Eastern Front 1941-1945 V8.1 for TOAWIV 12/2023

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ncc1701e
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Also, few spelling mistakes in these events for Gorky, Pripet Marshes, Yugoslavia and a capital C for Caucasus.
Pripet Marshes.JPG
Pripet Marshes.JPG (36.97 KiB) Viewed 834 times

Yugoslavia.JPG
Yugoslavia.JPG (27.7 KiB) Viewed 834 times

Gorky.JPG
Gorky.JPG (29.75 KiB) Viewed 834 times

Caucasus.JPG
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Few mores for Lend Lease, Soviet and a capital G for Ground:
Lend Lease.JPG
Lend Lease.JPG (68.2 KiB) Viewed 832 times

Soviet.JPG
Soviet.JPG (25.86 KiB) Viewed 832 times

Ground.JPG
Ground.JPG (24.52 KiB) Viewed 832 times

And also, all your events are written with Repl. +115% convention except Event 190 where you have written Rep115%:
Harmonisation.JPG
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Rain and Snow are a lot written Rain or Snow except in these events:

rain in the event number: 414, 416, 642, 644
snow in the event number: 458, 460, 462, 501, 502
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by governato »

ncc1701e wrote: Sat Nov 11, 2023 9:43 am Also there is a river crossing Pskov coming from the lake. Perhaps, you could play with this too. And, I am not a fan of a super river to cut the lake in two.
Good suggestions! I did some research and the area between the two lakes is narrow (upper right of the map below, 16 Aug 1944 arrow) ) and should be crossable given 'sufficent logistics', likely barges, in game terms a a German HQ or pontoon unit OR a Red Army HQ in 1943 or later
Tartu_Offensive.gif
Tartu_Offensive.gif (102.45 KiB) Viewed 827 times


https://ru.wikipedia.org/wiki/%D0%94%D0 ... 1%80%D0%B5

so probably adding a super river+lake hex ;0 minus a few marsh hexes would be a good option, more correct and ok game balance wise.

I checked and that approach 'd be consistent with well researched scenarios of the area, such as 'Operation Neva' and GWITE2.


And BTW thanks for all the suggestions/typo corrections, I really appreciate the constructive support from the community.
Last edited by governato on Sat Nov 11, 2023 9:08 pm, edited 1 time in total.
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

And, I would have written Ukraine and not Ukrainia in the five below events:
Ukraine.JPG
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Ukraine 2.JPG
Ukraine 2.JPG (25.36 KiB) Viewed 826 times

Ukraine 3.JPG
Ukraine 3.JPG (46.03 KiB) Viewed 826 times

Ukraine 4.JPG
Ukraine 4.JPG (30.98 KiB) Viewed 826 times
Last edited by ncc1701e on Sat Nov 11, 2023 9:03 pm, edited 1 time in total.
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

At last, I would have written Ukrainian here and captured in the below events:
Ukrainian.JPG
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Ukrainian 2.JPG
Ukrainian 2.JPG (27.41 KiB) Viewed 825 times

That's it. Thanks.
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

governato wrote: Sat Nov 11, 2023 8:59 pm
so probably adding a super river+lake hex ;0 minus a few marsh hexes would be a good option, more correct and ok game balance wise.

I checked and that approach 'd be consistent with well researched scenarios of the area, such as 'Operation Neva' and GWITE2.
Great so let's go for this option. By the way, V9? or just an update of the current V8 plus all the little spelling mistakes that I have just completely review? :oops: :D
Last edited by ncc1701e on Sat Nov 11, 2023 9:14 pm, edited 1 time in total.
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by governato »

ncc1701e wrote: Sat Nov 11, 2023 9:08 pm
governato wrote: Sat Nov 11, 2023 8:59 pm
so probably adding a super river+lake hex ;0 minus a few marsh hexes would be a good option, more correct and ok game balance wise.

I checked and that approach 'd be consistent with well researched scenarios of the area, such as 'Operation Neva' and GWITE2.
Great so let's go for this option. By the way, V9? or just an update of the current V8 plus all the little spelling mistakes that I have just to completely review? :oops: :D
for a full version 9 I'd really like to see some HvH games go to the bitter end...but an upgrade after I collect feedback 'd be doable, say as a Xmas v8.1 edition :D
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

governato wrote: Sat Nov 11, 2023 8:59 pm
And BTW thanks for all the suggestions/typo corrections, I really appreciate the constructive support from the community.
You are welcome. A small thing again regarding the Yellow Diamond in Moscow that we can't see.
Yellow Diamond.JPG
Yellow Diamond.JPG (75.32 KiB) Viewed 775 times

I have just figured out the correct order.You should change from this:
Yellow Diamond 2.JPG
Yellow Diamond 2.JPG (85.99 KiB) Viewed 775 times

to this:
Yellow Diamond 3.JPG
Yellow Diamond 3.JPG (98.04 KiB) Viewed 775 times

And, by the way, why not a Red Star for objectives on Russian territory?

