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by rich12545
Sat Feb 18, 2017 2:12 am
Forum: Tech Support
Topic: [RESOLVED] Won't launch
Replies: 2
Views: 80

RE: Won't launch

I reinstalled this morning and it's still good. Thank you for the tip but I feel like it was so basic that I should have thought of it.
by rich12545
Fri Feb 17, 2017 12:23 pm
Forum: Tech Support
Topic: [RESOLVED] Won't launch
Replies: 2
Views: 80

[RESOLVED] Won't launch

<t> I purchased through steam a while back and just starting to get to play. The game is installed and I just <br/> ran the integrity check as suggested in a thread here.<br/> <br/> When starting the game, I get a popup window that says the steam client is not running so the game will not <br/> star...
by rich12545
Wed May 06, 2015 11:19 pm
Forum: Advanced Tactics Series
Topic: What direction would you like to see ATG go?
Replies: 48
Views: 426

RE: What direction would you like to see ATG go?

<t> Vic, before doing anything, get the AI working properly. Land, sea, air and everything else. Make it so the AI will use carriers and airborne properly. Make a slider for giving the AI a bonus. This is absolutely the most important thing you can do for ATG. Anything else means nothing until this ...
by rich12545
Wed Oct 01, 2014 12:37 am
Forum: General Discussion
Topic: What is the real difference between Steel Panthers here and WinSteel Panthers at Shrapnel?
Replies: 9
Views: 310

RE: What is the real difference between Steel Panthers here and WinSteel Panthers at Shrapnel?

<t> Really, there's no comparison. The camo games are far better. It's like comparing a 1935 Ford with a 2014 Ferrari especially if you purchase the cd versions (you can download them). They are updated every year but they're taking a break in 2015. I have windows 8. They work great at 1920x1080. Th...
by rich12545
Sun May 25, 2014 12:14 am
Forum: Distant Worlds 1 Series
Topic: Font size?
Replies: 35
Views: 939

RE: Font size?

<t> I play SPWW2 and SPMBT. Great games. At 1920x1080 I can barely see the font. So I play at 1024x768 and it works fine. But this is a windows conversion of an old dos game. I'm thankful to be playing it at all. <br/> <br/> Distant Worlds is a new game. Really, it's the dev's responsibility to prov...
by rich12545
Fri May 23, 2014 10:20 pm
Forum: Distant Worlds 1 Series
Topic: Font size?
Replies: 35
Views: 939

Font size?

<t> I've been looking at this game since it came out and now I might be ready to buy. The main thing holding me back is being able to comfortably read what's on the screen. Too many game designers think everybody has superb vision and make the font small on a 1920x1080 screen (which is probably the ...
by rich12545
Sun Feb 03, 2013 1:45 am
Forum: Tech Support
Topic: Problem updating
Replies: 0
Views: 603

Problem updating

Getting back into playing after being away from it for a while. Installed the game and went to patch it through the ingame update system. It thought for a long time and then came up with an error and said to contact Matrix Games. So here I am. How can I get the game patched?
by rich12545
Fri Dec 14, 2012 4:35 pm
Forum: Advanced Tactics Series
Topic: ATG v2.12 Beta Questions and Issue Reports
Replies: 25
Views: 201

RE: ATG v2.12 Beta Questions and Issue Reports

<r> <QUOTE><s>[quote]</s>ORIGINAL: Vic<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: rich12545<br/> <br/> Question: Is the Generic.at2 a new one with changes? I ask because it has the old date but why include it if it isn't new. <e>[/quote]</e></QUOTE> <br/> Its included because the patch is applicable ...
by rich12545
Thu Dec 13, 2012 12:37 am
Forum: Advanced Tactics Series
Topic: ATG v2.12 Beta Questions and Issue Reports
Replies: 25
Views: 201

RE: ATG v2.12 Beta Questions and Issue Reports

Question: Is the Generic.at2 a new one with changes? I ask because it has the old date but why include it if it isn't new.
by rich12545
Wed Dec 12, 2012 12:37 pm
Forum: Mods and Scenarios
Topic: Help with the editor please
Replies: 7
Views: 122

