Search found 34 matches

by mtemple
Thu Apr 12, 2007 11:37 pm
Forum: I of the Enemy
Topic: I of the Enemy Now Available
Replies: 15
Views: 782

RE: I of the Enemy Now Available

<t> Sorry for the late response on this. I need to come out of my coding cave once in awhile!<br/> &nbsp;<br/> Anyway, yes, the game is similar to StarCraft, but we have&nbsp;de-emphasized the&nbsp;the resource gathering for the most part. As for the ground control feel, I'm not sure abo...
by mtemple
Tue Jul 25, 2006 12:11 am
Forum: I of the Enemy Support
Topic: Problems with ATI Catalyst Drivers
Replies: 5
Views: 473

RE: Problems with ATI Catalyst Drivers

<t> Thanks for the report on this! I think it is a great thing to know and I encourage anyone who is still having the problem to try the VBE driver. However, I do not think it a good idea to release the VBE driver as a patch since removing the catalyst drivers solved the problem for us. Because a ve...
by mtemple
Thu Sep 08, 2005 5:12 am
Forum: I of the Enemy
Topic: I of the Enemy Gets 9 / 10
Replies: 22
Views: 756

RE: I of the Enemy Gets 9 / 10

<t> Better? Well...I'll leave that up to you, but I think if you play all of IOE: Ril'Cerat, it should become apparent that the game doesn't play at all like Starcraft. The artillery alone should force a massive adaptation of tactics which should more closely mirror the way the modern combined arms ...
by mtemple
Mon Sep 05, 2005 7:59 pm
Forum: I of the Enemy Support
Topic: Problems with ATI Catalyst Drivers
Replies: 5
Views: 473

RE: Problems with ATI Catalyst Drivers

<t> I have been using the old drivers for quite awhile and only updated to the Catalyst drivers recently. I have not noticed any degradation in performance with the old drivers and have noticed other improvements with them (most notably the clearing up of the artifacting in Netscape).<br/> <br/> How...
by mtemple
Sat Sep 03, 2005 4:53 pm
Forum: I of the Enemy Support
Topic: Problems with ATI Catalyst Drivers
Replies: 5
Views: 473

Problems with ATI Catalyst Drivers

<t> This is an extension of another thread. It has been determined that as of the 5.7 version, the ATI Catalyst drivers are incompatible with IOE as they will cause artifacting on the screen whenever the mouse moves. I have also noted garbage slowly building up on the screen whenever I use the Netsc...
by mtemple
Fri Sep 02, 2005 5:28 pm
Forum: I of the Enemy Support
Topic: Problems with demo
Replies: 12
Views: 616

RE: Problems with demo

<t> Just to be clear, it is the "Catalyst" drivers that cause the problem. I am talking with ATI about seeing if they care to fix it as I can easily provide a test case for them. But if they can't be bothered, I'll see if they have a link for non-catalyst drivers.<br/> <br/> In the mean time, find t...
by mtemple
Thu Sep 01, 2005 7:21 am
Forum: I of the Enemy Support
Topic: Problems with demo
Replies: 12
Views: 616

RE: Problems with demo

<t> Yes...that did it. I reinstalled the drivers from the CD that came with my ATI 9550 card and everything is now fine. In addition, it also cured some artifacting I was seeing in my web browser (Netscape 7.1). So I would say the Catalyst drivers definitely have some issues.<br/> <br/> Does anyone ...
by mtemple
Thu Sep 01, 2005 6:43 am
Forum: I of the Enemy Support
Topic: Problems with demo
Replies: 12
Views: 616

RE: Problems with demo

<t> Hello and sorry for the delay as we are enduring some construction which means we have had the power off for some periods.<br/> <br/> Anyway, down to business. I also have an ATI card (9550) on which all versions of the game had run flawlessly for quite a long time. Then I had need to update the...
by mtemple
Wed Aug 24, 2005 6:54 am
Forum: I of the Enemy
Topic: I of the Enemy: Strategy Guide
Replies: 3
Views: 286

Mission #3: Counter Attack

<t> Since there is a bunch of shooting going on to start this one, the first order of business is to crush the attackers as quickly as possible since they are spotting for artillery that is probably placing a fair number of craters in your building. Be sure you move at least one sapper into position...
by mtemple
Fri Aug 19, 2005 5:50 am
Forum: I of the Enemy
Topic: I of the Enemy: Strategy Guide
Replies: 3
Views: 286

