SPI War in Europe

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Bamilus
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RE: SPI War in Europe

Post by Bamilus »

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Hellen_slith
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RE: SPI War in Europe

Post by Hellen_slith »

ORIGINAL: Bamilus

Pumped for this

Me, too. Thanks for all the hard work you do!
-H-
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Zovs
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RE: SPI War in Europe

Post by Zovs »

Thanks for the encouragement. Sometimes it an uphill battle.

I added in the Guards Tank and Mech Corps, and also some Mot.Art. and Mot.Rkt. units, tweaked a bunch of units/formations and added more events. My head is hurting from events, need to write more, just realized I forgot the Russkies Airborne units and naval-infantry units if I wanted to add them, would make for good chrome and JFD (if you played the old board games you'd know his initials) would be proud of me... lol

Couple of screen shots of whole area and taking Warsaw on turn 2. Still need to stiffen up the Poles a bit.

The whole map...
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Zoomed out once...
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Warsaw captured week two...
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Bombur
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RE: SPI War in Europe

Post by Bombur »

I think Soviet aircraft production is underestimated here. Are you interested in an alternative dataset for aircraft? I´m making a mod for Europe Aflame with changed equipment data. It includes lots of new aircraft and also, changed combat rates. Some examples.
Me-109E/F now has 4 types: Bf-109E; Bf-109E-7; Bf-109F-2; Bf-109F-4.
New aircraft: Yak-7; I-153
What is if French aircraft: VG-33; VG-39; Bloch 210
And many mre changes. I hope to reviw land equipment too. I´m taking care to have the file fully compatible with TOAW IV database (not changing the equipment order presentation)
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Zovs
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RE: SPI War in Europe

Post by Zovs »

Thanks Bombur.

I found a very nice eqp here called TOAW-IV DB version 5 I think it is. There are parts of it that I'd like to use.

My current eqp I have added several new units (mainly this scenario is set to 25 miles, so I created a couple of special German, US and Russian artillery pieces that can reach out 2 hexes, plus some Polizei and NKVD security units and kubelwagons).

I am afraid if I used the very nice TOAW-IV DB version 5 eqp file it would mess up my scenario. So the only other option is for me to cut & past pieces out of it that I'd like to add to the end of my equipment list.

Currently I have 1164 Axis units and 1831 Allied units.

How far short are you thinking the Soviet aircraft production is off?

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Zovs
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RE: SPI War in Europe

Post by Zovs »

So I have added more events, and created and added in the Soviet Airborne and Naval units.

So no Naval Units as of yet, but I think this is mostly complete. I think.

Oh, just thought of something! arrghh. I need to add some partisans next. I have an even for the Yugos, but need some Guerrilla units. I think I'll make some Yugo, Russian and French Partisans. I'll do that tomorrow.

Is there any interest in any play testers on this one?
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Bombur
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RE: SPI War in Europe

Post by Bombur »

I will take a look at Soviet production data and then I tell you. Would you allow to look at this TOAW IV DB version?
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Bombur
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RE: SPI War in Europe

Post by Bombur »

Some data for Soviet AF production

I-16 10.200 aircraft (many of them before the war)
I-17 didn´t enter production
I-15 3300 production ended in 1937
I-153 (isn´t in the database) 3400 (1939-41)
Mig-1 100 aircraft
Mig-3 3500 aircraft
TB-3 800 (before WW2)
Yak-1 8700
Yak-9 17000
Pe-2 11.000 (production kept until Dec-1945)
Mig-5 didn´t enter production
Pe-8 90
IL-2 (36.000!)
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Zovs
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RE: SPI War in Europe

Post by Zovs »

Thanks for the production numbers. I don't know if the game engine can handle that many aircraft. Maybe it can. I don't know if I can create that many units/squadrons with out effecting the balance.

The TOAW IV Database is around here someplace, let me try to find it for you. Its pretty awesome.
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Zovs
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RE: SPI War in Europe

Post by Zovs »

Here it is. It's actually at version 5.1

tm.asp?m=4431184
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larryfulkerson
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RE: SPI War in Europe

Post by larryfulkerson »

Here's the link to the 5.1 version of the TOAW database:

tm.asp?m=4431184

EDIT: I see that DON got there first. Good job.
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Zovs
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RE: SPI War in Europe

Post by Zovs »

BTW.

