Territorial transfer and removing units

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mdsmall
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Territorial transfer and removing units

Post by mdsmall »

Hi Bill - when territory is transferred from one power to another via a script, the game engine normally disbands any units occupying that territory when the transfer takes place. The REMOVE function under a Territory script gives the option of over-riding that for enemy units located in those hexes (either land, or naval, or both). But what about friendly units? It seems odd that the forces that might have captured a territory have to be sacrificed if that territory is formally transferred to a friendly power. Is there another way of over-riding this feature of the game?
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BillRunacre
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Re: Territorial transfer and removing units

Post by BillRunacre »

Hi Michael

I'm not sure it's needed, but it might pay to set up a campaign and run some simple tests, as in the past we used to use LOOP scripts to safely remove the friendly units to friendly territory, but I recall that we changed something that removed the need for this.

That said, LOOP scripts do remain in the main campaign for some circumstances, but I was possibly being cautious in not removing them, i.e. just in case.
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