Scenario 6 Shoreline
Moderator: MOD_Command
Scenario 6 Shoreline
And here I thought Scenario 5 was hard!
The Pakistani counterattack in Scenario 6 Shoreline seems unwinnable. India has way more SAMs than Pakistan has anti ship missiles, there is no jammers available, and the diesel sub is too slow to make contact and engage with torpedoes.
I feel ike I am missing something obvious - how can the Indian fleet be destroyed before Pakistani runs out of platforms and munitions?
edit: I wonder if the scenario designer forgot to deplete India of munitions as it says in the scenario briefing - I had a sneak into Edit Scenario and the two carrier magazines look well stocked to me!
edit2: compared the two scenarios, and my mistake, the Indian fleet is depleted:
Gone home (sunk?) - F47, F49, F53
New ship on station - D64, guess that's why it has the most missiles with 32 Barak
still there in Scenario 6
F45: has 12 SA-N-12 remaining of 23
D62 16 Barak of 48
D63 14 Barak of 32
D66 10 Barak of 32
The Pakistani counterattack in Scenario 6 Shoreline seems unwinnable. India has way more SAMs than Pakistan has anti ship missiles, there is no jammers available, and the diesel sub is too slow to make contact and engage with torpedoes.
I feel ike I am missing something obvious - how can the Indian fleet be destroyed before Pakistani runs out of platforms and munitions?
edit: I wonder if the scenario designer forgot to deplete India of munitions as it says in the scenario briefing - I had a sneak into Edit Scenario and the two carrier magazines look well stocked to me!
edit2: compared the two scenarios, and my mistake, the Indian fleet is depleted:
Gone home (sunk?) - F47, F49, F53
New ship on station - D64, guess that's why it has the most missiles with 32 Barak
still there in Scenario 6
F45: has 12 SA-N-12 remaining of 23
D62 16 Barak of 48
D63 14 Barak of 32
D66 10 Barak of 32
RE: Scenario 6 Shoreline
This one can be a bit tricky, and you need to make highly concentrated attacks in order to overmatch the SAMs, with as many missiles arriving simultaneously as possible. Here's how it worked out for me.
"I’ve been assigned to make a desperation attack on the Indian carriers, in the hopes of extracting diplomatic concessions in the wider world. I’ve got a decent number of strike aircraft, only four modern fighters (F-16s), a single P-3, and a bunch of assorted old F-7s and J-8s. I’ve also got three missile boats along my north shore, two missile batteries near Karachi – some slow-movers, and some good YJ-12s, and a single diesel sub. I’ve got no land-based radar left at all, nor any AWACs, so I’ll be mostly blind to enemy air activity.
My P-3 goes up first, and quickly identifies the carrier group about 125 miles SW of Karachi, and a picket destroyer 40 miles NE of the main group. My sub starts heading WSW, hoping to be in a good position if the carrier group turns to head east, while my missile boats are ordered to close in from the north. Once they’re nearing firing range, my aircraft start to launch.
The attack planes from the Karachi airbases head west along the Pakistani coast, bypassing the picket destroyer. They meet up with the Mirages near Pasni, and head SSE, towards the carriers. Meanwhile, my F-7s and J-8s have been sent down around the other side of the carriers, approaching them from the south-east, radars on. My hope is that they will be able to draw the Indian fighters south, away from the incoming attack, and it seems to be working. Unfortunately, my plan to run away safely before they can shoot me is not working well, however, and I lose all my J-8s before they can disengage.
As that happens, I launch my strike from the other side. Between attack planes and patrol boats I have 48 C-802s of various types coming in, plus another 6 Exocets, and 4 glide bombs. I also send in the 6 supersonic YJ-12s from one of my shore batteries, but, sadly, the other one with C-802s is out of range. I could use it to engage the lone picket destroyer, but it would easily shoot the missiles all down, so I hold them for later. I’ve been told the Indians are low on SAMs, but they find swarms of them somewhere, and manage to carve a huge chunk out of my incoming attack. Nonetheless, some of my missiles get through, sinking the Vikrant and one of the destroyers, and wounding the Vikramaditya and a second destroyer. It’s not an all-out success, but the world should definitely pay attention now!