Mission #2: Fire Base Turis

<t> The first order of business is to use your Sapper unit to build a building (Temporal Hole) so that you can bring needed reinforcements into the game. Though it is possible to build right where you start, it is NOT a good location because there is no room for the arriving units to get around the ...
by mtemple
Fri Aug 19, 2005 5:29 am
Forum: I of the Enemy
Topic: I of the Enemy: Strategy Guide
Replies: 3
Views: 286

Mission #1: First Command

<t> This one should just get your feet wet. You need to move at least one unit to the destination square to win. As soon as you make contact with an enemy unit, expect the enemy artillery to start raining down on you. You will need to keep moving and not just sit there firing or else the artillery w...
by mtemple
Mon Aug 15, 2005 8:56 pm
Forum: I of the Enemy
Topic: I of the Enemy: Strategy Guide
Replies: 3
Views: 286

I of the Enemy: Strategy Guide

<t> In this thread, I will be posting hints for each mission in IOE. I'll get to each of them as quickly as I can, so bear with me as I struggle to stay up with you players.<br/> <br/> Each post will be for a separate mission so you can go directly to the one you are having problems with. Do not rea...
by mtemple
Sun Aug 14, 2005 4:15 pm
Forum: I of the Enemy
Topic: IOE Ril'Cerat Last Mission Help
Replies: 1
Views: 677

IOE Ril'Cerat Last Mission Help

<t> It has come to my attention that the last mission in IOE Ril'Cerat is a bit of a bear. So here is the key to beating it. Please don't read any further if you don't want to have it ruined for you!<br/> <br/> You need to look at the terrain on the left side of the map. You should notice a bottlene...
by mtemple
Fri Jul 29, 2005 5:59 am
Forum: I of the Enemy Support
Topic: Selected graphics mode not supported
Replies: 1
Views: 843

RE: Selected graphics mode not supported

<r> It shouldn't matter what you have your desktop mode set for as the game will reset it when entering and restore when exiting. The game runs in 800x600 and can support either 15 or 16 bit color. One thing I would do is try running the game as the first activity you do after booting up. I have see...
by mtemple
Fri May 13, 2005 6:55 am
Forum: I of the Enemy
Topic: scenario help
Replies: 1
Views: 239

RE: scenario help

<t> First, you need to send your fighters over to destroy the artillery piece that's probably picking you apart. Just go in the direction the shells are coming from until you find it. After that, you should be able to bring in the units you'll need via your base. Be sure to upgrade it so you can bri...
by mtemple
Sun Apr 24, 2005 2:55 pm
Forum: I of the Enemy
Topic: Designer's Notes #2 - Suppression in the Defense
Replies: 13
Views: 606

RE: Designer's Notes #2 - Suppression in the Defense

So are you saying the game would be more enjoyable without the artillery?
by mtemple
Sun Apr 24, 2005 2:21 am
Forum: I of the Enemy
Topic: Designer's Notes #2 - Suppression in the Defense
Replies: 13
Views: 606

RE: Designer's Notes #2 - Suppression in the Defense

<t> A very good point. And I would say that both are legitimate objectives in warfare, going all the way back to Sun Tsu. In going after Saddam in Iraq, and knowing that he used a Soviet style centralized command and control system, one of the main elements of our strategy was to give him too many t...
by mtemple
Fri Apr 22, 2005 11:23 pm
Forum: I of the Enemy
Topic: Designer's Notes #2 - Suppression in the Defense
Replies: 13
Views: 606

RE: Designer's Notes #2 - Suppression in the Defense

<t> Exactly. Thus, the advantage goes to the bold. That is, the first one to seize the initiative and successfully force the opponent into a defensive posture. And that's the way I intended it.<br/> <br/> I'm not quite sure what you mean by "force-fire". Do you mean fire at buildings through the fog...
by mtemple
Fri Apr 22, 2005 5:32 pm
Forum: I of the Enemy
Topic: Designer's Notes #2 - Suppression in the Defense
Replies: 13
Views: 606

RE: Designer's Notes #2 - Suppression in the Defense

BTW, you are quite correct that the subject of the future of artillery and countermeasures is a totally wide open discussion!
by mtemple
Fri Apr 22, 2005 5:22 pm
Forum: I of the Enemy
Topic: Designer's Notes #2 - Suppression in the Defense
Replies: 13
Views: 606

RE: Designer's Notes #2 - Suppression in the Defense

<t> Yes, that's a good point and it seems like a sound tactical approach. I guess I just don't see any alternative to having to hunt down the artillery pieces other than eliminating them from the game. It seems like having a unit type that can shoot down their shells would amount to the same thing. ...

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