Limbo?

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
jallison86
Posts: 49
Joined: Thu Jul 28, 2011 4:01 pm

Limbo?

Post by jallison86 »

Screen shot below of a Dutch base force. These guys are on the Kokoda trail, marching (in theory) from Port Moresby to Buna. But they seem to be stuck...no progress shown and no ability to select a destination hex. What's going on here? Are they doomed to roam the highlands of New Guinea forever?



- Jeff

Image
Attachments
Limbo.jpg
Limbo.jpg (54.15 KiB) Viewed 409 times
Ian R
Posts: 3437
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Limbo?

Post by Ian R »

Load cost = Static.

Also note the 150mm CD gun with the * next to it.

Some DEI base forces have static devices in their TOE. When they receive them they become static. Unfortunately your guys took 'replacements' and got their CD guns in the middle of nowhere.

So, you can either:

1. Rewind a turn or so to when they didn't have the 150s and turn off their replacements.

2. Don't rewind,turn off their replacements, and get the Japanese to bomb them in the hope the 150s are destroyed.

3. Write to matrix and suggest that seeing as this game is now 10 years old, could they please consider enabling editing of save games.[;)]
"I am Alfred"
wdolson
Posts: 7648
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Limbo?

Post by wdolson »

ORIGINAL: Ian R

Load cost = Static.

Also note the 150mm CD gun with the * next to it.

Some DEI base forces have static devices in their TOE. When they receive them they become static. Unfortunately your guys took 'replacements' and got their CD guns in the middle of nowhere.

So, you can either:

1. Rewind a turn or so to when they didn't have the 150s and turn off their replacements.

2. Don't rewind,turn off their replacements, and get the Japanese to bomb them in the hope the 150s are destroyed.

3. Write to matrix and suggest that seeing as this game is now 10 years old, could they please consider enabling editing of save games.[;)]

There is no development going on with WitP anymore. If you want a game that is still getting updates, I suggest upgrading to AE.

As for editing of games in progress, it opens the door to PBEM cheating, which is why it will never be enabled.

Sorry,
Bill
WitP AE - Test team lead, programmer
Image
Ian R
Posts: 3437
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Limbo?

Post by Ian R »

Not even for non-pbem games?

I don't play these sort of games PBEM any more, mainly because I like the playing the allies, and got sick of Axis players abandoning the game in 1943.
"I am Alfred"
User avatar
jallison86
Posts: 49
Joined: Thu Jul 28, 2011 4:01 pm

RE: Limbo?

Post by jallison86 »

ORIGINAL: Ian R

Load cost = Static.

Also note the 150mm CD gun with the * next to it.

Some DEI base forces have static devices in their TOE. When they receive them they become static. Unfortunately your guys took 'replacements' and got their CD guns in the middle of nowhere.

So, you can either:

1. Rewind a turn or so to when they didn't have the 150s and turn off their replacements.

2. Don't rewind,turn off their replacements, and get the Japanese to bomb them in the hope the 150s are destroyed.

3. Write to matrix and suggest that seeing as this game is now 10 years old, could they please consider enabling editing of save games.[;)]
Excellent answer, thank you. Would have been fun to see those 150 mm coastal defense guns being delivered to the top of the mountains!

- Jeff
User avatar
dr.hal
Posts: 3485
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Limbo?

Post by dr.hal »

Is this true of all "static" units, that if they loose their CDs or other tools with an * then they can load and move????
User avatar
jallison86
Posts: 49
Joined: Thu Jul 28, 2011 4:01 pm

RE: Limbo?

Post by jallison86 »

After a few turns of ignoring this the unit moved into Buna.

- Jeff
Ian R
Posts: 3437
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Limbo?

Post by Ian R »

ORIGINAL: jallison86

After a few turns of ignoring this the unit moved into Buna.

- Jeff

Did the static guns become disabled by lack of supply?
"I am Alfred"
User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: Limbo?

Post by tocaff »

If I remember correctly there is a bug in which static units will randomly move to a certain spot and then stay put. This is caused by using the setting all units to accept replacements. If you use individual units to accomplish the same task then the static units will stay put.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
User avatar
jallison86
Posts: 49
Joined: Thu Jul 28, 2011 4:01 pm

RE: Limbo?

Post by jallison86 »

ORIGINAL: Ian R

ORIGINAL: jallison86

After a few turns of ignoring this the unit moved into Buna.

- Jeff

Did the static guns become disabled by lack of supply?
Not sure. How do I tell?

- Jeff
User avatar
jallison86
Posts: 49
Joined: Thu Jul 28, 2011 4:01 pm

RE: Limbo?

Post by jallison86 »

ORIGINAL: tocaff

If I remember correctly there is a bug in which static units will randomly move to a certain spot and then stay put. This is caused by using the setting all units to accept replacements. If you use individual units to accomplish the same task then the static units will stay put.
I don't doubt you but I don't think that's what I'm seeing. I did move these guys where they were...they were rescued from some part of the DEI threatened with imminent Japanese invasion and brought to Port Moresby. From there they moved overland to Buna.

I figure I'm seeing another bug(s) that has two parts: 1) units are receiving equipment that is not reasonable considering their current location; 2) units that become static due to receiving equipment will still follow movement orders issued prior to receiving that equipment.

I found it weird, but not overly annoying. Much more weirdness occurred historically, so stuff like this where the game behaves in a way that I find surprising I just put down to "strange but true stories of WWII" [:)]

- Jeff
ndworl
Posts: 145
Joined: Mon Aug 19, 2013 11:23 pm
Location: Brisbane, Australia

RE: Limbo?

Post by ndworl »

I think that's the right attitude to have. This game is so complex the player can do a lot of damage to himself by poor planning or just forgetting stuff. But the capacity for snafus by subordinate commanders has to be recognised. I think it's a wonderful feature of this game that these things happen. If it was biased in only happening to one side, that might be a problem, but my impression of cruising the threads of years ago is that shit happens and it happens to everyone.
Post Reply

Return to “The War Room”