Search found 273 matches

by Thrake
Sun Jun 09, 2024 7:43 pm
Forum: Suggestions and Feedback
Topic: Suggestion: Sabotage Assett Stratagem intelligence op
Replies: 4
Views: 61

Re: Suggestion: Sabotage Industry Stratagem intelligence op

Sabotaging logistics assets would a problem and quickly paralize an entire economy when logistics largely relies on one or two assets per city. Similarly IP is one of the most crucial resources and a key to victory in war, and production is centered in very few assets. This is while there aren't eve...
by Thrake
Fri Jun 07, 2024 8:17 pm
Forum: Tech Support
Topic: 1.26e Can not raise missing unit
Replies: 0
Views: 38

1.26e Can not raise missing unit

As per the title. I can't figure out why I can't. If I try to raise the equivalent as an independant unit (light infantry) it works fine, but the raise missing unit option says I just have 34% of the items.

Save:
Missing unit.zip
(5.12 MiB) Downloaded 2 times
by Thrake
Sun Jun 02, 2024 9:01 am
Forum: Suggestions and Feedback
Topic: Dirt roads are too good
Replies: 3
Views: 129

Re: Dirt roads are too good

I'm ambivalent about this. On one hand I feel that logistics are still too easy. Yes it can bite the unprepared player, however logistics assets are largely inexpensive so it's mostly a matter of time to get enough logistics where it's needed. The ammo rework was a good step but it doesn't do enough...
by Thrake
Sun May 26, 2024 2:22 pm
Forum: Suggestions and Feedback
Topic: Add more PP sources in Oceania
Replies: 1
Views: 76

Add more PP sources in Oceania

Maps with many islands end up requiring lots of PP, to setup transport contracts, makeshift ports, but also from shareholder events, some options costing 5 PP. This shifts PP availability from scarce but manageable to severely starved for non democratic profiles. An Oceania exclusive source of addit...
by Thrake
Sun May 26, 2024 6:18 am
Forum: War Room
Topic: Can someone explain this problem with logistics to me?
Replies: 7
Views: 237

Re: Can someone explain this problem with logistics to me?

Pull points are sort of requests for logistic points. Unless you play around with it on traffic sign mode, this will be set automatically by assets, units and cities. So if you block pull points on 2 you will restrict the amount of logistic points going there so that it matches the need of the asset...
by Thrake
Sat May 25, 2024 3:25 pm
Forum: War Room
Topic: Can someone explain this problem with logistics to me?
Replies: 7
Views: 237

Re: Can someone explain this problem with logistics to me?

Two comments. The first one is about point 2. This is not how it works. The mine needs logistics to function, but it does not use it. Let's say it needs 200 logistic points, the points would keep flowing and be available for other uses. So why only the hexes around the SHQ are black? That I can't ex...
by Thrake
Sat May 18, 2024 10:02 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26f2 (15 june 2024)
Replies: 1518
Views: 102729

Re: Open Beta Patch v1.26d (22 april 2024)

Also on the topic of making the game more accessible, I think the main issue is still the fact that the game doesn't clearly let the player know when there are resource shortages in a clear way. It regularly comes up on Discord and it's hard to explain people that their tanks don't have fuel because...
by Thrake
Sat May 18, 2024 9:48 am
Forum: Tech Support
Topic: Question on debt, and trade and population spending
Replies: 6
Views: 179

Re: Question on debt, and trade and population spending

The "ridiculous" prices are fixed by market trends, ie. based on supply and demand. When you max out zones budget, you give them a lot of credits to fund their projects, ie. you increase demand, which increase goods prices, leading to debt. The upside is that the increase of goods cost mea...
by Thrake
Wed May 15, 2024 10:56 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26f2 (15 june 2024)
Replies: 1518
Views: 102729

Re: Open Beta Patch v1.26d (22 april 2024)

They can also fight mostly fine for two turns with ammo but without food. Starvation only kicks in with lasting logistics issues.
by Thrake
Thu May 02, 2024 6:09 pm
Forum: War Room
Topic: [Mod] Air commanders mini mod
Replies: 17
Views: 1451

Re: [Mod] Air commanders mini mod

Fixed it.
by Thrake
Thu May 02, 2024 8:33 am
Forum: Shadow Empire
Topic: Advisor and Attached Leader skills usage question.
Replies: 7
Views: 446

Re: Advisor and Attached Leader skills usage question.

