GJS in CC 5

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Richard III
Posts: 713
Joined: Mon Oct 24, 2005 5:16 pm

GJS in CC 5

Post by Richard III »

Is it possible to play the great old GJS 4.4 in the Matrix edition of CC 5 Classic included with CCTLD ?

It looks like it needs a mod manager, but from way back I thought it worked off a desktop short cut.

I have the new version for CCLSA but it looks unfinished for the AI Game, and only loads the German side.

Thanks
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
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SteveMcClaire
Posts: 4306
Joined: Mon Nov 19, 2007 9:31 pm

RE: GJS in CC 5

Post by SteveMcClaire »

I doubt a major mod designed for the original version of CC5 will work in the updated versions. There have been a lot of changes. There is an updated version of GJS designed for Last Stand Arnhem, however. Check out the thread in the LSA forum if interested.

Steve
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: GJS in CC 5

Post by Tejszd »

Richard III, if you haven't seen this thread tm.asp?m=3455585 you should take a look as the mod is built on top GJS....
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