Kashmir Fire, firing AIM-120Ds from F35Bs from very close distances (~30nm) utilizing the planes' stealth capabilities and getting a miss. And another one. And another one.
I repeat the same from around 45 nm with my F/A-18s and what a surprise they fail to hit the target.
Result: 6 state of the art missiles, 6 misses.
I take a look and the log and see a neat little modifier that has just been introduced with this allegedly great patch: base PH reduced from 95% due to weapon speed by 43%, then we subtract some agility modifier from the J10s and tadaaam end up with a final PoH of a whopping 33%.

1. What on earth is happening?
2. Is there a way to counteract this?
If you say that it is "normal" or "more realistic" I am sure gonna roll back to earlier versions because having 33% PoH for one of the most advanced missiles of the world when launched from practically 1/3 range is just ridiculous.
(sry for the tone but I was hoping to play some Command tonight and am pissed)
thanks in advance for the explanation/workaround,