The breakthrough in Korea is made and China has just one Japanese unit left.
![Image](https://www.matrixgames.com/forums/upfiles/28156/6E7C998FAB0F44379FD22DC743CE379A.jpg)
ORIGINAL: AllenK
There's another thread which debates the pro's and cons of the Mobility enhancement. It's expensive to apply but would appear essential to have a proportion of units with it in mountainous terrain. You can think of it as equipping them as 'Alpine' units as there isn't this type in the game. Both of us also experienced emptying a key hex but then unable to move anything in to take it. Maybe a unit with the extra mobility would have made the difference there.
warspite1ORIGINAL: AllenK
Interesting to see the different take on this the SC series has. In most games, unless the hex is declared impassable, all units can move one hex. I've noticed the thread which gives the trick of flying in air units and then swapping it with a ground unit. That seems a bit unrealistic. If infantry can't access the hex because of the terrain, where would the planes land?
ORIGINAL: warspite1
warspite1ORIGINAL: AllenK
Interesting to see the different take on this the SC series has. In most games, unless the hex is declared impassable, all units can move one hex. I've noticed the thread which gives the trick of flying in air units and then swapping it with a ground unit. That seems a bit unrealistic. If infantry can't access the hex because of the terrain, where would the planes land?
If I ever saw that by an opponent in a game I'm playing I'd resign there and then. That has nothing to do with a war game that pretends to be serious - and presumably just an exploit that needs to be coded out.
ORIGINAL: AllenK
I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.
ORIGINAL: Elessar2
ORIGINAL: AllenK
I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.
Quoting & bumping so that the devs will take notice of this idea. [&o]
ORIGINAL: Hubert Cater
ORIGINAL: Elessar2
ORIGINAL: AllenK
I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.
Quoting & bumping so that the devs will take notice of this idea. [&o]
Thanks for this and we have made a note.
While the argument for this is definitely sound, it will have a game play impact for sure, naturally, and it is something we'd like to take some time to test to make sure that in game play terms it would be a good change.
For example, in tighter spaces like China, with the numerous terrain obstacles, it might make it much more of a slog by generally narrowing the fronts considerably if you cannot easily swap units into position.
Again, this could be really good and more realistic, but it could also in the end play out in a very undesirable way that we don't quite see until we experiment a bit.
warspite1ORIGINAL: John B.
Just finished reading this excellent AAR. I do have a few questions. 1. Was there a large quality difference between German and Russian units? I find that if that happens it can be very hard to do any damage to units. 2. It seemed as if the Hanoi-Kunming railroad stayed open throughout the game. If that's the case (a) why was the option to shut it down never exercised and (b) it seems odd that it was not cut by Japanese military action. Those extra 60 points per turn are invaluable to the Chinese. If it was cut for awhile then never mind.3. I've read a couple of AARs now where no one has strat bombed Europe. I've always found that, even though there tend to be higher allied losses at least in drains some MMPs is strat hits and German fighter losses to help out the Russians. 4. Also, I've notice that there does not seem to be much interference with Japanese convoy routes. Are US/British subs better directed towards fleet actions then cutting off convoy routes?
Thanks again for all the time and effort that went into this!