When we started development, we knew this would be an ambitious project. We worked very hard to reach our goals: to capture the true Warhammer 40,000 tabletop fans interest with a turn-based game that would catch their imagination. We humbly think that Sanctus Reach was a really good first step in that direction.
We have many plans to improve upon this foundation and though we can’t reveal many details yet (we will soon!), for now let’s focus on what is directly ahead of us.
What are we currently working on? Besides the obvious bug fixing and balancing, we’re focusing on a number of areas.
These are the current plans: they are sizeable changes and we don’t know when we’ll manage to implement all of them, but we’ll do our best.
The changes we are working on will specifically target those issues raised by you, the players. We are always listening to all kinds of feedback and always reading the forum, and your feedback, suggestions and criticism have been extremely useful! We have a lot on the table right now and we can promise well-rounded improvements to make Sanctus Reach better and better.
That isn’t all, of course. We have ambitious plans for the future and for new content.
Stay tuned for further news – we’ve only just begun.