Meanwhile, the Indians have been making an attack of their own, launching a heavy MiG-29 strike against Masroor. They’re coming in from the WNW, eight of them, and all four of my F-16s are launched against them, and they manage to get them all, in one of the most destructive AMRAAM salvoes I have ever seen. Unfortunately, there are more planes coming in, including escorts from the SW, and more attackers and fighters from the south, and my F-16s can’t handle them all. My returning F-7s come burnering in from the south to try and catch the attackers, while my SAMs open fire and send them dodging in all directions. In the middle of all this, my fuel-starved JF-17s are trying to land without getting shot. When the collision is over, I’ve lost two of my F-16s, two of my JF-17s, and three of my F-7s, and I’m almost completely out of SAMs, but my airbase is intact, and all my other strike planes are safely returning to base.
As my planes reload for a second attack, the P-3 reports that the carrier group has slowed down and turned SE, and seems to be paralleling the coast. The picket destroyer has also turned SE, but doesn’t seem to have gotten the memo about the slow carrier group, so it’s pulling ahead, leaving the group open to attack from the east. Once my surviving F-16s have reloaded, they head for the carrier, hoping to dump their AMRAAMs into the nearest MiG-29s, and run back to base for more. Unfortunately, the last of them seem to be landing just as my F-16s arrive, and soon there’s nothing in sight except helicopters. Well, a kill is a kill, and over the next few hours my fighters (particularly the F-7s) have a happy time making low-level attacks, clearing out the AEW and ASW helicopters around the group. (Unlike the carriers, the picket destroyer has his radar on, so he can see me clearly, and he has enough SAMs to engage me. I generally leave his helicopters alone.)
Unfortunately, the carrier group’s turn SE means that my sub probably won’t be able to intercept, unless it starts moving much faster, which it doesn’t have the batteries to do. However, now that the ASW helicopters are down, a new option is available, and orders go out for the sub to come to periscope depth, and snorkel at full speed to try and make the intercept. It looks like this might actually work, but suddenly the sub detects a loud goblin about ten miles out. The captain orders an immediate cut in power and dive, and sonar soon confirms it’s an SSN. But whose? The contact is lost moments later, before we can tell if it’s the Indian Akula or not. Clearly it would be a very bad idea to keep snorkeling around noisily, so my sub spends the next couple of hours vainly trying to re-establish contact. By the time it gives up, the carrier is too far away to catch for a torpedo attack.
Dusk falls, and my planes have reloaded for a second strike. My shore battery is out of range of both the carriers and the lone picket ship, now far to the south, but my sub is still in missile range, so it comes to periscope depth and waits for the command to fire. My planes swing around and attack from the un-escorted side of the formation, all missiles are fired on a close-activation BOL attack, and the remaining four ships in the carrier group (now very low on SAMs) are sunk in a concentrated barrage. Only the lone picket destroyer (and the sub) remain.
The message to the world is clear. We are a force to be respected! We expect negotiations with other nations to proceed much better now."
So it can work out, if you are able to make concentrated attacks and saturate the defences.
"I’ve been assigned to make a desperation attack on the Indian carriers, in the hopes of extracting diplomatic concessions in the wider world. I’ve got a decent number of strike aircraft, only four modern fighters (F-16s), a single P-3, and a bunch of assorted old F-7s and J-8s. I’ve also got three missile boats along my north shore, two missile batteries near Karachi – some slow-movers, and some good YJ-12s, and a single diesel sub. I’ve got no land-based radar left at all, nor any AWACs, so I’ll be mostly blind to enemy air activity.
My P-3 goes up first, and quickly identifies the carrier group about 125 miles SW of Karachi, and a picket destroyer 40 miles NE of the main group. My sub starts heading WSW, hoping to be in a good position if the carrier group turns to head east, while my missile boats are ordered to close in from the north. Once they’re nearing firing range, my aircraft start to launch.
