Campaign Barbarossa v1.032 W/Unit Graphic Mod by Cpl GAC
Campaign Barbarossa v1.032 W/Unit Graphic Mod by Cpl GAC
Was told the first turn air attacks need tweaking. So I caved and did just that. Should result in more Soviet aircraft destroyed and fewer Axis. There may be some other versions down the road dependant on bugs and improvements.
This is up on the Steam Workshop for The Operational Art of War now. (v1.032)
2.5 km per hex
Regiment/Battalion/Company
~200 turns
7 Pre invasion turns
Added some shock values to turn one for the ground pounders and turns one to three for the fly boys.
Changed some rules for engineers, Wach and Lands units. Some other odds and ends but nothing ground shaking.
v1.032 is merely cosmetic. It will not affect gameplay. It has the new HQ icons created by Cpl GAC. These help make it easier to pick out the HQ units that do not provide supply. However, it is not compatible with ongoing scenarios unless you want some icons that don't make sense. This is up on the Steam Workshop for The Operational Art of War now. (v1.032)
2.5 km per hex
Regiment/Battalion/Company
~200 turns
7 Pre invasion turns
Added some shock values to turn one for the ground pounders and turns one to three for the fly boys.
Changed some rules for engineers, Wach and Lands units. Some other odds and ends but nothing ground shaking.
Last edited by Lobster on Fri Oct 04, 2024 9:55 pm, edited 24 times in total.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Re: Campaign Barbarossa Beta
Jack,Lobster wrote: ↑Thu Feb 23, 2023 1:01 am https://www.dropbox.com/s/q50055nvpayah ... a.zip?dl=0
2.5 km per hex
Regiment/Battalion/Company
~200 turns
7 Pre invasion turns
This is simply brilliant! What a massive effort! Only dwarfed by those that attempt to play this monster of a beast!
Great job!
As Frank use to sing/say...
Great googly-moogly
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Re: Campaign Barbarossa Beta
Man those RR artillery batteries have a range of 20, freaking beautiful!
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Re: Campaign Barbarossa Beta
Jack you have a typo on page one, second to last paragraph:
"Combat ready in the Sovie East Front"
S/B Soviet
"Combat ready in the Sovie East Front"
S/B Soviet
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Re: Campaign Barbarossa Beta
Spelling mistake on page four, last paragraph:
"begiinning"
S/B beginning
"begiinning"
S/B beginning
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Re: Campaign Barbarossa Beta
Page 13, spelling:
"This campiagn"
S/B campaign
"This campiagn"
S/B campaign
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Re: Campaign Barbarossa Beta
Page 16, spelling error.
"Pestialance"
S/B Pestilence
"Pestialance"
S/B Pestilence
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Re: Campaign Barbarossa Beta
Scrolling around the map the one issue I see so far is the German units in Norway, there is no supply point for them in this off map box and I think they will degrade much faster then normal. I think just by putting in one Supply Point here will normalize it?
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Re: Campaign Barbarossa Beta
A visual to explain.
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Re: Campaign Barbarossa Beta
Man the map is just massive!
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Re: Campaign Barbarossa Beta
I'm a terrible typist. Thanks for finding those typos. I meant to put a supply point up north before I posted this but spaced it off. Not having one will certainly eat them up. Need to get the ownership squared away there too.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Re: Campaign Barbarossa Beta
Lobster (everyone) - Grammerly.com. I don't know what the heck I did before I had it and it's free. I'm a horrible typist too.
It's even checking this while I type.
It's even checking this while I type.
- rhinobones
- Posts: 2026
- Joined: Sun Feb 17, 2002 10:00 am
Re: Campaign Barbarossa Beta
What a wonderful piece of work, applaud your effort and appreciate the opportunity to enjoy the scenario. Since it is a beta release, I have a few comments you may want to consider:
1. I like that HQ units use the icon of the units they represent rather than the HQ icon. However, if you want to give the units some high level functionality you might consider giving them a secondary icon such as HQ or depot. This will give them a meaningful task as opposed to being a combat unit.