Skill usage is not linked in anyway with xp gains. It only acts as a weighting to determine where xp will be spent. If you do it as I suggested, the SHQ trainee will develop as fast as if it didn't have an advisor. Also moderately skilled trainees will easily get some skill usage to maintain it even...
by Thrake
Wed May 01, 2024 10:40 pm
Forum: Shadow Empire
Topic: Advisor and Attached Leader skills usage question.
Replies: 7
Views: 446

Re: Advisor and Attached Leader skills usage question.

I don't know about how it should work. It is possible to use this within the current limitations. The trainee just need to roll once to get the skill usage and that will make it spend its xp on this (assuming it had no previous jobs otherwise skill usage from previous jobs will interfere with the pr...
by Thrake
Wed May 01, 2024 12:03 pm
Forum: Tech Support
Topic: 1.26d UI issue
Replies: 1
Views: 149

1.26d UI issue

When clicking on assets in the bottom panel, it should move the view to the selected asset. The issue here is that in a few cases the view is moved to a wrong place. In that case it moves it to the middle of the sea. In my save it only happens for assets in the second row of this city. It's a small ...
by Thrake
Wed May 01, 2024 7:57 am
Forum: Shadow Empire
Topic: Advisor and Attached Leader skills usage question.
Replies: 7
Views: 446

Re: Advisor and Attached Leader skills usage question.

Only the one with the highest roll will get the skill usage.
by Thrake
Tue Apr 30, 2024 9:21 am
Forum: Tech Support
Topic: 1.26d Strategic movement display issue
Replies: 2
Views: 120

Re: 1.26d Strategic movement display issue

Save file:
Strategic movement.zip
(5.98 MiB) Downloaded 9 times
by Thrake
Tue Apr 30, 2024 9:20 am
Forum: Tech Support
Topic: 1.26d Strategic movement display issue
Replies: 2
Views: 120

1.26d Strategic movement display issue

Sometimes the arrow for strategic movement does not appear on the map. This seems to happen on roads without traffic signs. However when hovering over portions of road with traffic signs stopping pull points the arrow appears again. In this picture I'm hovering over the hex circled in red. There's n...
by Thrake
Thu Apr 25, 2024 8:15 pm
Forum: Tech Support
Topic: 1.26c Missing freefolks
Replies: 6
Views: 588

Re: 1.26c Missing freefolks

The "extra" freefolks come from failing the demagogue event on turn 61. missing freefolks 2.png Turn 61 there was 110 900 population + 8 900 freefolks = 119 800 people on the island. Turn 62 there was 99 300 population + 8 800 freefolks = 108 100 people on the island. If focusing on the fr...
by Thrake
Tue Apr 23, 2024 11:42 am
Forum: Tech Support
Topic: 1.26c Missing freefolks
Replies: 6
Views: 588

Re: 1.26c Missing freefolks

Easy enough, here you go.
Missing freefolks turn 61.zip
(5.35 MiB) Downloaded 21 times
by Thrake
Mon Apr 15, 2024 4:08 pm
Forum: Suggestions and Feedback
Topic: Option to repair damaged assets
Replies: 3
Views: 156

Re: Option to repair damaged assets

How do you upgrade truck station 7 or high command 5?
by Thrake
Mon Apr 15, 2024 3:03 pm
Forum: Suggestions and Feedback
Topic: Option to repair damaged assets
Replies: 3
Views: 156

Option to repair damaged assets

High level assets take a long time to repair passively. It can take up to 1400 structural damage to completely shut level 7 assets production down. This means waiting 28 turns, maybe more to get them back to full production. Rebuilding from scratch would take even longer. Therefore I suggest to add ...

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