CMO public beta - Build 1297.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO public beta - Build 1297.1

Post by Dimitris »

Download: https://drive.google.com/file/d/1AQznW6 ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1297.1 Release Notes (changes from B1294.1)
========================================================================

* Added support for ground units in unit filter selection (event trigger "Damaged/destroyed")
* ADDED: Mission/Package Class Displayed in Mission List in Mission Editor
* TWEAK: Always use US-locale for displaying the scenario long-format date
* ADDED: Allied detected contacts are retained upon changing posture but works as remnant contact that is updated by the side's POV

* PARTIALLY FIXED: [B1289.1] Escort Not Launching with Package
* Fixed: Setting A Waypoint Using the Altitude Button CTDs CMO
* Fixed : Tacview not updating unit's destruction
* FIXED: Firing Proposals were never cleaned
* FIXED: [B1285.1] Task Pool Aircraft Unavailable to AAW Patrol and AAW Intercept Packages
* FIXED/ADDED: Managed reading ACs in flightplan generation
* FIXED: Flightsize generation was using an old "max flight" value
* FIXED: Mission Editor Group Fix
* FIXED: Potential memory-leak from retained references to scenario in main window when switching scenarios
* FIXED: OOM exception when executing weapon-salvoes in parallel
* FIXED: [B1294] "Index was out of range" error in exception log of every scenario run
* POSSIBLE FIX: [B1294] Periodic crashes + missing Null check
* FIXED: Issue on custom environment zone
* FIXED: Repairing would not work for very small probability evaluations due to Int32 threshold --- Fixed an issue where damage repaired would get exponentially small since the amount repaired was proportionate to the remaining HP
* FIXED: Running in double-flame mode was preventing any repairs to be performed
* FIXED: [B1294.1] Unable to change aircraft loadout
* Tweaked/Fixed : Very high yield weapons (such as nukes) now cause blast damages to airfields --- tweaked underground shock damage calculation. The effect of nukes used to be limited to its crater radius, the latter being used for the fireball calculation. In most cases, a airburst nuke will not create a crater at all, thus not touching open-air facilities. Now we use the blast propagation to emulate the fireball behavior for airfields and taxiways which are likely to be glassed. Furthermore, the seismic effects use the crater equation as well, which suffer from the same threshold issue.
Underground damages still use the crater equation, but the threshold is lowered, while damages are reduced.

* Includes updated DB description files by CV60.
* Includes 2 tweaked terrain (SRTM30Plus) files which resolve certain elevation anomalies.
Scorpion86
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Re: CMO public beta - Build 1297.1

Post by Scorpion86 »

Thank you for your excellent work, guys! I just have one question:

Will tomorrow's release finally see a final release of the "Tiny" update that has been worked on these six months?
Dimitris
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Re: CMO public beta - Build 1297.1

Post by Dimitris »

Not yet, sorry. It is, however, the next item on our official release roadmap.
hrfepo1
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Re: CMO public beta - Build 1297.1

Post by hrfepo1 »

Excellent work! Thank you so much!
rmwilsonjr
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Joined: Sat Jan 08, 2011 1:17 am

Re: CMO public beta - Build 1297.1

Post by rmwilsonjr »

Excellent work, again, guys. Thanks, and happy holidays to the all the devs. Looking forward to tomorrow's release.
Richard
gennyo
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Re: CMO public beta - Build 1297.1

Post by gennyo »

I think it's a good time to merge the incoming 'official' branch that will come with Falkland and this Tiny branch, maybe designate 1297 as official release build and call it a day.

The Microsoft 'insider' appoarch is bad in my eyes and I perfer a solid ground with lots of quirks, requiring lots of workaround once the main function (like document saving) is stable enough. At least I know what I am dealing with and develop my stuff around it.
thewood1
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Location: Boston

Re: CMO public beta - Build 1297.1

Post by thewood1 »

gennyo wrote: Thu Nov 24, 2022 3:53 am I think it's a good time to merge the incoming 'official' branch that will come with Falkland and this Tiny branch, maybe designate 1297 as official release build and call it a day.

The Microsoft 'insider' appoarch is bad in my eyes and I perfer a solid ground with lots of quirks, requiring lots of workaround once the main function (like document saving) is stable enough. At least I know what I am dealing with and develop my stuff around it.
Why would you even download a beta then?
Dragnaath
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Joined: Sat Mar 05, 2005 11:00 pm

Re: CMO public beta - Build 1297.1

Post by Dragnaath »

Could anyone please clarify I was running "Tiny" plus this build 1297.1

I purchased Falklands this morning and the DLC would not install unless I updated to the Update v1.04.114752

To run the beta again do I apply the "Tiny" and this build 1297.1?

Thanks in advance.
Dimitris
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Re: CMO public beta - Build 1297.1

Post by Dimitris »

We just refreshed the fileset linked on the OP so that it now also includes the Falklands DLC. So public-beta users can now enjoy this new campaign without having to revert to the official branch.

The Steam-based public-beta branch has likewise been refreshed.
Dragnaath
Posts: 70
Joined: Sat Mar 05, 2005 11:00 pm

Re: CMO public beta - Build 1297.1

Post by Dragnaath »

Thank You Dimitris.
Scorpion86
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Re: CMO public beta - Build 1297.1

Post by Scorpion86 »

Dimitris wrote: Thu Nov 24, 2022 4:36 pm We just refreshed the fileset linked on the OP so that it now also includes the Falklands DLC. So public-beta users can now enjoy this new campaign without having to revert to the official branch.

The Steam-based public-beta branch has likewise been refreshed.
Thanks, Dimitris. It will do untill we get the final release!
rmwilsonjr
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Re: CMO public beta - Build 1297.1

Post by rmwilsonjr »

I just posted this issue on Tech Support: What do you do if you are an idiot like me who downloaded the old version 1.04.114752 on top of Build 1297.1 and now can't get anything to work? :oops: :oops:
Richard
Scorpion86
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Re: CMO public beta - Build 1297.1

Post by Scorpion86 »

rmwilsonjr wrote: Fri Nov 25, 2022 10:55 pm I just posted this issue on Tech Support: What do you do if you are an idiot like me who downloaded the old version 1.04.114752 on top of Build 1297.1 and now can't get anything to work? :oops: :oops:
Uninstall, delete the installation folder, and reinstall?
rmwilsonjr
Posts: 146
Joined: Sat Jan 08, 2011 1:17 am

Re: CMO public beta - Build 1297.1

Post by rmwilsonjr »

I’m considering that to be the nuclear option, but seems more and more inevitable. If I reinstall from my Matrix page, any idea where one would begin with updates to the game, especially the Tiny update, and later beta builds?
Richard
hrfepo1
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Re: CMO public beta - Build 1297.1

Post by hrfepo1 »

I have another question and I am not sure if this is the correct place. If it is not, let me know.

Is it possible to group land units? I am playing "Ordeal by Exocet" and I cannot make formations with the infantry units."
Dimitris
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Re: CMO public beta - Build 1297.1

Post by Dimitris »

hrfepo1 wrote: Sat Nov 26, 2022 1:19 pm I have another question and I am not sure if this is the correct place. If it is not, let me know.

Is it possible to group land units? I am playing "Ordeal by Exocet" and I cannot make formations with the infantry units."
It's not the correct place. You need to open up a thread in Tech Support and provide a save. The tech support guidelines exist for a reason: https://www.matrixgames.com/forums/view ... 0&t=255656
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KLAB
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Re: CMO public beta - Build 1297.1

Post by KLAB »

Many thanks continuous updates.
K
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