The attack planes from the Karachi airbases head west along the Pakistani coast, bypassing the picket destroyer. They meet up with the Mirages near Pasni, and head SSE, towards the carriers. Meanwhile, my F-7s and J-8s have been sent down around the other side of the carriers, approaching them from the south-east, radars on. My hope is that they will be able to draw the Indian fighters south, away from the incoming attack, and it seems to be working. Unfortunately, my plan to run away safely before they can shoot me is not working well, however, and I lose all my J-8s before they can disengage.
As that happens, I launch my strike from the other side. Between attack planes and patrol boats I have 48 C-802s of various types coming in, plus another 6 Exocets, and 4 glide bombs. I also send in the 6 supersonic YJ-12s from one of my shore batteries, but, sadly, the other one with C-802s is out of range. I could use it to engage the lone picket destroyer, but it would easily shoot the missiles all down, so I hold them for later. I’ve been told the Indians are low on SAMs, but they find swarms of them somewhere, and manage to carve a huge chunk out of my incoming attack. Nonetheless, some of my missiles get through, sinking the Vikrant and one of the destroyers, and wounding the Vikramaditya and a second destroyer. It’s not an all-out success, but the world should definitely pay attention now!
Meanwhile, the Indians have been making an attack of their own, launching a heavy MiG-29 strike against Masroor. They’re coming in from the WNW, eight of them, and all four of my F-16s are launched against them, and they manage to get them all, in one of the most destructive AMRAAM salvoes I have ever seen. Unfortunately, there are more planes coming in, including escorts from the SW, and more attackers and fighters from the south, and my F-16s can’t handle them all. My returning F-7s come burnering in from the south to try and catch the attackers, while my SAMs open fire and send them dodging in all directions. In the middle of all this, my fuel-starved JF-17s are trying to land without getting shot. When the collision is over, I’ve lost two of my F-16s, two of my JF-17s, and three of my F-7s, and I’m almost completely out of SAMs, but my airbase is intact, and all my other strike planes are safely returning to base.
As my planes reload for a second attack, the P-3 reports that the carrier group has slowed down and turned SE, and seems to be paralleling the coast. The picket destroyer has also turned SE, but doesn’t seem to have gotten the memo about the slow carrier group, so it’s pulling ahead, leaving the group open to attack from the east. Once my surviving F-16s have reloaded, they head for the carrier, hoping to dump their AMRAAMs into the nearest MiG-29s, and run back to base for more. Unfortunately, the last of them seem to be landing just as my F-16s arrive, and soon there’s nothing in sight except helicopters. Well, a kill is a kill, and over the next few hours my fighters (particularly the F-7s) have a happy time making low-level attacks, clearing out the AEW and ASW helicopters around the group. (Unlike the carriers, the picket destroyer has his radar on, so he can see me clearly, and he has enough SAMs to engage me. I generally leave his helicopters alone.)
Unfortunately, the carrier group’s turn SE means that my sub probably won’t be able to intercept, unless it starts moving much faster, which it doesn’t have the batteries to do. However, now that the ASW helicopters are down, a new option is available, and orders go out for the sub to come to periscope depth, and snorkel at full speed to try and make the intercept. It looks like this might actually work, but suddenly the sub detects a loud goblin about ten miles out. The captain orders an immediate cut in power and dive, and sonar soon confirms it’s an SSN. But whose? The contact is lost moments later, before we can tell if it’s the Indian Akula or not. Clearly it would be a very bad idea to keep snorkeling around noisily, so my sub spends the next couple of hours vainly trying to re-establish contact. By the time it gives up, the carrier is too far away to catch for a torpedo attack.
Dusk falls, and my planes have reloaded for a second strike. My shore battery is out of range of both the carriers and the lone picket ship, now far to the south, but my sub is still in missile range, so it comes to periscope depth and waits for the command to fire. My planes swing around and attack from the un-escorted side of the formation, all missiles are fired on a close-activation BOL attack, and the remaining four ships in the carrier group (now very low on SAMs) are sunk in a concentrated barrage. Only the lone picket destroyer (and the sub) remain.
The message to the world is clear. We are a force to be respected! We expect negotiations with other nations to proceed much better now."
