1st Colonial War (Fictional Scenario) (Playable - WIP)

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alomoes
Posts: 69
Joined: Sat Dec 29, 2012 6:05 pm

1st Colonial War (Fictional Scenario) (Playable - WIP)

Post by alomoes »

Hey, made a fictional scenario. Interested in play-testers/feedback. I play tested it a ton, but it's still work in progress.
Why did I make this scenario? Because historical scenarios take too much research. The scenario is late 18th century/early 19th century inspired, but before the rail boom, so 1860s-70s era. However, they do have a ton of industry built up to produce weapons because the continent is really old.

Turn length is 1 day per turn. Distance per hex is 50km. Length is... well, I haven't decided when the scenario naturally ends. I'm still working on the first year's worth of content. Map is 200x45, so uh yeah, pretty wide and relatively short.
Turns should be relatively short, far less than scenarios of this size. Keep this in mind. I'm not trying to make you do tons of math to figure out how to breakthrough an established line most effectively.

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Idea is an Entente vs Allies type thing with three theaters of war. 1st, the colonial war. 2nd, the continential war. 3rd the Eastern war. IDK win conditions yet, but I'm thinking the game will have major and minor goals which give victory points. If you have enough victory points, one side surrenders. I'm probably going to make a follow-up scenario based on this one that has early/mid 1920s tech, but that will be in the far future after this scenario is done.

1. Colonial War: Starts out as a guerilla war. Supply is cut if the Empire takes a growing industrial city in the colony, Crafton, capitol of the Ameridian rebellion. I would consider making this a standalone scenario because it is mostly feature complete, but I figured that would be more work, and less fun than the mega scenario. If anyone wants to? Sure. There are events in game for this guerilla war.
2. Continental War: Basically all the allies who hate Braxonnia declare war with the Colonial war as an excuse. The idea is late 19th century warfare. It was originally imagined as a stalemate, but I'm not there yet. Currently, we have Franco-Prussia, where one side blitzes and crushed the other. I can fix that, but it'll take time. Idea is also to have inventions and other events for this part of the war, where things get invented, and different stuff happens as a result. No tanks or cars or anything, they don't even have rails yet, just really nice artillery and bolt action equivalent rifles.
3. Eastern Front: The big blue blob, Franconia, somehow pissed off the Eastern nation, Saxonia, that wants to overthrow the established order of fantasy Europe and take over the Confederacy (Not that American Confederacy). The independent nations of Eastern fantasy Europe do not like this, and are allying with the big blue blob. The idea is big armies vs small independent units. This is not how it is right now, and this will be changed.

1. Colonials vs Brits. It's a guerilla war, and there are a lot of small units. Unit sizes increase over time as the centralized economy of the Ameridia and Braxonnia continue to mobilize. There are 3 waves of Braxonnian troops. I believe the first wave is small groups of regulars. The second wave is tans, who are better than regulars, and the 3rd wave is a conventional army. Braxonnia's goals are to survive.

2. Three nations of importance. Braxonnia, which is the big bad British equivalent, has a massive standing army. The idea is that they are mobilizing a force to take on the Colonials, so they have to make do with the continental army. The Continental army is much better than the Franconian militia. However, they have to deal with the guys who started this conflict, the Hol, who are based on the Dutch. They nominally have a navy, but I haven't done any naval stuff in this game, so uh yeah. Hol is the major player here, they are mobilizing a modern military. Problem is, they can't do it very quickly. So it's fortress defense for them until they can advance. Braxxonia's win condition however is not Hol. It is to take the massive urban metropolis in Franconia. If they can do that, it's GG.

3. Because Eastern Fantasy Europe is massive, this should be more of a maneuver war, but I haven't gotten around to fixing that. My original design philosophy was the further East you go, the bigger the armies got, with the far East theatre being quite a spam of conscripts. My new design philosophy for the region might be to make the confederacy (Big blue blob's allies) have the smallest unit sizes, but also a higher quantity of them with mixed qualities to reflect the disparity of the feudal states, which is a foil to the yellow nation's smaller but quite modern units. Basically, the idea is that Franconia is fighting a multi front war just like Braxonnia. They need to protect against the very modern forces of Saxonia. Saxonia doesn't care as much about Franconnia, and would rather take out the Confederacy, the White and Blue guys. The Confederacy, based on Austria-Hungary and the North German Confederacy, are not liking this. They are going to get a rework later, but right now they spam large militia armies, I believe, I haven't done that in a while.

Something I forgot, Confederacy lost the Mountains previously in a border war between the Saxonians and Confederacy. Both sides were in an arms race. Confederacy focused on Austria-Hungary type stuff (A really good 19th century style army to fight in 20th century warfare). Saxonnia focused on Quality tech. One should seem like it has the advantage, but after the rework, I'm thinking I might try and subvert expectations, where quality training beats tech. Don't know, I like this idea of heroes winning the war against modern tech, at least until they all die.

The map: I tried to make it pretty and split it up into zones.

Colonies - Land of plenty. Not a lot development, but they're industrializing quickly, and drawing in a lot of volunteers from the farmlands.

Continent - Split into Zones, with the West owned by Braxonnia being a lot of Farmland because they did not develop it very much, Hol being based on the highly developed modern europe, and Franconnia being based on a modern metropolitan area.

Braxonnia historically took land from Hol and Franconnia, mainly Hol, in a previous war, pissing them off. As such, Hol built and/or is building a fort on the border. Good idea. Obvious issue with that is obvious if you look at the map. Forts are really powerful in this game, and I wanted to give Hol a very obvious issue with their fort situation, while making it really strong. They are in the strongest position as of right now, in my opinion.

Braxonnia's farmland is really open to invasion. They have to rapidly deploy the continential army to the front.
Franconia has a similar problem. They use feudal levy. Yes they have the biggest city. Problem is mobilizing it and arming those people, there are not enough guns.

Finally, the East is WIP. The idea is chokepoints in the South, and a lot of forest in the West. Saxonia should be the natural aggressor here against either the Confederacy or Franconia, but a war with Franconia will be very hard because it's mostly forest, and Franconia has a relatively competent military. As such, the plan is to take out the Confederacy first in a blitz, as you do. I don't know how I'll balance this, but I will. I'll probably make Free Confederate units spawn after the fall of their capital. BTW, Confederates are based on Serbia/Czechoslovakia as well, so yeah.

Everything is WIP, but parts of it are good. I don't know how, but I got a sort of unconventional guerilla warfare working in TOAW IV without using anything but infantry, cavalry, and artillery. I really like the way the colonial war plays. Things I don't like? Main continential war is supposed to be more of a stalemate, but it's not, we'll see how I deal with this, the Braxonnian and Franconian armies need reworks. Eastern Front is entirely placeholder. I made the confederacy how it is because I decided initially that cookie cutter armies would be faster. That is correct, but I'm thinking of changing the confederacy into an army led by heroes, or named units. This makes the most sense given the fact that they're basically the North German Confederacy without an Austria or Prussia to unite them, so they'd take the style of "Bragg's Division" or "Karl's Mountain Brigade". Should be reminiscent of the US civil war.

My last thing is, if anyone is wanting to collaborate, I would enjoy that immensely. I need help on my projects, and I know you all need help on your projects. I'm really looking for ideas guys at the moment, people who can answer my unanswered questions about how stuff should go in game. I'm also looking for people who can map. I have a lot of projects. Feel free to contact me any way you can if you are interested in helping or want me to help with one of yours.

This post is taking too long, so I'm a gonna post.
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