2. I see a case where a special force unit has a secondary icon of special forces. AFAIK this provides no benefit or added capability to the parent unit. If you desire the special force unit to have greater ability you might make the secondary icon the guerilla, mountain infantry or paratroop icon.
3. Many units are assigned as sections which I’m supposing you intend to be indivisible. In my copy I’ve added the Counter Numbers mod to the Graphics Override folder giving these units the company designation. It’s eye candy, but I prefer it over the section designation. The mod is attached.
Once again, wonderful scenario.
Best Regards, RhinoBones
1. I like that HQ units use the icon of the units they represent rather than the HQ icon. However, if you want to give the units some high level functionality you might consider giving them a secondary icon such as HQ or depot. This will give them a meaningful task as opposed to being a combat unit.
2. I see a case where a special force unit has a secondary icon of special forces. AFAIK this provides no benefit or added capability to the parent unit. If you desire the special force unit to have greater ability you might make the secondary icon the guerilla, mountain infantry or paratroop icon.
3. Many units are assigned as sections which I’m supposing you intend to be indivisible. In my copy I’ve added the Counter Numbers mod to the Graphics Override folder giving these units the company designation. It’s eye candy, but I prefer it over the section designation. The mod is attached.
Once again, wonderful scenario.
Best Regards, RhinoBones
- Attachments
-
- Numbers (Co) v01.zip
- (10.14 KiB) Downloaded 29 times
-
- HQ Example.JPG (60.01 KiB) Viewed 3170 times
-
- Spec Force Example.JPG (86.06 KiB) Viewed 3170 times
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Re: Campaign Barbarossa Beta
1. It's some of the functions that a HQ icon can provide that I wanted to remove. With the HQ icon everyone becomes too adept at breaking contact. This just wasn't the case. The Soviet side would be the ones to profit the most. Removing the HQ icon removes one disengagement capability. If I knew how I would do the same to artillery. It makes towed artillery too agile. Also everyone would be too capable at providing supply. I wanted to nerf supply in a localized way while leaving HQ units to help drain replacements through pestilence. Maybe at some later date I'll modify some unused icons to make them look like HQ icons.
2. Got carried away with the SF icons.
3. Yeah section icons are so there are not a plethora of companies running around the map. They are too powerful vs larger units since they exert the same ZOC. Also preventing them from breaking down cuts down on the number of units in general. Some time in the future maybe we'll be able to prevent units from breaking down without changing them all to sections or doing any other art work. I'll just leave them as is with that in mind.
2. Got carried away with the SF icons.
3. Yeah section icons are so there are not a plethora of companies running around the map. They are too powerful vs larger units since they exert the same ZOC. Also preventing them from breaking down cuts down on the number of units in general. Some time in the future maybe we'll be able to prevent units from breaking down without changing them all to sections or doing any other art work. I'll just leave them as is with that in mind.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Re: Campaign Barbarossa v0.1
Change note:
German 8th Inf Div, 256th Inf Div and 20th Corp Troops redeployed.
Added some roads to help with the above.
German 8th Inf Div, 256th Inf Div and 20th Corp Troops redeployed.
Added some roads to help with the above.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Re: Campaign Barbarossa v0.1
Great job. Stunning map. I've been waiting years for this!
Re: Campaign Barbarossa v0.5
V0.5 Change notes.
Replacement edited.
184 Stug Btn relocated.
Luftwaffe withdrawals and disbandments edited.
Replacement edited.
184 Stug Btn relocated.
Luftwaffe withdrawals and disbandments edited.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Re: Campaign Barbarossa v0.5
Is this Nigel Askey's project?
Re: Campaign Barbarossa v0.5
No this is Jacks project, Nigel is an author, Jack is this scenarios creator aka the fightin Squirrel
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