EDIT: Perhaps the yellow diamond can be used for the cities of section 3.1 of your manual (Locations affecting Withdrawals, Supply, Replacements for AXIS units). And the red star could be used for the cities of section 4 of your manual (Industry Icon: hexes that affect Replacements rates i.e. locations affecting supply and replacements for Soviet forces).
Red Star.JPG
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Last edited by ncc1701e on Sun Nov 12, 2023 6:11 pm, edited 1 time in total.
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Studying the map for our next game. I am seeing a railway going nowhere in Pinsk. Perhaps normal?
Pinsk.JPG
Pinsk.JPG (113.49 KiB) Viewed 773 times

A minor line was indeed existing from Pinsk to Gomel but for gameplay purpose maybe not to add.
Railnet.JPG
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by governato »

Yeah for game purposes I only use the major railways, at this scale even the distinction between roads and minor railways is somewhat abstracted, the goal being emphasizing where supply
is easy/diffcult to bring forward. I used Soviet sources for the current layout (see some older posts). Will clean up the 'odd branch'!
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by IslandInland »

Thanks very much for V8, governato. :)
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

ncc1701e wrote: Sun Nov 12, 2023 10:19 am A minor line was indeed existing from Pinsk to Gomel but for gameplay purpose maybe not to add.
Real rails.JPG
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Not a big deal but I have checked other sources and there were no major rails between Baranowicze and Sluzk like we can see above. I would propose to just put them damaged at the start of turn one. It won't change a lot the first turns for the Soviet anyway. :?
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by governato »

Here is the changes for the map in version 8.1 (sometime before Xmas, only minor changes and typos corrections planned)

Lake Peipus is bigger (map correction)
Tallinn becomes a limited suppy source for the Axis once captured (historical)
Terrain in the area is more representative (at least in game terms)

It should be easier for the Red Army to anchor the front at Pskov, but an Axis push through Narva will also be easier.


- minor railways going through the Pripet marshes replaced by more accurate minor 'roads' (map correction).
It will still be possible for the Red Army to push West through it in 1944... (a major logistical feat back then).

- Sloutsk is not a minor urban anymore, but left the location there for historical reasons

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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

No more river going from Luga to the Baltic? Interesting.
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by governato »

ncc1701e wrote: Mon Nov 27, 2023 10:38 pm No more river going from Luga to the Baltic? Interesting.
Yup, that was actually a little mistake :) "Lake Ilmen is drained through a single outlet, the Volkhov, into Lake Ladoga, and subsequently via the Neva into the Gulf of Finland." (wikipedia)


Then for good measure I checked GWITE and DC Barbarossa...and with Google Earth. No waterway that "in game terms" would qualify as a river goes trough the Luga's railway to the sea.
I think overall, these small changes (also some retouches to the distribution of swamps and forests) give a better representation of the area. And I am also looking at the Tartu area...but I expect no major changes that will affect the overall campaign.

For the game: the larger lake areas shielding Pskov and the approach to Leningrad will likely balance out with Tallinn giving supply to an AGN push through Narva (make sure you repair that railway branch coming out of it!) and later in the campaign Tallinn will become a vital spot for both sides... as it was...
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Great, I am doing kriegspiel right now to repeat my Barbarossa opening... :lol:

By the way, is there not a mod somewhere, that could be included directly in the scenario, to change the Front / Army Group HQs to display XXXXX instead of XXXX?

I know there is something like this but I can't find it anymore on the forum.
Front.JPG
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by Curtis Lemay »

ncc1701e wrote: Tue Nov 28, 2023 5:57 pm Great, I am doing kriegspiel right now to repeat my Barbarossa opening... :lol:

By the way, is there not a mod somewhere, that could be included directly in the scenario, to change the Front / Army Group HQs to display XXXXX instead of XXXX?

I know there is something like this but I can't find it anymore on the forum.
Front.JPG
ArmyGroup & Theater unit sizes are now part of TOAW:

https://www.matrixgames.com/forums/view ... 8#p4215708
My TOAW web site:

Bob Cross's TOAW Site
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Curtis Lemay wrote: Tue Nov 28, 2023 6:26 pm
ArmyGroup & Theater unit sizes are now part of TOAW:

https://www.matrixgames.com/forums/view ... 8#p4215708
Thank you Bob for remembering me this. It works without mod indeed. Sorry Fabio, few more polishing for V8.1... :evil:
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Re: Eastern Front 1941-1945 V8 for TOAWIV 11/2023

Post by ncc1701e »

Works fine for the OKH or the STAVKA for (6x) X as well.
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