Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012
Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012
Current version: 2.4
Updated: December 22, 2012
Quick overview of GEM features:
- New icons & pictograms for game's interface
- New cursors set
- Restyled ship graphics
- Improved planet & star graphics
- New landscapes
- New ruins
- New galaxy backdrop
- FEATURES -
NEW ICONS & PICTOGRAMS
53 new redesigned and refined icons & pictograms for game's interface.
Resized to perfectly fit interface's elements so there is no need for the game to resize them to fit in buttons and frames. As a result all new pictograms look very sharp and clear in the game (except those which are used in more than one place and with various scale). Here are some examples:
Unfortunately most of other interface elements are not available for modding. There are some of interface's resources present in "images\ui\chrome" folder which are not used by game (Or at least not where it was expected).
Another issue is that the game sometimes uses same resourcses for different elements of interface (for example "firepower.png" is used both for military ships and crash research icons). This fact limits design choices for the interface improvement. So looking forward to modding improvements in DW's future releases.
NEW CURSORS SET
14 all new "pixelart" cursors.
RESTYLED SHIP GRAPHICS
The ship restyling has several purposes in mind:
1. Make ships look clearer and distinctive on various bright and dark backgrounds during gameplay.
2. Quick identification of all controllable state ships.
3. Quick identification of military ship types.
4. More eye candy look.[;)]
I know that game already has good ship type identification signs such as triangles for military ships, rectangles for construction ships and so on, but I believe average human eye is much more responsive to colours than to shapes. So I decided to use different colour outlines to make it even easier to quickly identify ships during a gameplay.
All controllable ships have various colour outlines:
Red - Military ships
Green - Construction ships
Cyan - Exploration ships
Blue - Colony ships
Military ships have following distinctive insignia painted on them:
One stripe - Escort
Two stripes - Frigate
Three stripes - Destroyer
Four stripes - Cruiser
Five stripes - Capitalship
Small circle inside a bigger one - Carrier
Small diamond inside a bigger one - Troop transport
Here are few examples:
Additionally, there is an alternative shipset for those who prefer ships with black outlines only:
IMPROVED PLANET GRAPHICS
Continental planets
Desert planets
Ice planets
Marshyswamp planets
Oceanic planets
Volcanic planets
Barrenrock planets
IMPROVED STAR GRAPHICS
Main sequence star
Red Giant
Super Giant
White Dwarf
Neutron Star
NEW LANDSCAPES
Original artworks were not created by me but were searched and taken from the net, mostly from Terragen's gallery. I just resized, framed and colour graded them. So all kudos and credits go to their creators.
Landscapes are resized and adjusted to perfectly fit game's interface.
Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.
If you want some particular landscapes to be present in the game, please rename them to use first few numbers. For example, use names from "landscape_0" up to "landscape_3" for continental planets.
Continental planet's landscapes
Desert planet's landscapes
Ice planet's landscapes
Marshyswamp planet's landscapes
Oceanic planet's landscapes
Volcanic planet's landscapes
IMPROVED RUINS
For the ruins I used amazing and myserious paintings of Polish artist Zdzisław Beksiński.
NEW GALAXY BACKDROP
GEM DOWNLOAD LINKS
GEM v2.4 - Complete mod
http://www.mediafire.com/?7r0xul9p7fd36a8
Alternatively, if you don't need all of the features, you can choose which individual parts of the mod to download:
GEM v2.4 - Galaxy backdrop only
http://www.mediafire.com/?ipwww3mbdekwswo
GEM v2.4 - Cursors & icons only
http://www.mediafire.com/?2odwi8mndekqd30
GEM v2.4 - Landscapes & ruins only
http://www.mediafire.com/?8tpm52tgjin0r95
GEM v2.4 - Planets & stars only
http://www.mediafire.com/?w3o99fn0j4o7ac0
GEM v2.4 - Shipset only
http://www.mediafire.com/?0rrcz3z7s47s712
GEM v2.4 - Alternative shipset only (without colour outlines)
http://www.mediafire.com/?v123ydbyja41nhb
INSTALLATION:
1. Backup original "Distant Worlds\images" folder
2. Extract archive and overwrite original files in Distant Worlds\images
3. Enjoy!
CHANGELOG
[+] new content/feature
[-] update/fix
v1.0
+ Upgraded original graphics for all planets except frozen gas giants & gas giants.
+ Upgraded original graphics for all stars on a system zoom level.
+ Upgraded original galaxy backdrop.
v2.0
+ Upgraded original ship graphics.
+ Integrated updated version of "Surrealistic ruins" mod.
+ Integrated updated version of "Beautiful landscapes" mod.
- Made the atmosphere slightly visible even on a dark side of planets.
- Fixed a shadow artifact appeared when a planet overlaps another planet.
v2.1
+ Added 9 new cursors.
v2.2
+ Added 5 more new cursors and updated most of previously released cursors.
v2.2.1
- Minor design update of bombard, construction and mine cursors.
v2.3
+ Added 53 new & refined pictograms for game's interface.
