Open Beta v1.07 (16th Jan 2024)

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Oberst_Klink
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Re: Open Beta v1.05b (16 november 2022)

Post by Oberst_Klink »

KG Klink! I like.😁
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Vic
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Re: Open Beta v1.06 (26 june 2023)

Post by Vic »

bump!
New open beta posted!
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eddieballgame
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Re: Open Beta v1.06 (26 june 2023)

Post by eddieballgame »

Thank you, as always.
Btw, does this need 1.05b applied? As there are extra files in 1.05b.
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Vic
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Re: Open Beta v1.06 (26 june 2023)

Post by Vic »

The standard non-beta version should have been at v1.05c already.

V1.06 should be installed over the latest standard non-beta version.

Best
vic
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eddieballgame
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Re: Open Beta v1.06 (26 june 2023)

Post by eddieballgame »

Vic wrote: Fri Jul 07, 2023 2:54 pm The standard non-beta version should have been at v1.05c already.

V1.06 should be installed over the latest standard non-beta version.

Best
vic
Thank you, sir.
vege1
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Re: Open Beta v1.07 (16th Jan 2024)

Post by vege1 »

Just a few quick observations from the latest open beta v1.07.

1) The small counter size does not work in the 2nd zoom level. Small counters (i.e. you see multiple units in the same hex) are only visible in the closest zoom level of the map, but they revert back to large counters (i.e. you see only one unit per hex) once you zoom out.

2) All hexes have the fortification attribute in the hex details sidebar (at least in the new Patton scenario).

3) Werfers do not show combat odds for some reason.

4) When enemy unit is discovered, hex control is not properly drawn.
Attachments
Hex control redrawn weirdly
Hex control redrawn weirdly
control of hexes when unit is discovered.jpg (166.79 KiB) Viewed 777 times
Fortitifacations in all hexes
Fortitifacations in all hexes
forts everywhere.jpg (735.19 KiB) Viewed 777 times
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nikdav
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Re: Open Beta v1.07 (16th Jan 2024)

Post by nikdav »

Thanks for reporting, we must check !

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Vic
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Re: Open Beta v1.07 (16th Jan 2024)

Post by Vic »

Thanks for the feedback!

1. Thats normal behaviour. Only the large Hexes have the space for the units

2. This should be fixed next build

3. This should be fixed next build

4. This is hard to reproduce. It must only happen in some rare cases. If you could get me a save game with instructions how to reproduce this behaviour from that file that would be very much appreciated. Please send file to vic@vrdesigns.net

Best wishes,
Vic
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