow, as a prompt that an action is possible.

If there is nothing to be done, then the cursor stays standard white and this works in all game screens.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
Netzmarder
Posts: 8
Joined: Thu Mar 23, 2017 5:14 pm

RE: Traditional cursor

Post by Netzmarder »

thanks for your work!
Post Reply

Return to “Mods”