Search found 1015 matches

by 1925frank
Sat Dec 21, 2019 7:56 pm
Forum: After Action Reports
Topic: Operation Sealion
Replies: 10
Views: 836

RE: Operation Sealion

On my second attempt, I got to London and captured Buckingham Palace. 15 scenarios. I wasn't relieved of command. Along the way I had two minor defeats and three draws.

The London scenario was really cool. Crossing the Thames wasn't easy. Most of the bridges were blown.
by 1925frank
Fri Feb 01, 2019 12:09 am
Forum: After Action Reports
Topic: Operation Sealion
Replies: 10
Views: 836

RE: Operation Sealion

<t> On another note, I recently encountered British tanks in a North African scenario that could shoot smoke independently of any smoke allocations in the scenario design. In other words, these British CS tanks could fire smoke endlessly. Is that by design, or is that a bug? In a RS game, I had Amer...
by 1925frank
Tue Jan 29, 2019 12:43 am
Forum: After Action Reports
Topic: Operation Sealion
Replies: 10
Views: 836

RE: Operation Sealion

<t> That's incredibly impressive! I had no idea it was that involved.<br/> <br/> I lost battalion HQs early in the game, and I tried to replace them with SP reinforcements. I could be mistaken, but I don't think I could use SP replacement points to reinforcement the battalion HQs. They seemed to be ...
by 1925frank
Mon Jan 28, 2019 12:08 am
Forum: After Action Reports
Topic: Operation Sealion
Replies: 10
Views: 836

RE: Operation Sealion

<t> Thanks! I wasn't sure how I was doing.<br/> <br/> 7 major victories, 3 minor victories, 2 draws, and 2 minor defeats. The last scenario was Streetham, where I suffered a minor defeat. I was camped out with tanks and engineers in front of a 100 VP hex with a pill box but couldn't take it before t...
by 1925frank
Sun Jan 27, 2019 2:04 pm
Forum: After Action Reports
Topic: Operation Sealion
Replies: 10
Views: 836

Operation Sealion

I normally play scenarios against the AI or H2H, but I tried my hand at Jason's Operation Sealion. It was loads of fun. I went 14 scenarios deep before I was relieved of command. I highly recommend it.
by 1925frank
Tue Nov 28, 2017 10:04 am
Forum: Tech Support
Topic: Visuals stretched horizontally
Replies: 8
Views: 180

RE: Visuals stretched horizontally

<t> The center box should look noticeably longer than normal, and the French flag is not equal parts blue, white, and red. Instead, the blue and red are reduced while the white predominates.<br/> <br/> Here's another screenshot. The same thing occurs with the French flag in the unit box on the right...
by 1925frank
Tue Nov 28, 2017 12:16 am
Forum: Tech Support
Topic: Visuals stretched horizontally
Replies: 8
Views: 180

RE: Visuals stretched horizontally

Berto,

No, rebooting didn't help.

I zipped the file.

I clicked "Click here to upload."

[Edit:] It looks like I have Windows 10 Home Version 1703.
by 1925frank
Sun Nov 26, 2017 7:46 pm
Forum: Tech Support
Topic: Visuals stretched horizontally
Replies: 8
Views: 180

RE: Visuals stretched horizontally

<t> I've figured out how to save a screenshot to my computer. I haven't figured out how to embed it here.<br/> <br/> I think it was a Windows or graphic driver message too. Whatever changed, it changed everything on my computer. It wasn't limited to CSME. <br/> <br/> The movement was mundane. I don'...
by 1925frank
Sun Nov 26, 2017 1:19 pm
Forum: Tech Support
Topic: Visuals stretched horizontally
Replies: 8
Views: 180

Visuals stretched horizontally

<t> While playing "The End in the Sahara," I moved an armored carrier, and I got some sort of message. I think it was something about not being able to display properly, so the display was being adjusted. Ever since then all my visuals, both in CSME and outside the game, look stretched horizontally,...
by 1925frank
Tue Oct 13, 2015 11:57 pm
Forum: John Tiller's Campaign Series
Topic: I am Back!
Replies: 4
Views: 144

RE: I am Back!