- Most of the cursors are redesigned or refined.
- New version of galaxy backdrop.
v2.4
- Improved planet graphics, including new atmospheric effect.
- Added an alternative version of shipset without colour outlines.
- Updated version of galaxy backdrop. Slightly redesigned and significantly desaturated to improve contrast between backdrop and active objects on the map.
RE: "Gems & Pearls" Mod
Wow, you really managed to clear up and improve the graphics there, downloading this one now. [:)]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: "Gems & Pearls" Mod
Thank you, Shark! Yes, it took me some time...
The game is very sensitive to errors. Sometimes even one wrong pixel can make things look awful! [:@] [&:] [:D]
The game is very sensitive to errors. Sometimes even one wrong pixel can make things look awful! [:@] [&:] [:D]
RE: "Gems & Pearls" Mod
I've always been a "gameplay over graphics" type of person, but the lots of little modifications you make sure do make a massive difference, and they have such a polished feel to them. I think Erik should consider getting you to help out with Shadows. No offence to the art team, but Martian's artwork is simply superb.
Simply put - Thanks!!
Simply put - Thanks!!
-
- Posts: 43
- Joined: Sat Nov 03, 2012 1:16 am
RE: "Gems & Pearls" Mod
these are real nice, ill download em and paste them in. this would be the first World mod i actualy try.
thank Mars keep up the fabulous work.
thank Mars keep up the fabulous work.
RE: "Gems & Pearls" Mod
This is a very nice piece of work.
Thank you, very much.
Thank you, very much.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: "Gems & Pearls" Mod
Excellent work, Martian. The stars in particular look amazing!
RE: "Gems & Pearls" Mod
ORIGINAL: Igard
Excellent work, Martian. The stars in particular look amazing!
Yes, planets received most of my love, while all patience was spent for the stars! [:D]
RE: "Gems & Pearls" Mod
Oooooh. Shiny!
Very nice stars. Especially that neutron star.
Downloading
Very nice stars. Especially that neutron star.
Downloading
RE: "Gems & Pearls" Mod
Is that the Great Nebula of Orion for that background?
How did you dim it down?
My version is very, very bright.
How did you dim it down?
My version is very, very bright.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: "Gems & Pearls" Mod
ORIGINAL: tjhkkr
Is that the Great Nebula of Orion for that background?
How did you dim it down?
My version is very, very bright.
I used original "galaxy_backdrop_OLD2.jpg" file which was located in "Distant Worlds\images\environment\galaxybackdrops" folder.
Here it is:
Then I just resized, slightly blurred (to soften "pixelization" effect when you zoom galaxy map in the game) and colour graded it.
Can you show me your version?
- Attachments
-
- galaxy_backdrop_OLD2.jpg (149.66 KiB) Viewed 4942 times
RE: "Gems & Pearls" Mod
I will get it to you soon... [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
- Kalthaniell
- Posts: 320
- Joined: Tue May 31, 2011 12:47 pm
RE: "Gems & Pearls" Mod
The sun looks tenfolds better now[:D]. Thx!
- nelsonlee_slith
- Posts: 22
- Joined: Thu Dec 29, 2011 3:32 am
RE: "Gems & Pearls" Mod
why it donot work if I just modify the num of new pics?
form 1001 to 1023 for example
form 1001 to 1023 for example
RE: "Gems & Pearls" Mod
ORIGINAL: nelsonlee
why it donot work if I just modify the num of new pics?
form 1001 to 1023 for example
Sorry I don't quite understand your question. Can you be more specific?
- nelsonlee_slith
- Posts: 22
- Joined: Thu Dec 29, 2011 3:32 am
RE: "Gems & Pearls" Mod
for example
I change the /planets/continental/Continental-0001.png-->Continental-1001.png
donot replace the old pic,then put it in the game dir,but donot displayed in game.....
I change the /planets/continental/Continental-0001.png-->Continental-1001.png
donot replace the old pic,then put it in the game dir,but donot displayed in game.....
RE: "Gems & Pearls" Mod
I guess the problem here is about how game itself reads files. Ether "1001" is too high number for game to "see" it. Or maybe its because of gap between numbers. Just for a test try renaming it to the consequent number after last one already used (0024 for example).
RE: "Gems & Pearls" Mod
Good idea on the ship icons, but I have to ask to be sure...
You did use a blue other than pure blue (R= 0, G = 0, B= 255) right? Pure blue would just give you a giant moving engine glow. [;)]
Landscapes and ruins look great and are about to get downloaded. [:)]
You did use a blue other than pure blue (R= 0, G = 0, B= 255) right? Pure blue would just give you a giant moving engine glow. [;)]
Landscapes and ruins look great and are about to get downloaded. [:)]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'