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by Anthropoid
Mon May 09, 2022 7:41 pm
Forum: General Discussion
Topic: mad cow refugees
Replies: 23
Views: 754

Re: RE: mad cow refugees

t001001001 wrote: Sun May 10, 2020 3:08 am Anyone can see that maddog's is an active forum w/ active members. Don't need more membership, not seeking it. It'd be cool to get a few more ppl in there though. More interesting thoughts and discussions.
We get to talk freely about POLITICAL Stuff :)
by Anthropoid
Mon Apr 18, 2022 1:18 am
Forum: Shadow Empire
Topic: Turning off Cloud Save
Replies: 4
Views: 388

Re: Turning off Cloud Save

Moat_Man wrote: Sun Apr 17, 2022 8:09 pm This won't help you much but I do the same thing. I have two subfolders in the \My Games\Shadow Empire directory called In Progress and Wins. I have Cloud Saves enabled and I've never had my folders changed or wiped out.
Yeah I was surprised when it just zapped my folders! :lol:
by Anthropoid
Mon Apr 18, 2022 1:17 am
Forum: Shadow Empire
Topic: Turning off Cloud Save
Replies: 4
Views: 388

Re: Turning off Cloud Save

varangy wrote: Sun Apr 17, 2022 8:03 pm Steam library -> right click on shadow empire -> properties -> uncheck cloud saves
Thank you! :)
by Anthropoid
Sun Apr 17, 2022 2:14 pm
Forum: Shadow Empire
Topic: Turning off Cloud Save
Replies: 4
Views: 388

Turning off Cloud Save

I have observed that: changes which I make to the contents and organization of the C:\<User>\Documents\My Games\Shadow Empire Are not retained. For example: I added (a) a child "BackupSaves" directory with more than one grandchild directory (for various campaigns); (b) copy-pasted key file...
by Anthropoid
Sun Apr 17, 2022 1:01 pm
Forum: Shadow Empire
Topic: Seems like Luck is Pretty Important In the Early Stages of this game
Replies: 5
Views: 601

Re: Seems like Luck is Pretty Important In the Early Stages of this game

Twotribes wrote: Thu Apr 14, 2022 7:47 pm Worlds that were colonized for a LONG time and had mining on them will be metal poor.
Really, I had the impression it was the opposite of that. Okay, good to know!
by Anthropoid
Fri Apr 15, 2022 1:24 am
Forum: Distant Worlds 2
Topic: Does auto-spy work for you? (v1.0.3.5)
Replies: 4
Views: 543

Re: Does auto-spy work for you? (v1.0.3.5)

It certainly doesn't for me. Another empire has declared on me. I have a few explorers set on auto-spy. And they're all idle, without any missions. My automated fleet has sprung into action, but not the explorers. Even with full tanks of caslon, and within range of ennemy territory (jump and fuel)....
by Anthropoid
Fri Apr 15, 2022 1:20 am
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 4109

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?

As I said before, "Fixing" a complex system like the ship designer is a lot of work, that can easily break with future updates. zgrssd, I appreciate your sharing of knowledge in this and other forums. I do wish, however, that you would elaborate on this. You have made the statement multip...
by Anthropoid
Thu Apr 14, 2022 7:28 pm
Forum: Distant Worlds 2
Topic: Fuel economy question
Replies: 7
Views: 673

Re: Fuel economy question

Freighters literally just DUMP stuff into space!?! :lol:
by Anthropoid
Thu Apr 14, 2022 7:01 pm
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 4109

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?

Honestly, it sounds like tweaking the algorithms that lead auto civilian ship design are what is needed more than taking away weapon slots. Maybe I'd like to have a "Q Ship" in my navy? The game is better if it facilitates that, though admittedly this might create problems (as described i...
by Anthropoid
Thu Apr 14, 2022 3:47 pm
Forum: Distant Worlds 2
Topic: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.
Replies: 16
Views: 1513

Re: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.