I have cut & pasted out the elements I wanted from the 5.1 db and put them into my own local db for this scenario.

Today I just finished recoloring the entire counter set (pain in the rumpus but doable) and finished out the German and Italian Navies, plus the German V1 and V2's. Next up is the French, CW, Russian and US Navies and you guessed it more play testing.

I still feel I am short numbers in regards to Aircraft and yet it does feel pretty close to what I want it to feel like, but the raw numbers for forces at start and those reinforcing are most likely off, but the 'production' system kicks in more aircraft and tanks and stuff.

There is only so much I can do about the political system without the scenario going haywire, and hopefully most players will be okay with what I got. Essentially forcing the Phony War on you and limiting both the Germans, French, CW and Russian units from doing ahistorical things such as invading France in Oct. 39.

It plays pretty quick for 301 turn game, at least taking out Poland in 2-3 turns does and then the Phony War. Once I add in the ships, and run it through another set of sanity checks I may be ready for some testers and feedback.

Can't believe I started this back in 2002 and restarted in April of this year and am still working on it...
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Zovs
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RE: SPI War in Europe

Post by Zovs »

Woot!

I got the German, Italian, Russian and French navies done! I also have all the at start CW navy built, just need to create a few more ships for the reinforcing CW ships an the Royal Navy will be complete.

Next up on the block is the US Navy in the European Theater.

So far its looking good. Just an update.
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Zovs
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RE: SPI War in Europe

Post by Zovs »

CW (British) are done!

To the USA Navy in the ETO.
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cathar1244
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RE: SPI War in Europe

Post by cathar1244 »

Cool beans, Zovs! You're making a lot more progress on this scen than I am on my map. [;)]
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Zovs
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RE: SPI War in Europe

Post by Zovs »

Thanks Bill, finally culled the list of US ships for the ETO down to 16, plus one more counter for the Ranger's 73 aircraft.

I'll zip those out tonight and be ready for my first real play test solo as both sides for a 'shake down'.

After that, I'll need some extra eyes and playing on it from other folks.

Question is should I just throw it out there as version 3.0 and then make changes if people find things or just have a few closed play tests and then finalize everything?

I have been working on this for so long I just want to throw 3.0 out there...but over the last month I have kept adding things like V1's and V2's and jets and stuff...all told there is over 3k counters in the thing at 301 turns. Fun stuff...
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Zovs
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RE: SPI War in Europe

Post by Zovs »

It is finished!

At least to this point and I think its playable.

So my questions about remain. Do I release it as is or wait for some other play testings have gone on?

Also, I have two other options:

Option 1: Include all the graphics that I used to develop this scenario with (it may be me being over intrusive, but I customized the counter colors to work with the terrain I used), the caveat is the size is about 38 megs (I can put it up in my dropbox for others to download).

Option 2: Don't include the graphics that I used to develop this scenario with, the caveat is that its size is 610 kbs without the Word document which I am still writing up.

Thoughts?

Leaving you with a few screen shots of the current state (counters and terrain mods):

The Kriegsmarine:
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Magiot line:
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The French (Paris):
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Great Britain:
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Italy:
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Germany took Warsaw on the first turn but the Poles repulsed them and put two corps out of supply!
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Also, here is the header:

Complexity: 25912.25
Map: 164x139
Dates: 9/1/1939-6/3/1945
25km, 7 Days/Turn
Units: 1249/2085
Events: 171

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cathar1244
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RE: SPI War in Europe

Post by cathar1244 »

Zovs, looks great. On your map of the UK, watch out for the spelling of "Britain".

I enjoy your map shots. The map I'm making is of a similar, but not the same, scale, and I see where you've had to make decisions about coastlines etc.

I think you should include the graphics.

I think you should playtest with a small group initially, like Mussey has done with Next War: Expanded.

Cheers

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Zovs
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RE: SPI War in Europe

Post by Zovs »

Thanks Bill!

Fixed the map and added (from my own play testing) a couple of fixes and some CW AAA.
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gliz2
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RE: SPI War in Europe

Post by gliz2 »

Happy to playtest.

Looks very good mate :)
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