So it’s a computerised subset of ASL. And no I don’t play ASL . I cannot be bothered with players chasing the rule book every move.
Some points with TOTH:
Squads and the LMG:
Squads, be it US, UK , Russians or German all had LMGs as a squad weapon. Why the need to assign these to a squad? Garbage.
A half squad may not have had the LMG but the other half squad did.
Halftracks:
Halftracks carry squads; they are not by nature a totally offensive units as portrayed. All had MGs. The MGs were either shielded or not nation dependent.
With Germany the HT:
The mittlerer Schützenpanzerwagen (3.7 cm Pak) (Sd. Kfz. 251/10) was used as platoon leader’s vehicle for Panzergrenadier units and Sturmpioniere units.
The Sd.Kfz. 250 and Sd.Kfz. 251 were troop carrying vehicles. The Sd.Kfz. 250 though to its smaller size had a less carry availability.
The US half-tracks are similar. They have a carry capacity of about a squad or Platoon HQ units.
So bluntly, units should be able to be loaded in to some of these halftracks.
Squad leaders:
With USA, UK, Germany and to some extent USSR each squad had a built in leader. Be it Cpl or otherwise.
Also most nation run with 1 leader, be it Lt or Sgt, and 3 squads under that leader. There were very few squads running rampant with out a formal leaded. So why is that happening in TOTH?
With TOTH, and I suspect ASL, there can be a large amount of squads with no leader. WOW!!!
To my knowledge this did happen in 1940, with the UK, Belgium, Netherlands, French forces, but why propagate this state of affaires.
Oh I forgot its ASL. Garbage!
Fine make a computer game based on the rules of ASL but things seriously need adjusting.
Before you all go bonkers, yes I do I play games.
A small summery:
- SPWAW
winSPWW2
winSPMBT
TheProSIM series:- Battle Group Commander, Episode One
Air Assault Task Force
The Star and the Crescent
The Falklands War: 1982
Raging Tiger
Armored Task Force
BCT: Brigade Combat Team
HPSSims Series:- POA2.5
Tigers Unleashed
- Battle Group Commander, Episode One
Also I have writer various editors for some of these games. Yes that means a deep dive into the code. Tough!
DO I have other comments?
You bet, but later.
This game has a lot of potential; I would hate to see it wasted.