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IRONMAN AI scripts and other scenarios

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> IRONMAN AI scripts and other scenarios Page: [1]
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IRONMAN AI scripts and other scenarios - 2/23/2012 10:12:48 PM   
Toddr22

 

Posts: 158
Joined: 7/27/2005
Status: offline
Will the Ironman AI scripts work with other scenarios, e.g. the Reluctant Admiral or other Scenarios?

I was wondering if those AI scripts are more aggressive than the Scen 1 scripts.

Thanks
Post #: 1
RE: IRONMAN AI scripts and other scenarios - 2/24/2012 11:14:56 AM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Depends on whether or not they made base and lcu changes

Just to be clear there are 16 AI scripts they were all designed to work with Scen 1 broadly 6 basic and 10 aggressive scripts

the 10 agressive scripts dont all work with scen 1 and actually even scen 2 struggles with some of them

So in the last patch the mix was changed

From memory

Scen 1 has 6 basic (2 repeated) so 8 basic scripts and 4 aggressive so in a Scen 1 game you are more likely to get a non expansioist script
Scen 2 has 8 and 8
Scne 10 has 4 and 10

So the only difference is the liklihood of getting an expansionist game

The main difference is that the AI can afford to take the losses from a failed India/Ceylon/Australian/NZ/|Fiji/Line Islands etc invasion in Scen 10 because it has more assets to lose and a greater VP lead from the start

Andy

(in reply to Toddr22)
Post #: 2
RE: IRONMAN AI scripts and other scenarios - 2/24/2012 3:45:41 PM   
Toddr22

 

Posts: 158
Joined: 7/27/2005
Status: offline
Thanks Andy.

(in reply to Andy Mac)
Post #: 3
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