So it can work out, if you are able to make concentrated attacks and saturate the defences.
RE: Scenario 6 Shoreline
SIDE: India
===========================================================
LOSSES:
-------------------------------
2x D 63 Kolkata [Pr.15A]
1x D 66 Visakhapatnam [Pr.15B]
5x Ka-28 Helix A
3x Ka-31 Helix
24x MiG-29K Fulcrum D
1x S 71 Chakra [PLA-971I Akula II]
2x SA.316B Chetak MATCH [ASW, Alouette III]
12x Sea King Mk42B [HAS.2]
EXPENDITURES:
------------------
61x 100mm/59 A-190 Frag
33x 30mm Gsh-30-1 Burst [30 rnds]
34x AA-11 Archer [R-73]
89x AA-12 Adder A [R-77, RVV-AE]
22x AK-630M 30mm/65 Gatling Burst [400 rnds]
56x Barak 8
16x Barak I
160x FAB-250M-54 GPB
18x Generic Chaff Salvo [5x Cartridges]
4x PK-2 Chaff [TSP-47]
137x RGB-NM-1 [Passive Omni]
37x SA-N-11a Grisom [9M311K]
12x SA-N-12 Grizzly [9M317]
42x SA-N-7 Gadfly [9M38]
2x SS-N-15 Starfish [RPK-6 Vodopad, UMGT-1 Torpedo]
65x Super Barricade Chaff
SIDE: Pakistan
===========================================================
LOSSES:
-------------------------------
1x A/C Hangar (2x Medium Aircraft)
1x AvGas Tank Farm (10 x 75k Liter Tank)
3x F-16AM Falcon MLU
1x F-16DJ Blk 52+ Falcon [Peace Drive]
5x F-7MP Skybolt [F-7PG]
6x J-8IE Finback A [J-8I]
6x JF-17 Thunder Blk 3
3x Mirage 5F [ROSE II/III]
5x Mirage 5PA3
1x P-3C Orion Update II
1x Type 039G1 Song
2x Z-9EC Dauphin 2
EXPENDITURES:
------------------
2x 500kg GPB
13x AIM-120C-5 AMRAAM P3I.2
9x AM.39 Exocet Blk I
9x Aspide 2000
16x C-802
20x Generic Chaff Salvo [4x Cartridges]
10x Generic Chaff Salvo [5x Cartridges]
5x Generic Flare Salvo [4x Cartridges, Single Spectral]
5x H-4 SOW [Raptor 2]
12x HQ-16A [SA-17 Semi-Copy]
6x YJ-12
6x YJ-83 [C-802A, CSS-N-8 Saccade]
60x YJ-83K [C-802AK]
4x Yu-6
SIDE: China
===========================================================
LOSSES:
-------------------------------
EXPENDITURES:
------------------
SIDE: Civilians
===========================================================
LOSSES:
-------------------------------
EXPENDITURES:
------------------
SIDE: United States
===========================================================
LOSSES:
-------------------------------
EXPENDITURES:
------------------
30x AN/SSQ-53F DIFAR
44x AN/SSQ-62E DICASS
11.09.2024 04:13: Score changed from 0 to -1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:25: Score changed from -1 to -2. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:33: Score changed from -2 to -3. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:35: Score changed from -3 to -4. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:35: Score changed from -4 to -5. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:40: Score changed from -5 to -6. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:40: Score changed from -6 to -7. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:42: Score changed from -7 to 8. Reason: Event Action: '15' has been fired (part of Event: 'DDG Kill')
11.09.2024 05:02: Score changed from 8 to 7. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:07: Score changed from 7 to 6. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:07: Score changed from 6 to 5. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:07: Score changed from 5 to 4. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:44: Score changed from 4 to 3. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:44: Score changed from 3 to 2. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:44: Score changed from 2 to 1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:45: Score changed from 1 to 0. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:50: Score changed from 0 to -1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:18: Score changed from -1 to -3. Reason: Event Action: '-2' has been fired (part of Event: 'Land Loss')
11.09.2024 06:23: Score changed from -3 to -5. Reason: Event Action: '-2' has been fired (part of Event: 'Land Loss')
11.09.2024 06:36: Score changed from -5 to -6. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -6 to -7. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -7 to -8. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -8 to -9. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -9 to -10. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -10 to -11. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:41: Score changed from -11 to 4. Reason: Event Action: '15' has been fired (part of Event: 'DDG Kill')