Welcome back, Andym! Now there's a blast from the past. One of the best, if not the best, CS video directors/writers/producers out there.
by 1925frank
Fri Sep 18, 2015 11:38 pm
Forum: Opponents Wanted
Topic: Looking for opponent - Closed
Replies: 4
Views: 167

RE: Looking for opponent

Sure. Send me a file. I prefer small scenarios.
by 1925frank
Wed Oct 15, 2014 11:21 pm
Forum: John Tiller's Campaign Series
Topic: Basic questions about game
Replies: 43
Views: 370

RE: Basic questions about game

<t> Regarding the Forgotten Battles mod, when I tried to activate it, there was a warning about some files being changed permanently, so I backed off taking a peak. My ability to monkey with computers is limited. What exactly gets changed permanently? <br/> <br/> I too would prefer a larger 2d. The ...
by 1925frank
Tue Aug 12, 2014 12:47 pm
Forum: John Tiller's Campaign Series
Topic: Any to way to see what's in a transport?
Replies: 22
Views: 217

RE: Any to way to see what's in a transport?

<t> I've notice the AI's choice of artillery targets was odd too recently. If I send scouts off in random directions away from the fighting but in the enemy's line of sight, the AI will focus on the scouts running about in the open without any real chance of success as long as I keep moving the scou...
by 1925frank
Wed Jul 23, 2014 10:45 am
Forum: John Tiller's Campaign Series
Topic: Campaign OOB - Truck strength for Infantry
Replies: 6
Views: 145

RE: Campaign OOB - Truck strength for Infantry

<t> No. No error. 1 truck SP can carry 2 infantry SP, so you need only 3 trucks to carry a 6 SP platoon.<br/> <br/> Originally it was a 1-to-1 ratio. With some of the smaller countries, it may still be a 1-to-1 ration. I think with 1935 Italy, I've had the 6 SP platoon paired up with 3 SP trucks, an...
by 1925frank
Sun Jul 20, 2014 3:16 pm
Forum: John Tiller’s Campaign Series Support
Topic: Unit bug - missing British MG unit
Replies: 7
Views: 159

RE: Unit bug - missing British MG unit

I've noticed that when engineers make a hard attack on tanks, the sound is that of a rifle. I don't know if that a bug, but it throws me off to hear a rifle shot and then see a couple tanks go up in smoke. I don't recall what the sound was before.
by 1925frank
Sun Jul 20, 2014 2:17 pm
Forum: John Tiller’s Campaign Series Support
Topic: Unit bug - missing British MG unit
Replies: 7
Views: 159

RE: Unit bug - missing British MG unit

In WF "Rommel Again," the same thing occurs. I couldn't figure out why there were pontoon ferries in that scenario, but now that I've looked at the F2 unit description, they are supposed to be machinegun units.
by 1925frank
Thu Jul 17, 2014 10:57 am
Forum: John Tiller's Campaign Series
Topic: I will be absent from the forums indefinitely
Replies: 10
Views: 166

RE: I will be absent from the forums indefinitely

My condolences, Chris. Sunday at 4 p.m. ET it is.
by 1925frank
Sat Jul 05, 2014 10:40 am
Forum: John Tiller’s Campaign Series Support
Topic: Variable Percent Reinforcement Entry
Replies: 5
Views: 125

RE: Variable Percent Reinforcement Entry

<t> I've noticed that for years. When setting reinforcements for play against the computer, the reinforcements come in the first turn possible regardless of the percentage. I always thought it was something quirky about my computer, but the game does it still with version 2.01 and a different comput...
by 1925frank
Thu Jun 26, 2014 11:34 am
Forum: John Tiller's Campaign Series
Topic: Game Play Questions
Replies: 10
Views: 83

RE: Game Play Questions

<t> My answer is that for purposes of maintaining supply, HQs use the same method as direct-fire units, that is, HQs check against their parent HQ and if that fails, check against base ammo level. That I'm not confused about.<br/> <br/> And for purposes of regaining supply, my answer is that HQs use...
by 1925frank
Wed Jun 25, 2014 10:05 pm
Forum: John Tiller's Campaign Series
Topic: Game Play Questions
Replies: 10
Views: 83

RE: Game Play Questions

<t> Thanks Mike and Jason.<br/> <br/> I'm familiar with the rules, but I don't see where the highest HQ in the scenario fits within those rules.<br/> <br/> Indirect Fire units use the base ammo level both to maintain supply and to regain supply. A HQ is not an indirect fire unit, so this rule doesn'...

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