Search found 13 matches

by Turre
Sat Oct 05, 2019 1:26 pm
Forum: Close Combat: Panthers in the Fog
Topic: Moddable Artillery and Mortar Support
Replies: 0
Views: 424

Moddable Artillery and Mortar Support

<t> Hello Matrix team,<br/> <br/> Just one more thing to add on the wish list. [:)]<br/> <br/> I've noticed in GtC Campaign text file it is possible to modify fire support data. That includes tweaking off-map artillery and mortar barrage. A really nice and useful feature indeed.<br/> <br/> Could it ...
by Turre
Mon May 27, 2019 1:15 pm
Forum: Close Combat - Gateway to Caen
Topic: More 21 units in CC:GtC ???
Replies: 9
Views: 911

RE: More 21 units in CC:GtC ???

<t> Hello fellows,<br/> <br/> I'm also highly interested in this topic. I share Anatoly's lust for more troops, although 100 units may sound a bit overwhelming to me. [;)]<br/> <br/> Anyway, did you ever consider having more than 21 units while developing PitF and GtC?<br/> The reason I ask, I notic...
by Turre
Sat Apr 09, 2016 8:02 am
Forum: Mods and Scenarios
Topic: Help needed with vehicle modding
Replies: 1
Views: 511

Help needed with vehicle modding

<t> I'm trying to create a tank with crew of 6 and mounting all 6 weapons, 3 in hull and 3 in turret. The game I'm referring to is PitF but the same principles apply to GtC.<br/> <br/> I've tried many variations but every time it seems to leave out one weapon from hull or turret depending on 'best w...
by Turre
Sat Mar 26, 2016 7:22 am
Forum: Mods and Scenarios
Topic: Question about Mortar fire mission modding
Replies: 7
Views: 1436

Question about Mortar fire mission modding

Hello,

I have a question for the CC developers or anyone with know-how.
On-map mortar teams report "Fire mission complete" after firing 6 rounds. Is it possible to mod and increase the amount of grenades used on a single fire mission?

Turre
by Turre
Mon Aug 10, 2015 12:10 pm
Forum: Tech Support
Topic: Graphical bug report
Replies: 1
Views: 346

Graphical bug report

<t> Hello Matrix team.<br/> <br/> I have noticed a few bugs in Panthers in the Fog and Gateway to Caen to report about.<br/> <br/> PitF<br/> On the battle map the SdKfz 250/8 (7.5cm infantry gun) halftrack has wrong vehicle graphics on it. It should display a short 7.5cm cannon but instead it seems ...
by Turre
Tue Jan 20, 2015 12:47 pm
Forum: Close Combat - Gateway to Caen
Topic: Broken Issues that need fixed Please
Replies: 74
Views: 1424

RE: Hopefull fixes for next patch

Thanks for your reply and correction. It appears the mount/dismount bug only happens in PitF.
Sorry, my bad. [:(]
by Turre
Fri Jan 09, 2015 7:36 pm
Forum: Close Combat - Gateway to Caen
Topic: Broken Issues that need fixed Please
Replies: 74
Views: 1424

RE: Hopefull fixes for next patch

<t> Hello Steve and Matrix team.<br/> <br/> I have a serious bug announcement to make. [:)]<br/> In case you weren't aware there's one quite annoying issue in GtC and PitF that should be fixed. It is the TELEPORT MOUNTING BUG. Infantry units and towed guns ordered to mount from a distance can telepo...
by Turre
Fri Jan 09, 2015 7:33 pm
Forum: Tech Support
Topic: Passenger/Towing Bug
Replies: 6
Views: 592

RE: Passenger/Towing Bug

Hello Steve.

Have you looked at the Mount and towing bug video?
Are you addressing any attention to it in Matrix Games?


Curious Turre [&:]
by Turre
Mon Aug 26, 2013 1:56 pm
Forum: Mods and Scenarios
Topic: Discussion: Support weapons embedded into platoons.
Replies: 4
Views: 859

RE: Discussion: Support weapons embedded into platoons.

<t> Hellohello.<br/> <br/> I think it's essential to integrate support weapon teams/squads in platoons in this 21-slot case we're dealing with. I've actually done it as I started working my own mod this summer.<br/> <br/> First of all I made every BG to have all 21 slots available.<br/> <br/> I chan...
by Turre
Sun Aug 25, 2013 10:10 am
Forum: Close Combat: Panthers in the Fog
Topic: Arty barrage
Replies: 22
Views: 397

RE: Arty barrage

<t> Delay to get off-map support assets available is not the only issue.<br/> <br/> When you order a barrage on a target the grenades start to fall down way too soon.<br/> Why so? I explain:<br/> 1. Forward Observer, Officer or any competent soldier must locate the target.<br/> 2. He must call for f...
by Turre
Sat Aug 24, 2013 1:57 pm
Forum: Tech Support
Topic: Command Radius and button.
Replies: 4
Views: 169

RE: Command Radius and button.

I totally agree Kanov. The command radius should be more like 100 meters to cover the whole platoon.

As a mod-maker I have a question to Slitherine and Matrix Games production team:
Is there a way to expand the command radius of HQ teams or is it hard coded?
by Turre
Fri Aug 23, 2013 3:09 pm
Forum: Mods and Scenarios
Topic: improve data mod
Replies: 11
Views: 967

RE: improve data mod

Thank you Hausser for the "Dummy Companies". It helped a lot and saved hours.
I've been working on a mod and I was thinking uploading it here when it's ready.
by Turre
Fri Aug 23, 2013 2:49 pm
Forum: Mods and Scenarios
Topic: improve data mod
Replies: 11
Views: 967

RE: improve data mod

[:)]

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