11.09.2024 08:25: Score changed from 4 to 3. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 12:21: Score changed from 3 to 2. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 15:34: Score changed from 2 to 1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 15:39: Score changed from 1 to 0. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 15:44: Score changed from 0 to 10. Reason: Event Action: '10' has been fired (part of Event: 'Carrier Damaged')
11.09.2024 15:46: Score changed from 10 to 25. Reason: Event Action: '15' has been fired (part of Event: 'DDG Kill')
11.09.2024 16:16: Score changed from 25 to 24. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:16: Score changed from 24 to 23. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:17: Score changed from 23 to 22. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:17: Score changed from 22 to 21. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:18: Score changed from 21 to 20. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:18: Score changed from 20 to 19. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:19: Score changed from 19 to 9. Reason: Event Action: '-10' has been fired (part of Event: 'Sub Loss')
11.09.2024 16:25: Score changed from 9 to 19. Reason: Event Action: '10' has been fired (part of Event: 'Sub Kill')
_________________________
one indian carrier heavy damaged
one indian carrier light damaged
all carrier aircraft destroyed on the carriers
===========================================================
LOSSES:
-------------------------------
2x D 63 Kolkata [Pr.15A]
1x D 66 Visakhapatnam [Pr.15B]
5x Ka-28 Helix A
3x Ka-31 Helix
24x MiG-29K Fulcrum D
1x S 71 Chakra [PLA-971I Akula II]
2x SA.316B Chetak MATCH [ASW, Alouette III]
12x Sea King Mk42B [HAS.2]
EXPENDITURES:
------------------
61x 100mm/59 A-190 Frag
33x 30mm Gsh-30-1 Burst [30 rnds]
34x AA-11 Archer [R-73]
89x AA-12 Adder A [R-77, RVV-AE]
22x AK-630M 30mm/65 Gatling Burst [400 rnds]
56x Barak 8
16x Barak I
160x FAB-250M-54 GPB
18x Generic Chaff Salvo [5x Cartridges]
4x PK-2 Chaff [TSP-47]
137x RGB-NM-1 [Passive Omni]
37x SA-N-11a Grisom [9M311K]
12x SA-N-12 Grizzly [9M317]
42x SA-N-7 Gadfly [9M38]
2x SS-N-15 Starfish [RPK-6 Vodopad, UMGT-1 Torpedo]
65x Super Barricade Chaff
SIDE: Pakistan
===========================================================
LOSSES:
-------------------------------
1x A/C Hangar (2x Medium Aircraft)
1x AvGas Tank Farm (10 x 75k Liter Tank)
3x F-16AM Falcon MLU
1x F-16DJ Blk 52+ Falcon [Peace Drive]
5x F-7MP Skybolt [F-7PG]
6x J-8IE Finback A [J-8I]
6x JF-17 Thunder Blk 3
3x Mirage 5F [ROSE II/III]
5x Mirage 5PA3
1x P-3C Orion Update II
1x Type 039G1 Song
2x Z-9EC Dauphin 2
EXPENDITURES:
------------------
2x 500kg GPB
13x AIM-120C-5 AMRAAM P3I.2
9x AM.39 Exocet Blk I
9x Aspide 2000
16x C-802
20x Generic Chaff Salvo [4x Cartridges]
10x Generic Chaff Salvo [5x Cartridges]
5x Generic Flare Salvo [4x Cartridges, Single Spectral]
5x H-4 SOW [Raptor 2]
12x HQ-16A [SA-17 Semi-Copy]
6x YJ-12
6x YJ-83 [C-802A, CSS-N-8 Saccade]
60x YJ-83K [C-802AK]
4x Yu-6
SIDE: China
===========================================================
LOSSES:
-------------------------------
EXPENDITURES:
------------------
SIDE: Civilians
===========================================================
LOSSES:
-------------------------------
EXPENDITURES:
------------------
SIDE: United States
===========================================================
LOSSES:
-------------------------------
EXPENDITURES:
------------------
30x AN/SSQ-53F DIFAR
44x AN/SSQ-62E DICASS
11.09.2024 04:13: Score changed from 0 to -1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:25: Score changed from -1 to -2. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:33: Score changed from -2 to -3. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:35: Score changed from -3 to -4. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:35: Score changed from -4 to -5. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:40: Score changed from -5 to -6. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:40: Score changed from -6 to -7. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 04:42: Score changed from -7 to 8. Reason: Event Action: '15' has been fired (part of Event: 'DDG Kill')
