Search found 1329 matches

by dpstafford
Thu Aug 27, 2009 1:43 am
Forum: War in the Pacific: Admiral's Edition
Topic: Fatigue
Replies: 23
Views: 117

RE: Fatigue

<r> <QUOTE><s>[quote]</s>ORIGINAL: Rob Brennan UK<br/> <br/> just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt. <br/> <br/> IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only ac...
by dpstafford
Wed Aug 26, 2009 11:09 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Fatigue
Replies: 23
Views: 117

RE: Fatigue

ORIGINAL: cantona2

The new fatigue model is unforgiving. Leave your air units on constant patrol ala WitP at your peril [X(]
Welcome to more micro-management hell.........
by dpstafford
Wed Aug 26, 2009 11:04 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: NIK Mod.
Replies: 10
Views: 92

RE: NIK Mod.

<r> <QUOTE><s>[quote]</s>ORIGINAL: khyberbill<br/> I played one game with Nik Mod as Japan and shot down lots of planes in air to air combat, and had lots shot down as well. <e>[/quote]</e></QUOTE> That has not been my experience. Are you sure that you are not mistaking Nik Mod for one of the map mo...
by dpstafford
Wed Aug 26, 2009 10:59 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Creating a new TF from an existing TF
Replies: 6
Views: 92

RE: Creating a new TF from an existing TF

<r> <QUOTE><s>[quote]</s>ORIGINAL: Chris H<br/> <br/> When you do this, and I have need more than I used to due to the new port unload rules, the new TF alway sets its destination as its home port and clears the do not retire flag. Could the new TF retain the setting of the original TF. <e>[/quote]<...
by dpstafford
Wed Aug 26, 2009 8:25 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: NIK Mod.
Replies: 10
Views: 92

RE: NIK Mod.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Ric<br/> <br/> Hello All.<br/> <br/> How to know if the Nik Mod is in to effect.<br/> <br/> I have doubts about the installation.<br/> <br/> Any answer appreciated. <e>[/quote]</e></QUOTE> All level bombers have their stock bomb loads reduced by half. And if it is ...
by dpstafford
Sun Aug 23, 2009 12:29 am
Forum: After Action Reports
Topic: Short Surface Combat Test
Replies: 31
Views: 382

RE: Short Surface Combat Test

<r> <QUOTE><s>[quote]</s>ORIGINAL: Juggalo<br/> What's the difference between Mission and Full Speed?<br/> Nothing, as far as I can tell on the Task Force info screen when you switch between the two. <e>[/quote]</e></QUOTE> Mission speed is the same as cruise speed, EXCEPT when you are doing somethi...
by dpstafford
Sat Aug 22, 2009 11:29 pm
Forum: After Action Reports
Topic: Short Surface Combat Test
Replies: 31
Views: 382

RE: Short Surface Combat Test

ORIGINAL: Juggalo
Bombardment and Fast Transport TFs use cruise speed.
Actually, they don't.

But still, this has to be fixed
by dpstafford
Sat Aug 22, 2009 5:01 pm
Forum: Tech Support
Topic: Quick start and dual core support.
Replies: 4
Views: 126

RE: Quick start and dual core support.

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -dual


by dpstafford
Sat Aug 22, 2009 1:37 pm
Forum: After Action Reports
Topic: Short Surface Combat Test
Replies: 31
Views: 382

RE: Short Surface Combat Test

<r> <QUOTE><s>[quote]</s>ORIGINAL: Barb<br/> v1.080 Hotfix Beta applied<br/> <br/> <B><s>[b]</s>Edit:<e>[/b]</e></B> issue with cruise speed before patch was causing ships moving at full speed consuming cruise speed amount of fuel. <e>[/quote]</e></QUOTE> Looks like you have uncovered a very serious...
by dpstafford
Sat Aug 22, 2009 1:24 pm
Forum: The War Room
Topic: Supplying Tassafaronga (JAP)
Replies: 25
Views: 162

RE: Supplying Tassafaronga (JAP)

<r> <QUOTE><s>[quote]</s>ORIGINAL: jwilkerson<br/> I've been able to run a few DD on fast transport runs in an out, but you need to load them up first and then send them out. Also don't send too many at once or they will not unload in time and will get sunk in the morning. <e>[/quote]</e></QUOTE> Is...
by dpstafford
Fri Aug 21, 2009 11:56 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Escorting taskforces with my Zeros?
Replies: 4
Views: 37

RE: Escorting taskforces with my Zeros?