I need to stop dorking around and PLAY this game so I can get involved in these important theoretical discussions! :) With that said: having skimmed this thread it sounds like some key problems which haven't been mentioned so far are: (a) universally not enough DEMAND for stuff, and not enough growt...
by Anthropoid
Thu Apr 14, 2022 3:34 pm
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 4109

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?

Honestly, it sounds like tweaking the algorithms that lead auto civilian ship design are what is needed more than taking away weapon slots. Maybe I'd like to have a "Q Ship" in my navy? The game is better if it facilitates that, though admittedly this might create problems (as described in...
by Anthropoid
Wed Apr 13, 2022 1:54 am
Forum: Shadow Empire
Topic: Seems like Luck is Pretty Important In the Early Stages of this game
Replies: 5
Views: 601

Re: Seems like Luck is Pretty Important In the Early Stages of this game

Industrial points are not the problem. Everyone has the hurdle of building them up. The real problem is metal. You are dead meat if there are no nearby metal resources or ruins to mine. The only other way out of the metal trap is soil demetalization, a tech that takes time and luck to get. So yes, ...
by Anthropoid
Tue Apr 12, 2022 4:26 pm
Forum: Shadow Empire
Topic: Seems like Luck is Pretty Important In the Early Stages of this game
Replies: 5
Views: 601

Seems like Luck is Pretty Important In the Early Stages of this game

. . . take for example, Industrial points (or to a lesser extent metal, or machines . . . the stuff you need to get your metal and industrial point production going). Sometimes you'll happen to find enough in the landscape, or for sale that you can charge ahead with your public mining and industrial...
by Anthropoid
Tue Apr 12, 2022 4:22 pm
Forum: Shadow Empire
Topic: Sadly - Enough is Enough!
Replies: 57
Views: 4696

Re: Sadly - Enough is Enough!

Thanks, you've put into words what I was struggling/too tired to do. I've studied machine learning so I know a bit about the algorithms used. My overall point was that I've stopped trying to look too hard at the fine details underlying these games now because I think that beyond a certain base leve...
by Anthropoid
Sat Apr 13, 2019 9:27 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 2536

RE: Galactic Star Map (Version 1.0)

<r> Little update on my efforts to get the Osito Galactic Star Map "Human Evolution" scenario to run with the <URL url="http://www.matrixgames.com/forums/tm.asp?m=4481684"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=4481684]</s>"Bacon Mod + RetreatUE + Das Chrome"<e>[/url]</e></URL> theme.<br...
by Anthropoid
Fri Apr 12, 2019 4:44 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 19990

RE: Bacon Mod + RetreatUE + Das Chrome

Ah thanks guys! Sounds like the Bacon+RetreatUE+Chrome gots all the bases covered!
by Anthropoid
Fri Apr 12, 2019 10:10 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 19990

RE: Bacon Mod + RetreatUE + Das Chrome

<r> I skimmed over the <URL url="http://www.matrixgames.com/forums/tm.asp?m=4401775&mpage=1&key=%26%2365533%3B"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=4401775&mpage=1&key=%26%2365533%3B]</s>"List of 41" thread<e>[/url]</e></URL> and Bacon + this one stood out as the biggi...
by Anthropoid
Fri Apr 12, 2019 10:03 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 2536

RE: Galactic Star Map (Version 1.0)

So is DW2 an actual thing? Or is it just a dream? That hero who made this, Elliot is his name, eh? He is so incredibly low-profile, hard to know I guess!?
by Anthropoid
Fri Apr 12, 2019 10:01 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 2536

RE: Galactic Star Map (Version 1.0)

<t> I appreciate your response Osito!<br/> I can confirm that "it isn't as easy as putting the map/scenario file into a new map directory."<br/> After installing Bacon Mod and confirming it worked, I installed Das123's integration of his RetreatUE + Chrome with Bacon Mod and also confirmed it worked...
by Anthropoid
Thu Apr 11, 2019 10:18 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 2536

RE: Galactic Star Map (Version 1.0)

<t> @Osito: I have now read through the whole thread and this time round paid close heed to your directions on integrating your maps into an alternate Theme and thus creating a new "scenario" with the map in said theme. I sent you a PM an hour or so ago asking if you could point me to the thread (me...

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