Can't recombine the Aus 6th Division
Moderators: wdolson, Don Bowen, mogami
RE: Can't recombine the Aus 6th Division
What is the supply status at the base? I had the same thing occur to one of the US divisions and it self resolved a few turns later but I also noticed that supplies were low in the base hex. Unsure if there is any correlation with that but check the supply status.
RE: Can't recombine the Aus 6th Division
All units were set to march from the same hex at the same time to the same destination. I have no explanation for the staggered mileages other than a randomizing function in the code.
Units in Samarinda. Supplies required listed at 5145, available supplies at 12312, plus Balikpapan in the next hex has over 60K supplies. So I don't believe that is the problem.
Units in Samarinda. Supplies required listed at 5145, available supplies at 12312, plus Balikpapan in the next hex has over 60K supplies. So I don't believe that is the problem.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
RE: Can't recombine the Aus 6th Division
One other thing that MIGHT prevent recombination (although maybe not) is the Future Objective prep time. I don't know that this would prevent it, but since it is different in all three units maybe. Save the game, reset objective (all to zero) try recombining. If it works, swell. If not, load the saved game.
Someone also told me once that all units have to be stationary in the same hex for one turn to recombine. Since your units are all at different distances and are all marching, maybe this is the problem. Try the same save - stop marching - try to recombine tactic. If it fails, reload.
Good luck!
Someone also told me once that all units have to be stationary in the same hex for one turn to recombine. Since your units are all at different distances and are all marching, maybe this is the problem. Try the same save - stop marching - try to recombine tactic. If it fails, reload.
Good luck!
RE: Can't recombine the Aus 6th Division
Repeat: I was unable to re-combine the Aus 6th Div BEFORE I ordered them to start marching.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
RE: Can't recombine the Aus 6th Division
Tested: Prep points are NOT the problem. Resetting them to zero does not allow the unit to re-combine.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
RE: Can't recombine the Aus 6th Division
ORIGINAL: dtravel
Repeat: I was unable to re-combine the Aus 6th Div BEFORE I ordered them to start marching.
The person who advised me said that they had to be stationary, all together for a turn. I know that they couldn't combine before marching - but were they together for a turn before they started to march?
Now, i have not tested this personally - but this is what i was told. Of course - this is harder to test (esp. if it is PBEM) but you could perform a similar test vs. AI (save - stop marching - run 2 turns (no other orders) - check if recombine works - if not reload, or i guess even if it does work if you didn't issue any orders).
Alternatively, if you are playing vs. AI and have a save from before when they started to march, you could try a similar experiment - just wait the 1 stationary turn.
If you tried this already, then i apologize for the presumption [:D]
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
RE: Can't recombine the Aus 6th Division
Depends on faitigue mainly plus some other factors like leadership and organisation
ORIGINAL: mlees
Slightly OT question: In the screen shots you posted above, the units are on the march and have different mileage accumalted towards the next hex. Were they all started at the same time?
If so, why is there a difference, since they all have the same equipment and stuff?
I ask because of the "Does using set to follow increase speed " thread...
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
RE: Can't recombine the Aus 6th Division
will have a look at the save when I get back from work
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
RE: Can't recombine the Aus 6th Division
ORIGINAL: rtrapasso
ORIGINAL: dtravel
Repeat: I was unable to re-combine the Aus 6th Div BEFORE I ordered them to start marching.
The person who advised me said that they had to be stationary, all together for a turn. I know that they couldn't combine before marching - but were they together for a turn before they started to march?
Now, i have not tested this personally - but this is what i was told. Of course - this is harder to test (esp. if it is PBEM) but you could perform a similar test vs. AI (save - stop marching - run 2 turns (no other orders) - check if recombine works - if not reload, or i guess even if it does work if you didn't issue any orders).
Alternatively, if you are playing vs. AI and have a save from before when they started to march, you could try a similar experiment - just wait the 1 stationary turn.