Yeah, it's too far for LRCAP. You need to study up on the fast transport mission!
by dpstafford
Fri Aug 14, 2009 4:26 am
Forum: Tech Support
Topic: Why won't my transport TF stay at the enemy base?
Replies: 7
Views: 50

RE: Why won't my transport TF stay at the enemy base?

You are "assaulting" an enemy held island is STRAT mode? Sounds like suicide. The troops should be in combat mode in an Amphib TF, me thinks.

by dpstafford
Fri Aug 14, 2009 4:18 am
Forum: The War Room
Topic: Worth It?
Replies: 7
Views: 102

RE: Worth It?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Woderick<br/> <br/> Thank you. That is the exact kind of answer I was looking for. <e>[/quote]</e></QUOTE> How about another answer. WITP is a great game but a very hard one. I have been playing it (exclusively PBEM) since the day it came out. AE is at least twice ...
by dpstafford
Wed Aug 12, 2009 8:53 pm
Forum: Tech Support
Topic: Wet Blanket?
Replies: 8
Views: 61

RE: Bring it on, Heather

<r> <QUOTE><s>[quote]</s>ORIGINAL: madgamer<br/> Would we not be violating the first rule ow WitP/AE? Never leave any thing to the tender hands of the computer unless its part of the game system LOL <e>[/quote]</e></QUOTE> I would also agree that AE is much <I><s>[i]</s>much<e>[/i]</e></I> more play...
by dpstafford
Wed Aug 12, 2009 8:50 pm
Forum: Tech Support
Topic: Wet Blanket?
Replies: 8
Views: 61

RE: Bring it on, Heather

<r> <QUOTE><s>[quote]</s>ORIGINAL: Charbroiled<br/> <br/> 1. Search zones are important. You don't want to waste half of your search resourses seaching over land for naval ships. This is an item that has MAJOR stratigic and tactical purpose. <e>[/quote]</e></QUOTE> If not patrolling for enemy ships ...
by dpstafford
Wed Aug 12, 2009 8:44 pm
Forum: Tech Support
Topic: Wet Blanket?
Replies: 8
Views: 61

RE: Bring it on, Heather

<r> <QUOTE><s>[quote]</s>ORIGINAL: jwilkerson<br/> <br/> There might be some help in terms of automation for repairs, found this while reading the manual (hate when that happens! [:D]) ... see page 243 ... seems we can overassign damaged ships to the yards and the guys in charge will manage the repa...
by dpstafford
Wed Aug 12, 2009 12:00 am
Forum: Tech Support
Topic: Wet Blanket?
Replies: 8
Views: 61

Bring it on, Heather

<r> The problem with AE is not so much the micro-management. Let's face it. As WITP players we have already embraced a great deal of micro-management. And we loved it. Or we stopped playing it long ago. <br/> <br/> It's the <I><s>[i]</s>things<e>[/i]</e></I> they chose to complicate with added MM.<b...
by dpstafford
Tue Aug 11, 2009 9:44 pm
Forum: Tech Support
Topic: No sigint button in PBEM
Replies: 7
Views: 32

RE: No sigint button in PBEM

Never mind. You are probably talking about a AI game.....sorry.
by dpstafford
Tue Aug 11, 2009 9:22 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE my conclusion
Replies: 57
Views: 411

RE: AE my conclusion

<r> <QUOTE><s>[quote]</s>ORIGINAL: Whisper<br/> <br/> Aksually, I'd rather talk to a cute intelligent cheerleader, than an obviously psychologically disturbed person like yourself. Maybe you should go somewhere esle. <e>[/quote]</e></QUOTE> Unfortunately, you aren't cute or intelligent.<br/> <br/> A...
by dpstafford
Tue Aug 11, 2009 9:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE my conclusion
Replies: 57
Views: 411

RE: AE my conclusion

ORIGINAL: Mynok
Ignore him. Punch the little green button and his whining will never bother you again.
By all means, block me! Because talking to a cheerleader is like, well, talking to a cheerleader........

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