11.09.2024 05:02: Score changed from 8 to 7. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:07: Score changed from 7 to 6. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:07: Score changed from 6 to 5. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:07: Score changed from 5 to 4. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:44: Score changed from 4 to 3. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:44: Score changed from 3 to 2. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:44: Score changed from 2 to 1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:45: Score changed from 1 to 0. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 05:50: Score changed from 0 to -1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:18: Score changed from -1 to -3. Reason: Event Action: '-2' has been fired (part of Event: 'Land Loss')
11.09.2024 06:23: Score changed from -3 to -5. Reason: Event Action: '-2' has been fired (part of Event: 'Land Loss')
11.09.2024 06:36: Score changed from -5 to -6. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -6 to -7. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -7 to -8. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -8 to -9. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -9 to -10. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:37: Score changed from -10 to -11. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 06:41: Score changed from -11 to 4. Reason: Event Action: '15' has been fired (part of Event: 'DDG Kill')
11.09.2024 08:25: Score changed from 4 to 3. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 12:21: Score changed from 3 to 2. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 15:34: Score changed from 2 to 1. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 15:39: Score changed from 1 to 0. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 15:44: Score changed from 0 to 10. Reason: Event Action: '10' has been fired (part of Event: 'Carrier Damaged')
11.09.2024 15:46: Score changed from 10 to 25. Reason: Event Action: '15' has been fired (part of Event: 'DDG Kill')
11.09.2024 16:16: Score changed from 25 to 24. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:16: Score changed from 24 to 23. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:17: Score changed from 23 to 22. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:17: Score changed from 22 to 21. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:18: Score changed from 21 to 20. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:18: Score changed from 20 to 19. Reason: Event Action: '-1' has been fired (part of Event: 'Air Loss')
11.09.2024 16:19: Score changed from 19 to 9. Reason: Event Action: '-10' has been fired (part of Event: 'Sub Loss')
11.09.2024 16:25: Score changed from 9 to 19. Reason: Event Action: '10' has been fired (part of Event: 'Sub Kill')
_________________________
one indian carrier heavy damaged
one indian carrier light damaged
all carrier aircraft destroyed on the carriers
RE: Scenario 6 Shoreline
This scenario needs a very good coordination of missile strikes. My main strike consisted of:
- 1 JF-17 group attacking from NW, firing over my ships to get a bigger volley
- 1 JF-17 group attacking from SE
- ship group attacking from NW
- ground launched supersonic YJ-12
- ground launched subsonic YJ-83 - they didn't have range to reach the carriers, but they got close enough to make them spend missiles in defense
Basically I had missile strikes coming from 2 main direction - NW and SE. From NW it was combined JF-17s and ships, from SE it was from JF-17. This was supported by the supersonic YJ-12s.
This main strike didn't do as much damage as I hoped, but it did kill 1-2 ships and damaged a carrier. Then I followed the strike with additional attacks with Exocets and reloads of YJ-83K.In the end I did sink all of enemy ships, while losing the sub and a few planes. The sub seemed to be quite useless to me - there was not enough time to get to target area slowly, and going fast it was detected and sunk.
The scoring was a bit frustrating. Even though I sunk all enemy ships, and lost only a sub and a few planes (maybe 2?), I didn't get a campaign pass score. I would think that much larger losses would be allowed to sink 2 enemy carriers. So I'm continuing the campaign by loading the scenarios separately.