RE: Help with the editor please

Another question. I would like all random games to begin with all sides at war with each other. It looks like I need to add an event but have no idea how to word it. Can someone please help with that?
by rich12545
Mon Dec 03, 2012 12:47 am
Forum: Advanced Tactics Series
Topic: Questions about the editor and AI
Replies: 13
Views: 247

RE: Questions about the editor and AI

<r> Here's what I have so far:<br/> <br/> <U><s>[u]</s>Deleted units<e>[/u]</e></U><br/> Carrier<br/> Para<br/> Carrier fighter<br/> Torpedo bomber<br/> <br/> <U><s>[u]</s>Rulevar<e>[/u]</e></U><br/> Disable blowing bridges (I don't see the point in a random game)<br/> <br/> <U><s>[u]</s>Tweaks<e>[/...
by rich12545
Wed Nov 28, 2012 10:17 pm
Forum: Advanced Tactics Series
Topic: Questions about the editor and AI
Replies: 13
Views: 247

RE: Questions about the editor and AI

<t> I think there's a way to make bridges indestructable also. Been fooling around with the editor and am starting to get comfortable with it. I can see how to delete units and how to change ship's AA. Will include that for DD CR and BB in smaller doses. Also will reduce BB against SS somewhat. Ther...
by rich12545
Wed Nov 28, 2012 1:49 am
Forum: Advanced Tactics Series
Topic: Questions about the editor and AI
Replies: 13
Views: 247

RE: Questions about the editor and AI

<t> You convinced me. Engineers will have to stay. Will probably increase their fighting ability a bit so when the AI makes a bunch of them, they'll be useful. I'm not a big fan of bridge blowing by the AI though and might take out that ability. I don't think the AI would blow up a bridge as the res...
by rich12545
Tue Nov 27, 2012 9:20 pm
Forum: Advanced Tactics Series
Topic: Questions about the editor and AI
Replies: 13
Views: 247

RE: Questions about the editor and AI

<t> Thanks but yeah I have seen that and a few others. I'll be looking at them more carefully as I learn about the editor. I've put together a preliminary list of things to do in my first version.<br/> <br/> Delete carrier, para, carrier fighter, torpedo bomber,engineer.<br/> Auto repair for humans ...
by rich12545
Mon Nov 26, 2012 2:37 am
Forum: Mods and Scenarios
Topic: Help with the editor please
Replies: 7
Views: 122

RE: Help with the editor please

Thanks.
by rich12545
Mon Nov 26, 2012 12:21 am
Forum: Mods and Scenarios
Topic: Help with the editor please
Replies: 7
Views: 122

RE: Help with the editor please

<t> And more questions.<br/> <br/> The editor comes with the classic pt file. I assume I need to add the correct one before disconnecting. <br/> <br/> So I loaded the generic ptmaster. Then I pressed to blue button and cancel to unload the master file.<br/> <br/> Did I get this right? Are the proper...
by rich12545
Sun Nov 25, 2012 7:41 pm
Forum: Advanced Tactics Series
Topic: Questions about the editor and AI
Replies: 13
Views: 247

RE: Questions about the editor and AI

<t> Jeff, thanks for this. Looks like deleting engineers along with paras and carriers would work best. Roads are made during the scenario setup and I don't see much of a use for engineers. I'll check into the suggestions you made and look at ARHS for ideas. Doesn't look like there will be a lot to ...
by rich12545
Sun Nov 25, 2012 7:28 pm
Forum: Mods and Scenarios
Topic: Help with the editor please
Replies: 7
Views: 122

RE: Help with the editor please

Ok, thanks guys. Now I see how to get into the ptmaster at least.
by rich12545
Sun Nov 25, 2012 3:17 am
Forum: Mods and Scenarios
Topic: Help with the editor please
Replies: 7
Views: 122

Help with the editor please

<t> Just got ATG. Although I had ATWW2 for a while I'm a complete newbie with the editor. I would like to modify the ptmaster file. Mostly I'd like to change some unit properties. <br/> <br/> I opened the editor and don't have a clue. It shows a blank scenario with nothing to indicate how to open th...
by rich12545
Sat Nov 24, 2012 3:25 am
Forum: Advanced Tactics Series
Topic: Questions about the editor and AI
Replies: 13
Views: 247

RE: Questions about the editor and AI

Hey budd, thanks for writing but I've seen all that. None of it really answers my questions. I did find the ATG in the manuals folder, had overlooked it.

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