Hannibal's Moutain Adventures - AAR
RE: Hannibal's Moutain Adventures - AAR
Turn 3: Hannibal feels uncomfortable without "Punic Tricks" and without any African Infantry remaining to soak up damage.
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RE: Hannibal's Moutain Adventures - AAR
Turn 3:Hannibal remains patiently in Gaul and wait for Genua's surrender - but recruits in CA-Gaul are already running out
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 3: The Romans don't comply with our wishes and attack again ...all elephants run away.
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn3: This could be already the decisive battle of the war and I will cover it in a bit more detail.
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 3: Hannibal takes advantage of his higher command rating and rallies routed units.
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 3: Second round losses and lineup before round 3. The Romans are not retreating - and they have reason to feel confident.
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 3: Third round losses and lineup for round 4. After being rather unlucky during rounds one and two, we finally managed to strike back. But the situation is still hanging in the balance.
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 3: Gracchus retreats finally and Hannibal pursues him. The Companion Cavalry was the only remaining unit in the field. Win or loss was decided by one "rout" result.
Hannibal wins a "Pyrrhic Victory" and remains in the field with only half his force (8 units left)
Hannibal wins a "Pyrrhic Victory" and remains in the field with only half his force (8 units left)
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 3: The Romans manage to replace many of the losses during their recruit phase and end their turn. There are some justified doubts whether Hannibal can remain in Italy for long with his battered army.
End of Turn 3 and more to follow.
End of Turn 3 and more to follow.
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RE: Hannibal's Moutain Adventures - AAR
That's one thing that I've discovered, without a Punic Tricks card, it is hard for Hannibal to be effective in a battle! His command rating of twelve doesn't help that much....
Tony
RE: Hannibal's Moutain Adventures - AAR
Tony, thank you for reading. I agree, the higher command bonus can easily be overridden by the random die rolls in any given battle and it is only a small advantage on average.
RE: Hannibal's Moutain Adventures - AAR
Turn 4: Situation at the beginning of the turn. (Hannibal cries for help and we try to help him by choosing "Reinforce Italy")
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RE: Hannibal's Moutain Adventures - AAR
Turn 4: Hanno extends himself and rush-delivers troops to Italy
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RE: Hannibal's Moutain Adventures - AAR
ORIGINAL: Chocolino
Tony, thank you for reading. I agree, the higher command bonus can easily be overridden by the random die rolls in any given battle and it is only a small advantage on average.
You are correct. I'll take a large army or Punic Tricks every time. I'm enjoying your AAR and the game...
Tony
RE: Hannibal's Moutain Adventures - AAR
Turn 4: The locals hesitate to join Hannibal (maybe they know more than we do) and there are few new recruits available. But we stock-up on "Punic Tricks" - relief....
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 4: The third Roman General in a row attacks Hannibal in Cisalpine Gaul ....
There are no other significant Roman moves this turn and the Romans have not yet started any overseas expeditions.
End of Turn 4 and more to follow.
There are no other significant Roman moves this turn and the Romans have not yet started any overseas expeditions.
End of Turn 4 and more to follow.
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RE: Hannibal's Moutain Adventures - AAR
Turn 5: Hamilco moves new troops into Genua and leaves Carthage without a leader...
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RE: Hannibal's Moutain Adventures - AAR
Turn 5: Hannibal moves south and Mago tries himself on another siege
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RE: Hannibal's Moutain Adventures - AAR
Turn 5: Hannibal moves into winter quarters and recruits
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RE: Hannibal's Moutain Adventures - AAR
Roman Turn 5: Fabius moves into Etruria but smartly refuses to battle Hannibal in the open while Paullus wanted to raid cities in deserted CA-Gaul with a (too) limited 3 legion force - but failed.
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