If you tried this already, then i apologize for the presumption [:D]
From my post starting this thread:
I waited an extra turn after the last sub-unit moved into the hex, still no recombine button.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
- Hoplosternum
- Posts: 657
- Joined: Wed Jun 12, 2002 8:39 pm
- Location: Romford, England
RE: Can't recombine the Aus 6th Division
We can all be wise after the event so heres some old WitP wisdom [;)]
Never divide LCUs into their sub units [X(][:-]
Apart from glitches like this you can't see the TOE and risk never being able to fully rebuild or recombine (plus possible reinforcement/replacement troubles) after combat losses. Split them into a main named unit and fragments by boat [:)]
Hows that for a largely unhelpful and nannyish plan? [:D]
Never divide LCUs into their sub units [X(][:-]
Apart from glitches like this you can't see the TOE and risk never being able to fully rebuild or recombine (plus possible reinforcement/replacement troubles) after combat losses. Split them into a main named unit and fragments by boat [:)]
Hows that for a largely unhelpful and nannyish plan? [:D]
Allies vs Belphegor Jul 43 2.5:2.5 in CVs
Allies vs Drex Mar 43 0.5:3 down in CVs
Japan vs LtFghtr Jun 42 3:2 down in CVs
Allies vs LtFghtr Mar 42 0:1 down in CVs
(SEAC, China) in 3v3 Apr 42
Allies vs Mogami Mar 42 0:1 down in CVs
Allies vs Drex Mar 43 0.5:3 down in CVs
Japan vs LtFghtr Jun 42 3:2 down in CVs
Allies vs LtFghtr Mar 42 0:1 down in CVs
(SEAC, China) in 3v3 Apr 42
Allies vs Mogami Mar 42 0:1 down in CVs
RE: Can't recombine the Aus 6th Division
From my post starting this thread:
quote:
I waited an extra turn after the last sub-unit moved into the hex, still no recombine button.
Jeez - i went back and reread everything and STILL missed this... [8|] - sorry!
RE: Can't recombine the Aus 6th Division
ORIGINAL: Hoplosternum
Hows that for a largely unhelpful and nannyish plan? [:D]
Unhelpful and nannyish. [:'(]
Sounds like you've had the same problem also. If this particular instance isn't a freak isolated one, then its another bug 2by3 needs to look into.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
RE: Can't recombine the Aus 6th Division
ORIGINAL: rtrapasso
From my post starting this thread:
quote:
I waited an extra turn after the last sub-unit moved into the hex, still no recombine button.
Jeez - i went back and reread everything and STILL missed this... [8|] - sorry!
Sorry if I'm being unduly snappish. Only meant to jump up and down on you two or three times. (Bounce, bounce.) [:'(]
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
RE: Can't recombine the Aus 6th Division
ORIGINAL: dtravel
ORIGINAL: rtrapasso
From my post starting this thread:
quote:
I waited an extra turn after the last sub-unit moved into the hex, still no recombine button.
Jeez - i went back and reread everything and STILL missed this... [8|] - sorry!
Sorry if I'm being unduly snappish. Only meant to jump up and down on you two or three times. (Bounce, bounce.) [:'(]
At least the gravity on the flagship of WarForce Omega is less than 1 G. ...
RE: Can't recombine the Aus 6th Division
ORIGINAL: rtrapasso
At least the gravity on the flagship of WarForce Omega is less than 1 G. ...
Micro-G boarding exercises underway currently. Next week is Super-Terrestrial Combat maneuvers (2+ Gs).
[;)]
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
RE: Can't recombine the Aus 6th Division
Go the turn and was able to reproduce
Couple of questions
Was this from a modded scen?
What version was the game started in?
cheers
Couple of questions
Was this from a modded scen?
What version was the game started in?
cheers
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
RE: Can't recombine the Aus 6th Division
Stock scenario 15, started prior to the 1.3 patch, patched in progress up to 1.4 as the patches came out.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.
- jhdeerslayer
- Posts: 1210
- Joined: Sat May 25, 2002 3:24 pm
- Location: Michigan
RE: Can't recombine the Aus 6th Division
Is there any resolution to this recombine issue?
RE: Can't recombine the Aus 6th Division
ORIGINAL: Deerslayer
Is there any resolution to this recombine issue?
Wow - a blast from the past!
No resolution, AFAIK.
The only other thing i can think of (after lo, these many months) is that the actual SQUAD types might have upgraded... and there is no way to really tell this from the game. I.e. - there are several different rifle squad types for USMC, but when you look at the unit, it just says USMC Rifle Squad. It doesn't say the YEAR sub-type. Some people have actually taken to renaming the squad types in their so that you can tell what's going on to elucidate problems like this.
I don't know if/when the ANZAC infantry squads upgrade (not near the game computer), but it could be that one unit type has one type of ANZAC infantry or Engineer Squad. The only thing to do is have the units wait with lots of supply. IF this is the problem (big IF) then eventually, all the squads should upgrade, and then you can recombine.
RE: Can't recombine the Aus 6th Division
Appears I have the same problem with 45th Indian Bde. Unit divided with half going to Malang and the other half going to Kraken. The half that went to Kraken got into a fight and is somewhat reduced at this time. Now both halves are in Soerabaya and there is no recombine button for either half.
Note: this unit split into two "battalions": this is the first time I've seen such a split but I don't have that much experience. Scenario 2: Rising Sun
Note: this unit split into two "battalions": this is the first time I've seen such a split but I don't have that much experience. Scenario 2: Rising Sun