- 1 JF-17 group attacking from NW, firing over my ships to get a bigger volley
- 1 JF-17 group attacking from SE
- ship group attacking from NW
- ground launched supersonic YJ-12
- ground launched subsonic YJ-83 - they didn't have range to reach the carriers, but they got close enough to make them spend missiles in defense
Basically I had missile strikes coming from 2 main direction - NW and SE. From NW it was combined JF-17s and ships, from SE it was from JF-17. This was supported by the supersonic YJ-12s.
This main strike didn't do as much damage as I hoped, but it did kill 1-2 ships and damaged a carrier. Then I followed the strike with additional attacks with Exocets and reloads of YJ-83K.In the end I did sink all of enemy ships, while losing the sub and a few planes. The sub seemed to be quite useless to me - there was not enough time to get to target area slowly, and going fast it was detected and sunk.
The scoring was a bit frustrating. Even though I sunk all enemy ships, and lost only a sub and a few planes (maybe 2?), I didn't get a campaign pass score. I would think that much larger losses would be allowed to sink 2 enemy carriers. So I'm continuing the campaign by loading the scenarios separately.
Re: Scenario 6 Shoreline
AndrewJ, did you arrange the attacks by mission or manually?
Re: Scenario 6 Shoreline
Yeah... I managed to wipe out the CBG and still didn't get campaign pass. I also calculated it and found that even if I didn't take any losses, I still wouldn't have gotten campaign pass. Maybe lower the campaign pass score to somewhere between 60 and 80?
Re: Scenario 6 Shoreline
I agree. The scoring does not help the campaign's cause. Not to mention the lack of resources every time you switch sides. I stopped using the campaign, so I play them independently and make my own assessment of the damages.
Re: Scenario 6 Shoreline
Has anyone other than AndrewJ has been successful in this scenario? What was your strategy? I have been able to take one of the carriers only once. I think it was a lucky shot.
Re: Scenario 6 Shoreline
Thanks. That is what I thought. The only times I get close to sinking one of those carriers is when I coordinate the attacks manually.
Re: Scenario 6 Shoreline
Have you tried this again? By Luck, I managed to sink one CV and damaged the other. Yet the score was low (Minor defeat). I am still wondering what the end game is. I can't figure out what I am missing.
Re: Scenario 6 Shoreline
This will only work before the last update. You need to drain the ships of all Barak 8 missiles. They are so good that you probably wont be able to overwhelm them witch means that shooting past the targets are better, that will lower the chance of intercept and therefore cost more missiles. First shoot past the lone DDG in the direction of the CSG, that will give you 2 for 1, the DDG will waste missiles and the CSG will have to engage the ones that make it through.
Now sink the lone DDG with H-4 SOW and drain the CSG of all its Barak 8.
The CSG will now be defenseless against the land based YJ-12B missiles. Use them to cripple one Carrier. The whole CSG will have to slow down to stay in formation. That will give you time to reach it with your submarine and it alone or combined with air attacks can sink the rest.
Make sure to blast any helicopter that gets to close, and watch out for enemy submarines, and be very defensive in air to air so looses doesn't get to high.
After the latest update there is to many Barak 8 to make this work
Now sink the lone DDG with H-4 SOW and drain the CSG of all its Barak 8.
The CSG will now be defenseless against the land based YJ-12B missiles. Use them to cripple one Carrier. The whole CSG will have to slow down to stay in formation. That will give you time to reach it with your submarine and it alone or combined with air attacks can sink the rest.
Make sure to blast any helicopter that gets to close, and watch out for enemy submarines, and be very defensive in air to air so looses doesn't get to high.
After the latest update there is to many Barak 8 to make this work
Re: Scenario 6 Shoreline
Thanks! When you say update, are you referring to the database? Does that mean that I must update the scenario in Edit mode?
Re: Scenario 6 Shoreline
Yes, in the updated database 493, one of the Carriers got added a VLS with 64 Barak 8, but you can open the scenario in edit mode and remove them and it should play out like before.
Re: Scenario 6 Shoreline
Thanks! I'll let you know how it goes.